support legacy dependency mode

YOOASSET_LEGACY_DEPENDENCY
This commit is contained in:
何冠峰
2025-02-19 18:27:23 +08:00
parent d23c0ba715
commit 576b842368
20 changed files with 317 additions and 34 deletions

View File

@@ -51,6 +51,11 @@ namespace YooAsset.Editor
/// </summary>
public string PackageNote;
/// <summary>
/// 旧版依赖模式
/// </summary>
public bool LegacyDependency = false;
/// <summary>
/// 清空构建缓存文件
/// </summary>

View File

@@ -31,6 +31,7 @@ namespace YooAsset.Editor
// 创建新补丁清单
PackageManifest manifest = new PackageManifest();
manifest.FileVersion = YooAssetSettings.ManifestFileVersion;
manifest.LegacyDependency = buildParameters.LegacyDependency;
manifest.EnableAddressable = buildMapContext.Command.EnableAddressable;
manifest.LocationToLower = buildMapContext.Command.LocationToLower;
manifest.IncludeAssetGUID = buildMapContext.Command.IncludeAssetGUID;
@@ -43,8 +44,8 @@ namespace YooAsset.Editor
manifest.AssetList = CreatePackageAssetList(buildMapContext);
manifest.BundleList = CreatePackageBundleList(buildMapContext);
// 处理资源清单的ID数据
ProcessPacakgeIDs(manifest);
// 处理资源清单的资源对象
ProcessPacakgeAsset(manifest);
// 处理资源包的依赖列表
if (processBundleDepends)
@@ -54,6 +55,14 @@ namespace YooAsset.Editor
if (processBundleTags)
ProcessBundleTags(manifest);
#region YOOASSET_LEGACY_DEPENDENCY
if (buildParameters.LegacyDependency)
{
if (processBundleDepends)
ProcessLegacyDependency(context, manifest);
}
#endregion
// 创建补丁清单文本文件
{
string fileName = YooAssetSettingsData.GetManifestJsonFileName(buildParameters.PackageName, buildParameters.PackageVersion);
@@ -137,7 +146,7 @@ namespace YooAsset.Editor
packageAsset.AssetPath = assetInfo.AssetInfo.AssetPath;
packageAsset.AssetGUID = buildMapContext.Command.IncludeAssetGUID ? assetInfo.AssetInfo.AssetGUID : string.Empty;
packageAsset.AssetTags = assetInfo.AssetTags.ToArray();
packageAsset.BundleNameInEditor = assetInfo.BundleName;
packageAsset.TempDataInEditor = assetInfo;
result.Add(packageAsset);
}
}
@@ -165,9 +174,9 @@ namespace YooAsset.Editor
}
/// <summary>
/// 处理资源清单的ID数据
/// 处理资源清单的资源对象列表
/// </summary>
private void ProcessPacakgeIDs(PackageManifest manifest)
private void ProcessPacakgeAsset(PackageManifest manifest)
{
// 注意:优先缓存资源包索引
for (int index = 0; index < manifest.BundleList.Count; index++)
@@ -176,10 +185,11 @@ namespace YooAsset.Editor
_cachedBundleIndexIDs.Add(bundleName, index);
}
// 记录资源对象所属的资源包ID
foreach (var packageAsset in manifest.AssetList)
{
string bundleName = packageAsset.BundleNameInEditor;
packageAsset.BundleID = GetCachedBundleIndexID(bundleName);
var assetInfo = packageAsset.TempDataInEditor as BuildAssetInfo;
packageAsset.BundleID = GetCachedBundleIndexID(assetInfo.BundleName);
}
}
@@ -192,7 +202,7 @@ namespace YooAsset.Editor
foreach (var packageBundle in manifest.BundleList)
{
int mainBundleID = GetCachedBundleIndexID(packageBundle.BundleName);
var depends = GetBundleDepends(context, packageBundle.BundleName);
string[] depends = GetBundleDepends(context, packageBundle.BundleName);
List<int> dependIDs = new List<int>(depends.Length);
foreach (var dependBundleName in depends)
{
@@ -264,5 +274,140 @@ namespace YooAsset.Editor
}
return value;
}
/// <summary>
/// 是否包含该资源包的索引ID
/// </summary>
private bool ContainsCachedBundleIndexID(string bundleName)
{
return _cachedBundleIndexIDs.ContainsKey(bundleName);
}
#region YOOASSET_LEGACY_DEPENDENCY
private class DependencyQuery
{
private readonly HashSet<int> _dependIDs;
public DependencyQuery(int[] dependIDs)
{
_dependIDs = new HashSet<int>(dependIDs);
}
public bool Contains(int bundleID)
{
return _dependIDs.Contains(bundleID);
