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Update CHANGELOG.md
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All notable changes to this package will be documented in this file.
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## [2.3.18] - 2025-12-04
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### Fixed
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- (#676) 修复了UniTask扩展包的编译报错。
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- (#684) 修复了资源配置窗口Group列表数量过多的时候,添加和删除按钮会变小的问题。
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- (#700) [**严重**] 修复了小游戏扩展库的下载器再失败后重试逻辑不起效的问题。
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### Added
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- (#683) 新增了内置文件系统类初始化参数:UNPACK_FILE_SYSTEM_ROOT
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```csharp
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class FileSystemParametersDefine
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{
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// 指定解压文件的根目录
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public const string UNPACK_FILE_SYSTEM_ROOT = "UNPACK_FILE_SYSTEM_ROOT";
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}
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```
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- (#682) 原生文件构建管线新增构建参数:IncludePathInHash
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```csharp
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class RawFileBuildParameters : BuildParameters
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{
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/// <summary>
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/// 文件哈希值计算包含路径信息
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/// </summary>
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public bool IncludePathInHash = false;
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}
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```
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- (#671) 新增扩展工具,可以生成空的包裹内置资源目录文件。
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```csharp
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public class CreateEmptyCatalogWindow : EditorWindow
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```
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- (#694) 新增资源清理方式:ClearBundleFilesByLocations
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```csharp
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public enum EFileClearMode
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{
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/// <summary>
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/// 清理指定地址的文件
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/// 说明:需要指定参数,可选:string, string[], List<string>
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/// </summary>
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ClearBundleFilesByLocations,
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}
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```
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## [2.3.17] - 2025-10-30
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**非常重要**:修复了#627优化导致的资源清单CRC值为空的问题。
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@@ -16,10 +67,6 @@ All notable changes to this package will be documented in this file.
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影响范围:所有版本!
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### Improvements
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- 重构并统一了资源清单的反序列化逻辑。
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### Fixed
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- (#645) 修复了着色器变种收集工具,在极端情况下变种收集不完整的问题。
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@@ -29,6 +76,7 @@ All notable changes to this package will be documented in this file.
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### Improvements
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- 重构并统一了资源清单的反序列化逻辑。
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- (#650) 解决互相依赖的资源包无法卸载的问题。需要开启宏定义:YOOASSET_EXPERIMENTAL
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- (#655) 优化了初始化的时候,缓存文件搜索效率。安卓平台性能提升1倍,IOS平台性能提升3倍。
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