mirror of
https://github.com/tuyoogame/YooAsset.git
synced 2026-05-24 09:40:11 +00:00
support legacy dependency mode
YOOASSET_LEGACY_DEPENDENCY
This commit is contained in:
@@ -51,6 +51,11 @@ namespace YooAsset.Editor
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/// </summary>
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public string PackageNote;
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/// <summary>
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/// 旧版依赖模式
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/// </summary>
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public bool LegacyDependency = false;
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/// <summary>
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/// 清空构建缓存文件
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/// </summary>
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@@ -31,6 +31,7 @@ namespace YooAsset.Editor
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// 创建新补丁清单
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PackageManifest manifest = new PackageManifest();
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manifest.FileVersion = YooAssetSettings.ManifestFileVersion;
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manifest.LegacyDependency = buildParameters.LegacyDependency;
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manifest.EnableAddressable = buildMapContext.Command.EnableAddressable;
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manifest.LocationToLower = buildMapContext.Command.LocationToLower;
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manifest.IncludeAssetGUID = buildMapContext.Command.IncludeAssetGUID;
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@@ -43,8 +44,8 @@ namespace YooAsset.Editor
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manifest.AssetList = CreatePackageAssetList(buildMapContext);
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manifest.BundleList = CreatePackageBundleList(buildMapContext);
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// 处理资源清单的ID数据
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ProcessPacakgeIDs(manifest);
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// 处理资源清单的资源对象
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ProcessPacakgeAsset(manifest);
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// 处理资源包的依赖列表
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if (processBundleDepends)
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@@ -54,6 +55,14 @@ namespace YooAsset.Editor
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if (processBundleTags)
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ProcessBundleTags(manifest);
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#region YOOASSET_LEGACY_DEPENDENCY
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if (buildParameters.LegacyDependency)
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{
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if (processBundleDepends)
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ProcessLegacyDependency(context, manifest);
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}
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#endregion
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// 创建补丁清单文本文件
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{
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string fileName = YooAssetSettingsData.GetManifestJsonFileName(buildParameters.PackageName, buildParameters.PackageVersion);
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@@ -137,7 +146,7 @@ namespace YooAsset.Editor
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packageAsset.AssetPath = assetInfo.AssetInfo.AssetPath;
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packageAsset.AssetGUID = buildMapContext.Command.IncludeAssetGUID ? assetInfo.AssetInfo.AssetGUID : string.Empty;
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packageAsset.AssetTags = assetInfo.AssetTags.ToArray();
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packageAsset.BundleNameInEditor = assetInfo.BundleName;
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packageAsset.TempDataInEditor = assetInfo;
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result.Add(packageAsset);
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}
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}
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@@ -165,9 +174,9 @@ namespace YooAsset.Editor
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}
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/// <summary>
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/// 处理资源清单的ID数据
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/// 处理资源清单的资源对象列表
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/// </summary>
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private void ProcessPacakgeIDs(PackageManifest manifest)
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private void ProcessPacakgeAsset(PackageManifest manifest)
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{
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// 注意:优先缓存资源包索引
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for (int index = 0; index < manifest.BundleList.Count; index++)
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@@ -176,10 +185,11 @@ namespace YooAsset.Editor
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_cachedBundleIndexIDs.Add(bundleName, index);
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}
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// 记录资源对象所属的资源包ID
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foreach (var packageAsset in manifest.AssetList)
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{
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string bundleName = packageAsset.BundleNameInEditor;
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packageAsset.BundleID = GetCachedBundleIndexID(bundleName);
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var assetInfo = packageAsset.TempDataInEditor as BuildAssetInfo;
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packageAsset.BundleID = GetCachedBundleIndexID(assetInfo.BundleName);
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}
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}
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@@ -192,7 +202,7 @@ namespace YooAsset.Editor
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foreach (var packageBundle in manifest.BundleList)
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{
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int mainBundleID = GetCachedBundleIndexID(packageBundle.BundleName);
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var depends = GetBundleDepends(context, packageBundle.BundleName);
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string[] depends = GetBundleDepends(context, packageBundle.BundleName);
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List<int> dependIDs = new List<int>(depends.Length);
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foreach (var dependBundleName in depends)
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{
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@@ -264,5 +274,140 @@ namespace YooAsset.Editor
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}
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return value;
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}
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/// <summary>
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/// 是否包含该资源包的索引ID
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/// </summary>
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private bool ContainsCachedBundleIndexID(string bundleName)
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{
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return _cachedBundleIndexIDs.ContainsKey(bundleName);
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}
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#region YOOASSET_LEGACY_DEPENDENCY
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private class DependencyQuery
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{
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private readonly HashSet<int> _dependIDs;
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public DependencyQuery(int[] dependIDs)
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{
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_dependIDs = new HashSet<int>(dependIDs);
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}
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public bool Contains(int bundleID)
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{
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return _dependIDs.Contains(bundleID);
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}
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}
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private void ProcessLegacyDependency(BuildContext context, PackageManifest manifest)
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{
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foreach (var packageBundle in manifest.BundleList)
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{
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var dependIDs = packageBundle.DependIDs;
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packageBundle.TempDataInEditor = new DependencyQuery(dependIDs);
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}
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// 记录资源对象依赖的资源包ID集合
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// 注意:依赖关系非引擎构建结果里查询!
