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perf : check collect asset type
检测收集的资源类型是否有效
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@@ -42,6 +42,12 @@ namespace YooAsset.Editor
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AssetPath = assetPath;
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AssetGUID = UnityEditor.AssetDatabase.AssetPathToGUID(AssetPath);
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AssetType = UnityEditor.AssetDatabase.GetMainAssetTypeAtPath(AssetPath);
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// 注意:如果资源文件损坏或者实例化关联脚本丢失,获取的资源类型会无效!
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if (AssetType == null)
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{
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throw new Exception($"Found invalid asset : {AssetPath}");
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}
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}
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/// <summary>
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