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https://github.com/tuyoogame/YooAsset.git
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style : Code text indent format
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@@ -1,31 +1,31 @@
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namespace YooAsset
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{
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internal interface IBundleQuery
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{
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/// <summary>
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/// 获取主资源包信息
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/// </summary>
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BundleInfo GetMainBundleInfo(AssetInfo assetInfo);
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internal interface IBundleQuery
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{
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/// <summary>
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/// 获取主资源包信息
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/// </summary>
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BundleInfo GetMainBundleInfo(AssetInfo assetInfo);
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/// <summary>
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/// 获取依赖的资源包信息集合
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/// </summary>
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BundleInfo[] GetDependBundleInfos(AssetInfo assetPath);
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/// <summary>
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/// 获取依赖的资源包信息集合
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/// </summary>
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BundleInfo[] GetDependBundleInfos(AssetInfo assetPath);
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/// <summary>
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/// 获取主资源包名称
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/// </summary>
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string GetMainBundleName(AssetInfo assetInfo);
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/// <summary>
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/// 获取主资源包名称
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/// </summary>
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string GetMainBundleName(AssetInfo assetInfo);
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/// <summary>
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/// 获取依赖的资源包名称集合
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/// </summary>
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string[] GetDependBundleNames(AssetInfo assetInfo);
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/// <summary>
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/// 获取依赖的资源包名称集合
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/// </summary>
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string[] GetDependBundleNames(AssetInfo assetInfo);
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/// <summary>
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/// 清单是否有效
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/// </summary>
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bool ManifestValid();
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}
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/// <summary>
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/// 清单是否有效
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/// </summary>
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bool ManifestValid();
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}
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}
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@@ -1,43 +1,43 @@
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namespace YooAsset
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{
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internal interface IPlayMode
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{
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/// <summary>
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/// 激活的清单
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/// </summary>
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PackageManifest ActiveManifest { set; get; }
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/// <summary>
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/// 保存清单版本文件到沙盒
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/// </summary>
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void FlushManifestVersionFile();
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internal interface IPlayMode
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{
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/// <summary>
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/// 激活的清单
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/// </summary>
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PackageManifest ActiveManifest { set; get; }
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/// <summary>
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/// 向网络端请求最新的资源版本
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/// </summary>
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UpdatePackageVersionOperation UpdatePackageVersionAsync(bool appendTimeTicks, int timeout);
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/// <summary>
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/// 保存清单版本文件到沙盒
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/// </summary>
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void FlushManifestVersionFile();
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/// <summary>
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/// 向网络端请求并更新清单
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/// </summary>
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UpdatePackageManifestOperation UpdatePackageManifestAsync(string packageVersion, bool autoSaveVersion, int timeout);
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/// <summary>
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/// 向网络端请求最新的资源版本
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/// </summary>
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UpdatePackageVersionOperation UpdatePackageVersionAsync(bool appendTimeTicks, int timeout);
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/// <summary>
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/// 预下载指定版本的包裹内容
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/// </summary>
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PreDownloadContentOperation PreDownloadContentAsync(string packageVersion, int timeout);
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/// <summary>
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/// 向网络端请求并更新清单
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/// </summary>
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UpdatePackageManifestOperation UpdatePackageManifestAsync(string packageVersion, bool autoSaveVersion, int timeout);
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// 下载相关
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ResourceDownloaderOperation CreateResourceDownloaderByAll(int downloadingMaxNumber, int failedTryAgain, int timeout);
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ResourceDownloaderOperation CreateResourceDownloaderByTags(string[] tags, int downloadingMaxNumber, int failedTryAgain, int timeout);
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ResourceDownloaderOperation CreateResourceDownloaderByPaths(AssetInfo[] assetInfos, int downloadingMaxNumber, int failedTryAgain, int timeout);
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/// <summary>
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/// 预下载指定版本的包裹内容
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/// </summary>
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PreDownloadContentOperation PreDownloadContentAsync(string packageVersion, int timeout);
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// 解压相关
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ResourceUnpackerOperation CreateResourceUnpackerByAll(int upackingMaxNumber, int failedTryAgain, int timeout);
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ResourceUnpackerOperation CreateResourceUnpackerByTags(string[] tags, int upackingMaxNumber, int failedTryAgain, int timeout);
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// 下载相关
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ResourceDownloaderOperation CreateResourceDownloaderByAll(int downloadingMaxNumber, int failedTryAgain, int timeout);
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ResourceDownloaderOperation CreateResourceDownloaderByTags(string[] tags, int downloadingMaxNumber, int failedTryAgain, int timeout);
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ResourceDownloaderOperation CreateResourceDownloaderByPaths(AssetInfo[] assetInfos, int downloadingMaxNumber, int failedTryAgain, int timeout);
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// 导入相关
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ResourceImporterOperation CreateResourceImporterByFilePaths(string[] filePaths, int importerMaxNumber, int failedTryAgain, int timeout);
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}
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// 解压相关
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ResourceUnpackerOperation CreateResourceUnpackerByAll(int upackingMaxNumber, int failedTryAgain, int timeout);
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ResourceUnpackerOperation CreateResourceUnpackerByTags(string[] tags, int upackingMaxNumber, int failedTryAgain, int timeout);
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// 导入相关
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ResourceImporterOperation CreateResourceImporterByFilePaths(string[] filePaths, int importerMaxNumber, int failedTryAgain, int timeout);
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}
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}
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