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https://github.com/tuyoogame/YooAsset.git
synced 2026-05-23 17:20:12 +00:00
Update AssetBundleCollector
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@@ -157,7 +157,7 @@ namespace YooAsset.Editor
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{
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if (string.IsNullOrEmpty(shadersBundleName))
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return;
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Setting.IsCollectAllShaders = isCollectAllShaders;
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Setting.AutoCollectShaders = isCollectAllShaders;
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Setting.ShadersBundleName = shadersBundleName;
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SaveFile();
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}
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@@ -336,7 +336,7 @@ namespace YooAsset.Editor
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}
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private static bool IsCollectAsset(string assetPath, string filterRuleName)
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{
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if (Setting.IsCollectAllShaders)
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if (Setting.AutoCollectShaders)
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{
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Type assetType = AssetDatabase.GetMainAssetTypeAtPath(assetPath);
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if (assetType == typeof(UnityEngine.Shader))
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@@ -354,7 +354,7 @@ namespace YooAsset.Editor
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public static bool HasCollector(string assetPath)
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{
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// 如果收集全路径着色器
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if (Setting.IsCollectAllShaders)
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if (Setting.AutoCollectShaders)
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{
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System.Type assetType = AssetDatabase.GetMainAssetTypeAtPath(assetPath);
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if (assetType == typeof(UnityEngine.Shader))
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@@ -400,7 +400,7 @@ namespace YooAsset.Editor
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public static string GetBundleLabel(string assetPath)
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{
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// 如果收集全路径着色器
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if (Setting.IsCollectAllShaders)
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if (Setting.AutoCollectShaders)
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{
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System.Type assetType = AssetDatabase.GetMainAssetTypeAtPath(assetPath);
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if (assetType == typeof(UnityEngine.Shader))
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