From 485ed5198ed4e50935494f1a4bc8d9cc93eefc77 Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?=E4=BD=95=E5=86=A0=E5=B3=B0?= <33317070@qq.com>
Date: Thu, 21 May 2026 17:17:50 +0800
Subject: [PATCH] feat : vivo file system support
---
.../Mini Game/Runtime/VivoFileSystem.meta | 8 +++
.../Runtime/VivoFileSystem/README.md | 53 +++++++++++++++++++
.../Runtime/VivoFileSystem/README.md.meta | 7 +++
.../Runtime/VivoFileSystem/VivoFileSystem.cs | 34 ++++++++++++
.../VivoFileSystem/VivoFileSystem.cs.meta | 11 ++++
.../Runtime/VivoFileSystem/VivoPlatform.cs | 30 +++++++++++
.../VivoFileSystem/VivoPlatform.cs.meta | 11 ++++
7 files changed, 154 insertions(+)
create mode 100644 Assets/YooAsset/Samples~/Mini Game/Runtime/VivoFileSystem.meta
create mode 100644 Assets/YooAsset/Samples~/Mini Game/Runtime/VivoFileSystem/README.md
create mode 100644 Assets/YooAsset/Samples~/Mini Game/Runtime/VivoFileSystem/README.md.meta
create mode 100644 Assets/YooAsset/Samples~/Mini Game/Runtime/VivoFileSystem/VivoFileSystem.cs
create mode 100644 Assets/YooAsset/Samples~/Mini Game/Runtime/VivoFileSystem/VivoFileSystem.cs.meta
create mode 100644 Assets/YooAsset/Samples~/Mini Game/Runtime/VivoFileSystem/VivoPlatform.cs
create mode 100644 Assets/YooAsset/Samples~/Mini Game/Runtime/VivoFileSystem/VivoPlatform.cs.meta
diff --git a/Assets/YooAsset/Samples~/Mini Game/Runtime/VivoFileSystem.meta b/Assets/YooAsset/Samples~/Mini Game/Runtime/VivoFileSystem.meta
new file mode 100644
index 00000000..9ce9e0bd
--- /dev/null
+++ b/Assets/YooAsset/Samples~/Mini Game/Runtime/VivoFileSystem.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 107295423748ce54d883a768c6095b20
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/YooAsset/Samples~/Mini Game/Runtime/VivoFileSystem/README.md b/Assets/YooAsset/Samples~/Mini Game/Runtime/VivoFileSystem/README.md
new file mode 100644
index 00000000..e543d11a
--- /dev/null
+++ b/Assets/YooAsset/Samples~/Mini Game/Runtime/VivoFileSystem/README.md
@@ -0,0 +1,53 @@
+# vivo 小游戏文件系统
+
+该示例用于在 YooAsset 的 WebGL 运行模式下接入 vivo 小游戏。
+
+参考文档:[vivo 小游戏使用 AssetBundle 进行资源按需加载](https://h5.vivo.com.cn/vmix/vivo-unity-doc/lesson/UsingAssetBundle.html)
+
+## 环境要求
+
+先安装 vivo Unity 小游戏适配插件,并将项目切换到 WebGL 构建目标。
+
+在 WebGL Player 的 Scripting Define Symbols 中启用以下宏:
+
+- `VIVOMINIGAME`
+
+该宏是 YooAsset vivo 小游戏示例约定的编译开关,用于和其它小游戏平台适配代码保持一致。
+
+## 初始化 YooAsset
+
+在 vivo 小游戏构建中初始化 `WebPlayModeOptions` 时,使用 `VivoFileSystemCreater` 创建文件系统参数。
+
+```csharp
+#if UNITY_WEBGL && VIVOMINIGAME && !UNITY_EDITOR
+var createParameters = new WebPlayModeOptions();
+
+string defaultHostServer = GetHostServerURL();
+string fallbackHostServer = GetHostServerURL();
+string packageRoot = "/__GAME_FILE_CACHE";
+IRemoteService remoteService = new RemoteService(defaultHostServer, fallbackHostServer);
+
+createParameters.WebServerFileSystemParameters =
+ VivoFileSystemCreater.CreateFileSystemParameters(packageRoot, remoteService);
+
+var initializationOperation = package.InitializePackageAsync(createParameters);
+#endif
+```
+
+对当前文件系统来说,`packageRoot` 只需要是一个非空值。vivo 小游戏底层会对远程 AssetBundle 请求做缓存,业务侧仍然按照远程异步加载流程使用 YooAsset。
+
+## 资源包命名
+
+vivo 小游戏底层缓存依赖资源包文件名中的 hash。YooAsset 推荐只使用 `HashName` 文件命名风格。
+
+`HashName` 会生成纯 hash 文件名,例如:
+
+```text
+8d265a9dfd6cb7669cdb8b726f0afb1e.bundle
+```
+
+该命名方式和 vivo 资源缓存规则最匹配,也能避免暴露原始 Bundle 名称。vivo 小游戏构建不建议使用 `BundleName` 或 `BundleName_HashName`。
+
+## 注意事项
+
+加密 AssetBundle 仍然会走 YooAsset 常规的 Web 下载和解密流程。非加密 AssetBundle 会使用 vivo 平台适配器,并通过 `UnityWebRequestAssetBundle.GetAssetBundle` 发起请求,匹配 vivo 小游戏底层缓存流程。
diff --git a/Assets/YooAsset/Samples~/Mini Game/Runtime/VivoFileSystem/README.md.meta b/Assets/YooAsset/Samples~/Mini Game/Runtime/VivoFileSystem/README.md.meta
