mirror of
https://github.com/tuyoogame/YooAsset.git
synced 2026-05-26 02:30:18 +00:00
update editor code
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@@ -30,6 +30,11 @@ namespace YooAsset.Editor
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/// </summary>
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public string AssetPath { private set; get; }
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/// <summary>
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/// 资源GUID
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/// </summary>
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public string AssetGUID { private set; get; }
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/// <summary>
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/// 是否为原生资源
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/// </summary>
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@@ -65,6 +70,7 @@ namespace YooAsset.Editor
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AssetPath = assetPath;
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IsRawAsset = isRawAsset;
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AssetGUID = UnityEditor.AssetDatabase.AssetPathToGUID(assetPath);
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System.Type assetType = UnityEditor.AssetDatabase.GetMainAssetTypeAtPath(assetPath);
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if (assetType == typeof(UnityEngine.Shader) || assetType == typeof(UnityEngine.ShaderVariantCollection))
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IsShaderAsset = true;
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@@ -78,6 +84,7 @@ namespace YooAsset.Editor
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AssetPath = assetPath;
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IsRawAsset = false;
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AssetGUID = UnityEditor.AssetDatabase.AssetPathToGUID(assetPath);
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System.Type assetType = UnityEditor.AssetDatabase.GetMainAssetTypeAtPath(assetPath);
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if (assetType == typeof(UnityEngine.Shader) || assetType == typeof(UnityEngine.ShaderVariantCollection))
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IsShaderAsset = true;
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