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@@ -52,6 +52,20 @@
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(4) BundleName_HashName_Extension:资源包名+哈希值+后缀名
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- **Copy Buildin File Option**
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首包资源文件的拷贝方式
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(1) None:不拷贝任何文件
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(2) ClearAndCopyAll:先清空已有文件,然后拷贝所有文件
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(3) ClearAndCopyByTags:先清空已有文件,然后按照资源标签拷贝文件
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(4) OnlyCopyAll:不清空已有文件,直接拷贝所有文件
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(5) OnlyCopyByTags:不清空已有文件,直接按照资源标签拷贝文件
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- **构建**
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点击构建按钮会开始构建流程,构建流程分为多个节点顺序执行,如果某个节点发生错误,会导致构建失败。错误信息可以在控制台查看。
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@@ -126,6 +140,7 @@ private static void BuildInternal(BuildTarget buildTarget)
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buildParameters.EncryptionServices = new GameEncryption();
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buildParameters.CompressOption = ECompressOption.LZ4;
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buildParameters.OutputNameStyle = EOutputNameStyle.HashName_Extension;
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buildParameters.CopyBuildinFileOption = ECopyBuildinFileOption.None;
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// 执行构建
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AssetBundleBuilder builder = new AssetBundleBuilder();
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