mirror of
https://github.com/tuyoogame/YooAsset.git
synced 2026-05-27 03:00:17 +00:00
@@ -762,6 +762,7 @@ namespace YooAsset.Editor
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elementTop.Add(objectField);
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var label = objectField.Q<Label>();
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label.style.minWidth = 63;
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UIElementsTools.SetObjectFieldShowPath(objectField);
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}
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// Bottom VisualElement
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@@ -851,8 +852,6 @@ namespace YooAsset.Editor
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var collector = selectGroup.Collectors[index];
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var collectObject = AssetDatabase.LoadAssetAtPath<UnityEngine.Object>(collector.CollectPath);
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if (collectObject != null)
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collectObject.name = collector.CollectPath;
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// 注意:非主资源收集器的标签栏需要被冻结
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var textTags = element.Q<TextField>("TextField1");
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@@ -885,13 +884,13 @@ namespace YooAsset.Editor
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{
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collector.CollectPath = AssetDatabase.GetAssetPath(evt.newValue);
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collector.CollectorGUID = AssetDatabase.AssetPathToGUID(collector.CollectPath);
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objectField1.value.name = collector.CollectPath;
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AssetBundleCollectorSettingData.ModifyCollector(selectGroup, collector);
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if (foldout.value)
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{
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RefreshFoldout(foldout, selectGroup, collector);
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}
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});
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UIElementsTools.RefreshObjectFieldShowPath(objectField1);
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// Collector Type
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var popupField0 = element.Q<PopupField<string>>("PopupField0");
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