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Update CHANGELOG.md
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All notable changes to this package will be documented in this file.
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## [2.0.3-preview] - 2023-10-27
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### Fixed
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- (#180) Fixed an issue with invalid encryption task in the build pipeline.
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- (#185) Fixed subscene unload error when the scene is not loaded.
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- (#190) Fixed webgl platform compile error.
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### Improvements
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- The asset load method add the priority parameter.
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- The async operation class add the priority field.
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### Added
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- The InitializeParameters calss add new parameter : AutoDestroyAssetProvider
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```c#
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/// <summary>
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/// 自动销毁不再使用的资源提供者
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/// </summary>
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public bool AutoDestroyAssetProvider = false;
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```
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- Resource package add TryUnloadUnusedAsset function.
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```c#
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/// <summary>
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/// 尝试卸载指定资源的资源包(包括依赖资源)
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/// </summary>
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public void TryUnloadUnusedAsset(AssetInfo assetInfo)
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```
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### Removed
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- The InitializeParameters calss remove the parameter : LoadingMaxTimeSlice
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## [2.0.2-preview] - 2023-10-17
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### Fixed
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