修复极端情况下Shader变种收集不完整的问题
This commit is contained in:
何冠峰
2025-09-24 16:37:46 +08:00
parent c4ae67aa8e
commit 5602addaca

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@@ -106,6 +106,9 @@ public static class ShaderVariantCollector
if (_steps == ESteps.CollectSleeping)
{
if (ShaderUtil.anythingCompiling)
return;
if (_elapsedTime.ElapsedMilliseconds > SleepMilliseconds)
{
DestroyAllSpheres();