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@@ -142,7 +142,7 @@ namespace YooAsset.Editor
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/// </summary>
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public UnityEditor.AssetBundleBuild CreatePipelineBuild()
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{
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// 注意:我们不在支持AssetBundle的变种机制
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// 注意:我们不再支持AssetBundle的变种机制
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AssetBundleBuild build = new AssetBundleBuild();
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build.assetBundleName = BundleName;
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build.assetBundleVariant = string.Empty;
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