Update AssetBundleBuilder

This commit is contained in:
hevinci
2022-08-03 20:47:43 +08:00
parent 1253ce71af
commit 4ea52a9287
8 changed files with 121 additions and 62 deletions

View File

@@ -22,8 +22,6 @@ namespace YooAsset.Editor
private void CreatePatchManifestFile(BuildContext context)
{
var buildParameters = context.GetContextObject<BuildParametersContext>();
var buildMapContext = context.GetContextObject<BuildMapContext>();
var encryptionContext = context.GetContextObject<TaskEncryption.EncryptionContext>();
int resourceVersion = buildParameters.Parameters.BuildVersion;
// 创建新补丁清单
@@ -33,13 +31,13 @@ namespace YooAsset.Editor
patchManifest.EnableAddressable = buildParameters.Parameters.EnableAddressable;
patchManifest.OutputNameStyle = (int)buildParameters.Parameters.OutputNameStyle;
patchManifest.BuildinTags = buildParameters.Parameters.BuildinTags;
patchManifest.BundleList = GetAllPatchBundle(buildParameters, buildMapContext, encryptionContext);
patchManifest.AssetList = GetAllPatchAsset(buildParameters, buildMapContext, patchManifest);
patchManifest.BundleList = GetAllPatchBundle(context);
patchManifest.AssetList = GetAllPatchAsset(context, patchManifest);
// 更新Unity内置资源包的引用关系
if (buildParameters.Parameters.BuildPipeline == EBuildPipeline.ScriptableBuildPipeline)
{
var buildResultContext = context.GetContextObject<TaskBuilding_SBP.SBPBuildResultContext>();
var buildResultContext = context.GetContextObject<TaskBuilding_SBP.BuildResultContext>();
UpdateBuiltInBundleReference(patchManifest, buildResultContext.Results);
}
@@ -64,27 +62,28 @@ namespace YooAsset.Editor
/// <summary>
/// 获取资源包列表
/// </summary>
private List<PatchBundle> GetAllPatchBundle(BuildParametersContext buildParameters, BuildMapContext buildMapContext,
TaskEncryption.EncryptionContext encryptionContext)
private List<PatchBundle> GetAllPatchBundle(BuildContext context)
{
var buildParameters = context.GetContextObject<BuildParametersContext>();
var buildMapContext = context.GetContextObject<BuildMapContext>();
var encryptionContext = context.GetContextObject<TaskEncryption.EncryptionContext>();
List<PatchBundle> result = new List<PatchBundle>(1000);
List<string> buildinTags = buildParameters.Parameters.GetBuildinTags();
var buildMode = buildParameters.Parameters.BuildMode;
bool standardBuild = buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild;
foreach (var bundleInfo in buildMapContext.BundleInfos)
{
var bundleName = bundleInfo.BundleName;
string filePath = $"{buildParameters.PipelineOutputDirectory}/{bundleName}";
string hash = GetFileHash(filePath, standardBuild);
string crc32 = GetFileCRC(filePath, standardBuild);
long size = GetFileSize(filePath, standardBuild);
string contentHash = bundleInfo.ContentHash;
string fileHash = bundleInfo.FileHash;
string fileCRC = bundleInfo.FileCRC;
long fileSize = bundleInfo.FileSize;
string[] tags = buildMapContext.GetBundleTags(bundleName);
bool isEncrypted = encryptionContext.IsEncryptFile(bundleName);
bool isBuildin = IsBuildinBundle(tags, buildinTags);
bool isRawFile = bundleInfo.IsRawFile;
PatchBundle patchBundle = new PatchBundle(bundleName, hash, crc32, size, tags);
PatchBundle patchBundle = new PatchBundle(bundleName, contentHash, fileHash, fileCRC, fileSize, tags);
patchBundle.SetFlagsValue(isEncrypted, isBuildin, isRawFile);
result.Add(patchBundle);
}
@@ -104,33 +103,15 @@ namespace YooAsset.Editor
}
return false;
}
private string GetFileHash(string filePath, bool standardBuild)
{
if (standardBuild)
return HashUtility.FileMD5(filePath);
else
return "00000000000000000000000000000000"; //32位
}
private string GetFileCRC(string filePath, bool standardBuild)
{
if (standardBuild)
return HashUtility.FileCRC32(filePath);
else
return "00000000"; //8位
}
private long GetFileSize(string filePath, bool standardBuild)
{
if (standardBuild)
return FileUtility.GetFileSize(filePath);
else
return 0;
}
/// <summary>
/// 获取资源列表
/// </summary>
private List<PatchAsset> GetAllPatchAsset(BuildParametersContext buildParameters, BuildMapContext buildMapContext, PatchManifest patchManifest)
private List<PatchAsset> GetAllPatchAsset(BuildContext context, PatchManifest patchManifest)
{
var buildParameters = context.GetContextObject<BuildParametersContext>();
var buildMapContext = context.GetContextObject<BuildMapContext>();
List<PatchAsset> result = new List<PatchAsset>(1000);
foreach (var bundleInfo in buildMapContext.BundleInfos)
{
@@ -206,7 +187,7 @@ namespace YooAsset.Editor
if (conflictAssetPathList.Count > 0)
{
List<int> newDependIDs = new List<int>(patchAsset.DependIDs);
if(newDependIDs.Contains(shaderBundleId) == false)
if (newDependIDs.Contains(shaderBundleId) == false)
newDependIDs.Add(shaderBundleId);
patchAsset.DependIDs = newDependIDs.ToArray();
}