feat : 增加构建前置处理扩展示例

内置清单构建
This commit is contained in:
何冠峰
2025-07-23 15:41:00 +08:00
parent 48d2b36d4e
commit 43c5c7fb53
3 changed files with 67 additions and 0 deletions

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using System.Collections.Generic;
using System.IO;
using UnityEngine;
namespace YooAsset
{
public class PreprocessBuildCatalog : UnityEditor.Build.IPreprocessBuildWithReport
{
public int callbackOrder { get { return 0; } }
/// <summary>
/// 在构建应用程序前自动生成内置资源目录文件。
/// 原理搜索StreamingAssets目录下的所有资源文件将这些文件信息写入文件然后在运行时做查询用途。
/// </summary>
public void OnPreprocessBuild(UnityEditor.Build.Reporting.BuildReport report)
{
YooLogger.Log("Begin to create catalog file !");
string rootPath = YooAssetSettingsData.GetYooDefaultBuildinRoot();
DirectoryInfo rootDirectory = new DirectoryInfo(rootPath);
if (rootDirectory.Exists == false)
{
Debug.LogWarning($"Can not found StreamingAssets root directory : {rootPath}");
return;
}
// 搜索所有Package目录
DirectoryInfo[] subDirectories = rootDirectory.GetDirectories();
foreach (var subDirectory in subDirectories)
{
string packageName = subDirectory.Name;
string pacakgeDirectory = subDirectory.FullName;
try
{
bool result = CatalogTools.CreateCatalogFile(null, packageName, pacakgeDirectory); //TODO 自行处理解密
if (result == false)
{
Debug.LogError($"Create package {packageName} catalog file failed ! See the detail error in console !");
}
}
catch (System.Exception ex)
{
Debug.LogError($"Create package {packageName} catalog file failed ! {ex.Message}");
}
}
}
}
}

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