Update document

This commit is contained in:
hevinci
2022-10-18 19:27:47 +08:00
parent 0afe5ada2c
commit 5199430766
8 changed files with 65 additions and 29 deletions

View File

@@ -18,9 +18,9 @@
```c#
// 以工程内的音频文件为例:"Assets/GameRes/Audio/bgMusic.mp3"
// 设定资源路径的根目录为:"Assets/GameRes",后续加载的资源定位地址填写相对路径:"Audio/bgMusic"
var createParameters = new YooAssets.EditorSimulateModeParameters();
var createParameters = new EditorSimulateModeParameters();
createParameters.LocationServices = new DefaultLocationServices("Assets/GameRes");
yield return YooAssets.InitializeAsync(createParameters);
yield return defaultPackage.InitializeAsync(createParameters);
......
YooAssets.LoadAssetAsync<AudioClip>("Audio/bgMusic");
```
@@ -31,9 +31,9 @@ YooAssets.LoadAssetAsync<AudioClip>("Audio/bgMusic");
// 以工程内的音频文件为例:"Assets/GameRes/Audio/bgMusic.mp3"
// 需要在资源配置界面启用可寻址功能Enable Addressable
// 配置界面的可寻址规则为AddressByFileName那么资源定位地址填写文件名称"bgMusic"
var createParameters = new YooAssets.EditorSimulateModeParameters();
var createParameters = new EditorSimulateModeParameters();
createParameters.LocationServices = new AddressLocationServices();
yield return YooAssets.InitializeAsync(createParameters);
yield return defaultPackage.InitializeAsync(createParameters);
......
YooAssets.LoadAssetAsync<AudioClip>("bgMusic");
````
@@ -104,7 +104,8 @@ IEnumerator Start()
````c#
private void UnloadAssets()
{
YooAssets.UnloadUnusedAssets();
var package = YooAssets.GetAssetsPackage("DefaultPackage");
package.UnloadUnusedAssets();
}
````