mirror of
https://github.com/tuyoogame/YooAsset.git
synced 2026-05-22 00:11:41 +00:00
update space shooter
This commit is contained in:
@@ -12,7 +12,7 @@ public class SceneHome : MonoBehaviour
|
||||
private IEnumerator Start()
|
||||
{
|
||||
// 加载登录页面
|
||||
_windowHandle = YooAssets.LoadAssetSync<GameObject>("UIHome");
|
||||
_windowHandle = YooAssets.LoadAssetAsync<GameObject>("UIHome");
|
||||
yield return _windowHandle;
|
||||
_windowHandle.InstantiateSync(CanvasDesktop.transform);
|
||||
}
|
||||
|
||||
@@ -73,11 +73,8 @@ internal class FsmInitializePackage : IStateNode
|
||||
// WebGL运行模式
|
||||
if (playMode == EPlayMode.WebPlayMode)
|
||||
{
|
||||
string defaultHostServer = GetHostServerURL();
|
||||
string fallbackHostServer = GetHostServerURL();
|
||||
IRemoteServices remoteServices = new RemoteServices(defaultHostServer, fallbackHostServer);
|
||||
var createParameters = new WebPlayModeParameters();
|
||||
createParameters.WebFileSystemParameters = FileSystemParameters.CreateDefaultWebFileSystemParameters(remoteServices);
|
||||
createParameters.WebFileSystemParameters = FileSystemParameters.CreateDefaultWebFileSystemParameters();
|
||||
initializationOperation = package.InitializeAsync(createParameters);
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user