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https://github.com/tuyoogame/YooAsset.git
synced 2026-05-22 16:50:18 +00:00
style : Code text indent format
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@@ -5,25 +5,25 @@ using UnityEngine.Networking.PlayerConnection;
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namespace YooAsset
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{
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internal class RemoteDebuggerInRuntime : MonoBehaviour
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{
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internal class RemoteDebuggerInRuntime : MonoBehaviour
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{
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#if UNITY_EDITOR
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/// <summary>
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/// 编辑器下获取报告的回调
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/// </summary>
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public static Action<int, DebugReport> EditorHandleDebugReportCallback;
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/// <summary>
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/// 编辑器下获取报告的回调
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/// </summary>
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public static Action<int, DebugReport> EditorHandleDebugReportCallback;
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/// <summary>
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/// 编辑器下请求报告数据
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/// </summary>
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public static void EditorRequestDebugReport()
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{
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if(UnityEditor.EditorApplication.isPlaying)
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{
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var report = YooAssets.GetDebugReport();
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EditorHandleDebugReportCallback?.Invoke(0, report);
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}
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}
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/// <summary>
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/// 编辑器下请求报告数据
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/// </summary>
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public static void EditorRequestDebugReport()
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{
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if (UnityEditor.EditorApplication.isPlaying)
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{
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var report = YooAssets.GetDebugReport();
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EditorHandleDebugReportCallback?.Invoke(0, report);
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}
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}
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#else
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private void OnEnable()
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{
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@@ -49,5 +49,5 @@ namespace YooAsset
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}
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}
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#endif
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}
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}
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}
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