mirror of
https://github.com/tuyoogame/YooAsset.git
synced 2026-06-30 18:43:42 +00:00
update TableView
增加AssetObjectCell类
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@@ -0,0 +1,42 @@
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#if UNITY_2019_4_OR_NEWER
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using UnityEditor;
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using System;
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namespace YooAsset.Editor
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{
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public class AssetObjectCell : ITableCell, IComparable
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{
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public string SearchTag { private set; get; }
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public object CellValue { set; get; }
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public string StringValue
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{
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get
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{
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return (string)CellValue;
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}
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}
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public AssetObjectCell(string searchTag, string assetPath)
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{
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SearchTag = searchTag;
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CellValue = assetPath;
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}
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public object GetDisplayObject()
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{
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return AssetDatabase.LoadMainAssetAtPath(StringValue);
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}
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public int CompareTo(object other)
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{
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if (other is AssetObjectCell cell)
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{
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return this.StringValue.CompareTo(cell.StringValue);
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}
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else
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{
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return 0;
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}
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}
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}
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}
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#endif
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 39db4a569a0f69443a7675e19c99c389
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -31,9 +31,14 @@ namespace YooAsset.Editor
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var cell = new ButtonCell(searchTag);
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Cells.Add(cell);
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}
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public void AddAssetPathCell(string searchTag, string path)
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public void AddAssetPathCell(string searchTag, string assetPath)
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{
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var cell = new AssetPathCell(searchTag, path);
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var cell = new AssetPathCell(searchTag, assetPath);
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Cells.Add(cell);
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}
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public void AddAssetObjectCell(string searchTag, string assetPath)
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{
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var cell = new AssetObjectCell(searchTag, assetPath);
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Cells.Add(cell);
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}
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public void AddStringValueCell(string searchTag, string value)
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