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@@ -106,6 +106,9 @@ public static class ShaderVariantCollector
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if (_steps == ESteps.CollectSleeping)
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if (_steps == ESteps.CollectSleeping)
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{
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{
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if (ShaderUtil.anythingCompiling)
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return;
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if (_elapsedTime.ElapsedMilliseconds > SleepMilliseconds)
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if (_elapsedTime.ElapsedMilliseconds > SleepMilliseconds)
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{
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{
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DestroyAllSpheres();
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DestroyAllSpheres();
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