mirror of
https://github.com/tuyoogame/YooAsset.git
synced 2026-05-24 17:50:15 +00:00
update editor code
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@@ -10,15 +10,25 @@ namespace YooAsset.Editor
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public class AssetBundleCollectorSetting : ScriptableObject
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{
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/// <summary>
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/// 是否显示包裹列表视图
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/// 显示包裹列表视图
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/// </summary>
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public bool ShowPackageView = false;
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/// <summary>
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/// 是否启用可寻址资源定位
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/// 启用可寻址资源定位
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/// </summary>
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public bool EnableAddressable = false;
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/// <summary>
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/// 资源定位地址大小写不敏感
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/// </summary>
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public bool LocationToLower = false;
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/// <summary>
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/// 包含资源GUID数据
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/// </summary>
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public bool IncludeAssetGUID = false;
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/// <summary>
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/// 资源包名唯一化
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/// </summary>
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@@ -41,7 +51,12 @@ namespace YooAsset.Editor
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/// </summary>
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public void ClearAll()
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{
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ShowPackageView = false;
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EnableAddressable = false;
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LocationToLower = false;
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IncludeAssetGUID = false;
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UniqueBundleName = false;
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ShowEditorAlias = false;
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Packages.Clear();
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}
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@@ -101,7 +116,8 @@ namespace YooAsset.Editor
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{
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if (package.PackageName == packageName)
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{
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CollectCommand command = new CollectCommand(buildMode, packageName, EnableAddressable, UniqueBundleName);
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CollectCommand command = new CollectCommand(buildMode, packageName,
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EnableAddressable, LocationToLower, IncludeAssetGUID, UniqueBundleName);
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CollectResult collectResult = new CollectResult(command);
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collectResult.SetCollectAssets(package.GetAllCollectAssets(command));
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return collectResult;
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