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foreach (var packageAsset in manifest.AssetList)
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{
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var mainAssetInfo = packageAsset.TempDataInEditor as BuildAssetInfo;
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packageAsset.DependBundleIDs = GetAssetDependBundleIDs(mainAssetInfo);
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}
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// 记录引用该资源包的资源包ID集合
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foreach (var packageBundle in manifest.BundleList)
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{
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packageBundle.ReferenceBundleIDs = GetBundleReferenceBundleIDs(manifest, packageBundle);
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}
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// 注意:如果是可编程构建管线,需要补充内置资源包
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// 注意:该步骤依赖前面的操作!
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var buildResultContext = context.TryGetContextObject<TaskBuilding_SBP.BuildResultContext>();
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if (buildResultContext != null)
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{
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ProcessBuiltinBundleReference(context, manifest, buildResultContext.BuiltinShadersBundleName);
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ProcessBuiltinBundleReference(context, manifest, buildResultContext.MonoScriptsBundleName);
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}
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}
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private void ProcessBuiltinBundleReference(BuildContext context, PackageManifest manifest, string builtinBundleName)
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{
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if (string.IsNullOrEmpty(builtinBundleName))
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return;
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// 查询内置资源包是否存在
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if (ContainsCachedBundleIndexID(builtinBundleName) == false)
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return;
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// 获取内置资源包
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int builtinBundleID = GetCachedBundleIndexID(builtinBundleName);
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var builtinPackageBundle = manifest.BundleList[builtinBundleID];
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// 更新依赖资源包ID集合
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HashSet<int> cacheBundleIDs = new HashSet<int>(builtinPackageBundle.ReferenceBundleIDs);
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HashSet<string> tempTags = new HashSet<string>();
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foreach (var packageAsset in manifest.AssetList)
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{
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if (cacheBundleIDs.Contains(packageAsset.BundleID))
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{
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if (packageAsset.DependBundleIDs.Contains(builtinBundleID) == false)
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{
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var tempBundleIDs = new List<int>(packageAsset.DependBundleIDs);
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tempBundleIDs.Add(builtinBundleID);
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packageAsset.DependBundleIDs = tempBundleIDs.ToArray();
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}
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foreach (var tag in packageAsset.AssetTags)
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{
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if (tempTags.Contains(tag) == false)
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tempTags.Add(tag);
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}
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}
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}
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// 更新内置资源包的标签集合
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foreach (var tag in builtinPackageBundle.Tags)
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{
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if (tempTags.Contains(tag) == false)
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tempTags.Add(tag);
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}
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builtinPackageBundle.Tags = tempTags.ToArray();
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}
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private int[] GetAssetDependBundleIDs(BuildAssetInfo mainAssetInfo)
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{
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HashSet<int> result = new HashSet<int>();
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int mainBundleID = GetCachedBundleIndexID(mainAssetInfo.BundleName);
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foreach (var dependAssetInfo in mainAssetInfo.AllDependAssetInfos)
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{
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if (dependAssetInfo.HasBundleName())
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{
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int bundleID = GetCachedBundleIndexID(dependAssetInfo.BundleName);
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if (mainBundleID != bundleID)
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{
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if (result.Contains(bundleID) == false)
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result.Add(bundleID);
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}
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}
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}
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return result.ToArray();
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}
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private int[] GetBundleReferenceBundleIDs(PackageManifest manifest, PackageBundle queryBundle)
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{
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int queryBundleID = GetCachedBundleIndexID(queryBundle.BundleName);
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List<int> result = new List<int>();
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foreach (var packageBundle in manifest.BundleList)
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{
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if (packageBundle == queryBundle)
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continue;
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var dependencyQuery = packageBundle.TempDataInEditor as DependencyQuery;
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if (dependencyQuery.Contains(queryBundleID))
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{
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int referenceBundleID = GetCachedBundleIndexID(packageBundle.BundleName);
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if (result.Contains(referenceBundleID) == false)
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result.Add(referenceBundleID);
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}
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}
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return result.ToArray();
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}
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#endregion
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}
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}
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@@ -42,6 +42,7 @@ namespace YooAsset.Editor
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buildReport.Summary.AutoCollectShaders = buildMapContext.Command.AutoCollectShaders;
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// 构建参数
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buildReport.Summary.LegacyDependency = buildParameters.LegacyDependency;
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buildReport.Summary.ClearBuildCacheFiles = buildParameters.ClearBuildCacheFiles;
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buildReport.Summary.UseAssetDependencyDB = buildParameters.UseAssetDependencyDB;
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buildReport.Summary.EnableSharePackRule = buildParameters.EnableSharePackRule;
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@@ -13,6 +13,8 @@ namespace YooAsset.Editor
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public class BuildResultContext : IContextObject
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{
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public IBundleBuildResults Results;
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public string BuiltinShadersBundleName;
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public string MonoScriptsBundleName;
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}
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void IBuildTask.Run(BuildContext context)
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@@ -53,6 +55,8 @@ namespace YooAsset.Editor
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BuildLogger.Log("UnityEngine build success!");
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BuildResultContext buildResultContext = new BuildResultContext();
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buildResultContext.Results = buildResults;
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buildResultContext.BuiltinShadersBundleName = builtinShadersBundleName;
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buildResultContext.MonoScriptsBundleName = monoScriptsBundleName;
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context.SetContextObject(buildResultContext);
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}
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}
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@@ -9,7 +9,7 @@ namespace YooAsset.Editor
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private readonly Dictionary<System.Type, IContextObject> _contextObjects = new Dictionary<System.Type, IContextObject>();
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/// <summary>
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/// 清空所有情景对象
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/// 清空所有上下文对象
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/// </summary>
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public void ClearAllContext()
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{
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@@ -17,7 +17,7 @@ namespace YooAsset.Editor
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}
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/// <summary>
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/// 设置情景对象
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/// 设置上下文对象
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/// </summary>
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public void SetContextObject(IContextObject contextObject)
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{
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@@ -32,7 +32,7 @@ namespace YooAsset.Editor
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}
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/// <summary>
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/// 获取情景对象
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/// 获取上下文对象
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/// </summary>
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public T GetContextObject<T>() where T : IContextObject
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{
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@@ -46,5 +46,21 @@ namespace YooAsset.Editor
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throw new Exception($"Not found context object : {type}");
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}
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}
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/// <summary>
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/// 获取上下文对象
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/// </summary>
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public T TryGetContextObject<T>() where T : IContextObject
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{
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var type = typeof(T);
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if (_contextObjects.TryGetValue(type, out IContextObject contextObject))
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{
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return (T)contextObject;
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}
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else
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{
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return default;
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}
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}
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}
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}
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@@ -67,6 +67,7 @@ namespace YooAsset.Editor
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public string IgnoreRuleName;
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// 构建参数
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public bool LegacyDependency;
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public bool ClearBuildCacheFiles;
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public bool UseAssetDependencyDB;
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public bool EnableSharePackRule;
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@@ -75,9 +75,10 @@ namespace YooAsset.Editor
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_items.Add(new ItemWrapper("Include Asset GUID", $"{buildReport.Summary.IncludeAssetGUID}"));
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_items.Add(new ItemWrapper("Auto Collect Shaders", $"{buildReport.Summary.AutoCollectShaders}"));
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_items.Add(new ItemWrapper("Ignore Rule Name", $"{buildReport.Summary.IgnoreRuleName}"));
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_items.Add(new ItemWrapper(string.Empty, string.Empty));
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_items.Add(new ItemWrapper("Build Params", string.Empty));
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_items.Add(new ItemWrapper("Legacy Dependency Mode", $"{buildReport.Summary.LegacyDependency}"));
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_items.Add(new ItemWrapper("Clear Build Cache Files", $"{buildReport.Summary.ClearBuildCacheFiles}"));
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_items.Add(new ItemWrapper("Use Asset Dependency DB", $"{buildReport.Summary.UseAssetDependencyDB}"));
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_items.Add(new ItemWrapper("Enable Share Pack Rule", $"{buildReport.Summary.EnableSharePackRule}"));
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