new file mode 100644
index 00000000..c3e33e10
--- /dev/null
+++ b/Assets/YooAsset/Samples~/Mini Game/Runtime/VivoFileSystem/README.md.meta
@@ -0,0 +1,7 @@
+fileFormatVersion: 2
+guid: 6c4bb9b6906c4ff09627638d90983f5b
+TextScriptImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/YooAsset/Samples~/Mini Game/Runtime/VivoFileSystem/VivoFileSystem.cs b/Assets/YooAsset/Samples~/Mini Game/Runtime/VivoFileSystem/VivoFileSystem.cs
new file mode 100644
index 00000000..fdeeb6cd
--- /dev/null
+++ b/Assets/YooAsset/Samples~/Mini Game/Runtime/VivoFileSystem/VivoFileSystem.cs
@@ -0,0 +1,34 @@
+#if UNITY_WEBGL && VIVOMINIGAME
+using YooAsset;
+
+public static class VivoFileSystemCreater
+{
+ public static FileSystemParameters CreateFileSystemParameters(string packageRoot, IRemoteService remoteService)
+ {
+ string fileSystemClass = $"{nameof(VivoFileSystem)},YooAsset.MiniGame";
+ var fileSystemParams = new FileSystemParameters(fileSystemClass, packageRoot);
+ fileSystemParams.AddParameter(EFileSystemParameter.RemoteService, remoteService);
+ return fileSystemParams;
+ }
+ public static FileSystemParameters CreateFileSystemParameters(string packageRoot, IRemoteService remoteService, IBundleDecryptor decryptor)
+ {
+ string fileSystemClass = $"{nameof(VivoFileSystem)},YooAsset.MiniGame";
+ var fileSystemParams = new FileSystemParameters(fileSystemClass, packageRoot);
+ fileSystemParams.AddParameter(EFileSystemParameter.RemoteService, remoteService);
+ fileSystemParams.AddParameter(EFileSystemParameter.AssetbundleDecryptor, decryptor);
+ return fileSystemParams;
+ }
+}
+
+///
+/// vivo 小游戏文件系统
+///
+internal class VivoFileSystem : WebGameFileSystem
+{
+ ///
+ protected override IWebGamePlatform CreatePlatform(string packageRoot)
+ {
+ return new VivoPlatform();
+ }
+}
+#endif
diff --git a/Assets/YooAsset/Samples~/Mini Game/Runtime/VivoFileSystem/VivoFileSystem.cs.meta b/Assets/YooAsset/Samples~/Mini Game/Runtime/VivoFileSystem/VivoFileSystem.cs.meta
new file mode 100644
index 00000000..040e69f8
--- /dev/null
+++ b/Assets/YooAsset/Samples~/Mini Game/Runtime/VivoFileSystem/VivoFileSystem.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 0b9e45a6f7b04d94bb95fddf3fd81347
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/YooAsset/Samples~/Mini Game/Runtime/VivoFileSystem/VivoPlatform.cs b/Assets/YooAsset/Samples~/Mini Game/Runtime/VivoFileSystem/VivoPlatform.cs
new file mode 100644
index 00000000..1b1e9f69
--- /dev/null
+++ b/Assets/YooAsset/Samples~/Mini Game/Runtime/VivoFileSystem/VivoPlatform.cs
@@ -0,0 +1,30 @@
+#if UNITY_WEBGL && VIVOMINIGAME
+using UnityEngine;
+using UnityEngine.Networking;
+using YooAsset;
+
+///
+/// vivo 小游戏平台实现
+///
+internal class VivoPlatform : IWebGamePlatform
+{
+ ///
+ public UnityWebRequest CreateAssetBundleRequest(string url)
+ {
+ return UnityEngine.Networking.UnityWebRequestAssetBundle.GetAssetBundle(url);
+ }
+
+ ///
+ public AssetBundle ExtractAssetBundle(UnityWebRequest request)
+ {
+ var downloadHandler = (DownloadHandlerAssetBundle)request.downloadHandler;
+ return downloadHandler.assetBundle;
+ }
+
+ ///
+ public void UnloadAssetBundle(AssetBundle assetBundle, bool unloadAll)
+ {
+ assetBundle.Unload(unloadAll);
+ }
+}
+#endif
diff --git a/Assets/YooAsset/Samples~/Mini Game/Runtime/VivoFileSystem/VivoPlatform.cs.meta b/Assets/YooAsset/Samples~/Mini Game/Runtime/VivoFileSystem/VivoPlatform.cs.meta
new file mode 100644
index 00000000..3711a4e3
--- /dev/null
+++ b/Assets/YooAsset/Samples~/Mini Game/Runtime/VivoFileSystem/VivoPlatform.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: a2f8aa7e8e634d53a5025857344994cf
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant: