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@@ -18,9 +18,9 @@
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```c#
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// 以工程内的音频文件为例:"Assets/GameRes/Audio/bgMusic.mp3"
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// 设定资源路径的根目录为:"Assets/GameRes",后续加载的资源定位地址填写相对路径:"Audio/bgMusic"
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var createParameters = new YooAssets.EditorSimulateModeParameters();
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var createParameters = new EditorSimulateModeParameters();
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createParameters.LocationServices = new DefaultLocationServices("Assets/GameRes");
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yield return YooAssets.InitializeAsync(createParameters);
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yield return defaultPackage.InitializeAsync(createParameters);
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......
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YooAssets.LoadAssetAsync<AudioClip>("Audio/bgMusic");
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```
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@@ -31,9 +31,9 @@ YooAssets.LoadAssetAsync<AudioClip>("Audio/bgMusic");
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// 以工程内的音频文件为例:"Assets/GameRes/Audio/bgMusic.mp3"
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// 需要在资源配置界面启用可寻址功能(Enable Addressable)。
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// 配置界面的可寻址规则为AddressByFileName,那么资源定位地址填写文件名称:"bgMusic"
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var createParameters = new YooAssets.EditorSimulateModeParameters();
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var createParameters = new EditorSimulateModeParameters();
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createParameters.LocationServices = new AddressLocationServices();
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yield return YooAssets.InitializeAsync(createParameters);
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yield return defaultPackage.InitializeAsync(createParameters);
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......
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YooAssets.LoadAssetAsync<AudioClip>("bgMusic");
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````
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@@ -104,7 +104,8 @@ IEnumerator Start()
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````c#
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private void UnloadAssets()
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{
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YooAssets.UnloadUnusedAssets();
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var package = YooAssets.GetAssetsPackage("DefaultPackage");
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package.UnloadUnusedAssets();
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}
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````
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