mirror of
https://github.com/tuyoogame/YooAsset.git
synced 2026-05-28 19:48:47 +00:00
Update AssetSystem
加载方法容错提示。
This commit is contained in:
@@ -141,7 +141,7 @@ namespace YooAsset
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if (assetInfo.IsInvalid)
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if (assetInfo.IsInvalid)
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{
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{
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CompletedProvider completedProvider = new CompletedProvider(assetInfo);
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CompletedProvider completedProvider = new CompletedProvider(assetInfo);
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completedProvider.SetCompleted();
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completedProvider.SetCompleted(assetInfo.Error);
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return completedProvider.CreateHandle<SceneOperationHandle>();
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return completedProvider.CreateHandle<SceneOperationHandle>();
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}
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}
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@@ -176,7 +176,7 @@ namespace YooAsset
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if (assetInfo.IsInvalid)
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if (assetInfo.IsInvalid)
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{
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{
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CompletedProvider completedProvider = new CompletedProvider(assetInfo);
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CompletedProvider completedProvider = new CompletedProvider(assetInfo);
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completedProvider.SetCompleted();
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completedProvider.SetCompleted(assetInfo.Error);
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return completedProvider.CreateHandle<AssetOperationHandle>();
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return completedProvider.CreateHandle<AssetOperationHandle>();
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}
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}
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@@ -202,7 +202,7 @@ namespace YooAsset
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if (assetInfo.IsInvalid)
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if (assetInfo.IsInvalid)
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{
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{
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CompletedProvider completedProvider = new CompletedProvider(assetInfo);
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CompletedProvider completedProvider = new CompletedProvider(assetInfo);
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completedProvider.SetCompleted();
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completedProvider.SetCompleted(assetInfo.Error);
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return completedProvider.CreateHandle<SubAssetsOperationHandle>();
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return completedProvider.CreateHandle<SubAssetsOperationHandle>();
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}
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}
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@@ -20,12 +20,12 @@ namespace YooAsset
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public override void Update()
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public override void Update()
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{
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{
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}
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}
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public void SetCompleted()
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public void SetCompleted(string error)
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{
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{
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if (Status == EStatus.None)
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if (Status == EStatus.None)
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{
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{
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Status = EStatus.Fail;
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Status = EStatus.Fail;
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LastError = MainAssetInfo.Error;
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LastError = error;
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InvokeCompletion();
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InvokeCompletion();
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}
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}
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}
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}
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@@ -522,15 +522,17 @@ namespace YooAsset
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return operation;
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return operation;
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}
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}
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#if UNITY_EDITOR
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BundleInfo bundleInfo = _bundleServices.GetBundleInfo(assetInfo);
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BundleInfo bundleInfo = _bundleServices.GetBundleInfo(assetInfo);
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if (bundleInfo.Bundle.IsRawFile == false)
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if (bundleInfo.Bundle.IsRawFile == false)
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{
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{
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string error = $"Cannot load asset bundle file using {nameof(GetRawFileAsync)} interfaces !";
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string error = $"Cannot load asset bundle file using {nameof(GetRawFileAsync)} method !";
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YooLogger.Warning(error);
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YooLogger.Error(error);
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RawFileOperation operation = new CompletedRawFileOperation(error, copyPath);
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RawFileOperation operation = new CompletedRawFileOperation(error, copyPath);
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OperationSystem.StartOperation(operation);
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OperationSystem.StartOperation(operation);
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return operation;
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return operation;
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}
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}
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#endif
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if (_playMode == EPlayMode.EditorSimulateMode)
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if (_playMode == EPlayMode.EditorSimulateMode)
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{
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{
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@@ -667,6 +669,18 @@ namespace YooAsset
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private static AssetOperationHandle LoadAssetInternal(AssetInfo assetInfo, bool waitForAsyncComplete)
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private static AssetOperationHandle LoadAssetInternal(AssetInfo assetInfo, bool waitForAsyncComplete)
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{
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{
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#if UNITY_EDITOR
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BundleInfo bundleInfo = _bundleServices.GetBundleInfo(assetInfo);
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if (bundleInfo.Bundle.IsRawFile)
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{
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string error = $"Cannot load raw file using LoadAsset method !";
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YooLogger.Error(error);
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CompletedProvider completedProvider = new CompletedProvider(assetInfo);
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completedProvider.SetCompleted(error);
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return completedProvider.CreateHandle<AssetOperationHandle>();
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}
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#endif
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var handle = AssetSystem.LoadAssetAsync(assetInfo);
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var handle = AssetSystem.LoadAssetAsync(assetInfo);
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if (waitForAsyncComplete)
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if (waitForAsyncComplete)
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handle.WaitForAsyncComplete();
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handle.WaitForAsyncComplete();
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@@ -751,6 +765,18 @@ namespace YooAsset
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private static SubAssetsOperationHandle LoadSubAssetsInternal(AssetInfo assetInfo, bool waitForAsyncComplete)
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private static SubAssetsOperationHandle LoadSubAssetsInternal(AssetInfo assetInfo, bool waitForAsyncComplete)
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{
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{
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#if UNITY_EDITOR
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BundleInfo bundleInfo = _bundleServices.GetBundleInfo(assetInfo);
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if (bundleInfo.Bundle.IsRawFile)
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{
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string error = $"Cannot load raw file using LoadSubAssets method !";
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YooLogger.Error(error);
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CompletedProvider completedProvider = new CompletedProvider(assetInfo);
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completedProvider.SetCompleted(error);
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return completedProvider.CreateHandle<SubAssetsOperationHandle>();
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}
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#endif
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var handle = AssetSystem.LoadSubAssetsAsync(assetInfo);
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var handle = AssetSystem.LoadSubAssetsAsync(assetInfo);
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if (waitForAsyncComplete)
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if (waitForAsyncComplete)
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handle.WaitForAsyncComplete();
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handle.WaitForAsyncComplete();
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