}
}
private void ProcessLegacyDependency(BuildContext context, PackageManifest manifest)
{
foreach (var packageBundle in manifest.BundleList)
{
var dependIDs = packageBundle.DependIDs;
packageBundle.TempDataInEditor = new DependencyQuery(dependIDs);
}
// 记录资源对象依赖的资源包ID集合
// 注意:依赖关系非引擎构建结果里查询!
foreach (var packageAsset in manifest.AssetList)
{
var mainAssetInfo = packageAsset.TempDataInEditor as BuildAssetInfo;
packageAsset.DependBundleIDs = GetAssetDependBundleIDs(mainAssetInfo);
}
// 记录引用该资源包的资源包ID集合
foreach (var packageBundle in manifest.BundleList)
{
packageBundle.ReferenceBundleIDs = GetBundleReferenceBundleIDs(manifest, packageBundle);
}
// 注意:如果是可编程构建管线,需要补充内置资源包
// 注意:该步骤依赖前面的操作!
var buildResultContext = context.TryGetContextObject<TaskBuilding_SBP.BuildResultContext>();
if (buildResultContext != null)
{
ProcessBuiltinBundleReference(context, manifest, buildResultContext.BuiltinShadersBundleName);
ProcessBuiltinBundleReference(context, manifest, buildResultContext.MonoScriptsBundleName);
}
}
private void ProcessBuiltinBundleReference(BuildContext context, PackageManifest manifest, string builtinBundleName)
{
if (string.IsNullOrEmpty(builtinBundleName))
return;
// 查询内置资源包是否存在
if (ContainsCachedBundleIndexID(builtinBundleName) == false)
return;
// 获取内置资源包
int builtinBundleID = GetCachedBundleIndexID(builtinBundleName);
var builtinPackageBundle = manifest.BundleList[builtinBundleID];
// 更新依赖资源包ID集合
HashSet<int> cacheBundleIDs = new HashSet<int>(builtinPackageBundle.ReferenceBundleIDs);
HashSet<string> tempTags = new HashSet<string>();
foreach (var packageAsset in manifest.AssetList)
{
if (cacheBundleIDs.Contains(packageAsset.BundleID))
{
if (packageAsset.DependBundleIDs.Contains(builtinBundleID) == false)
{
var tempBundleIDs = new List<int>(packageAsset.DependBundleIDs);
tempBundleIDs.Add(builtinBundleID);
packageAsset.DependBundleIDs = tempBundleIDs.ToArray();
}
foreach (var tag in packageAsset.AssetTags)
{
if (tempTags.Contains(tag) == false)
tempTags.Add(tag);
}
}
}
// 更新内置资源包的标签集合
foreach (var tag in builtinPackageBundle.Tags)
{
if (tempTags.Contains(tag) == false)
tempTags.Add(tag);
}
builtinPackageBundle.Tags = tempTags.ToArray();
}
private int[] GetAssetDependBundleIDs(BuildAssetInfo mainAssetInfo)
{
HashSet<int> result = new HashSet<int>();
int mainBundleID = GetCachedBundleIndexID(mainAssetInfo.BundleName);
foreach (var dependAssetInfo in mainAssetInfo.AllDependAssetInfos)
{
if (dependAssetInfo.HasBundleName())
{
int bundleID = GetCachedBundleIndexID(dependAssetInfo.BundleName);
if (mainBundleID != bundleID)
{
if (result.Contains(bundleID) == false)
result.Add(bundleID);
}
}
}
return result.ToArray();
}
private int[] GetBundleReferenceBundleIDs(PackageManifest manifest, PackageBundle queryBundle)
{
int queryBundleID = GetCachedBundleIndexID(queryBundle.BundleName);
List<int> result = new List<int>();
foreach (var packageBundle in manifest.BundleList)
{
if (packageBundle == queryBundle)
continue;
var dependencyQuery = packageBundle.TempDataInEditor as DependencyQuery;
if (dependencyQuery.Contains(queryBundleID))
{
int referenceBundleID = GetCachedBundleIndexID(packageBundle.BundleName);
if (result.Contains(referenceBundleID) == false)
result.Add(referenceBundleID);
}
}
return result.ToArray();
}
#endregion
}
}

View File

@@ -42,6 +42,7 @@ namespace YooAsset.Editor
buildReport.Summary.AutoCollectShaders = buildMapContext.Command.AutoCollectShaders;
// 构建参数
buildReport.Summary.LegacyDependency = buildParameters.LegacyDependency;
buildReport.Summary.ClearBuildCacheFiles = buildParameters.ClearBuildCacheFiles;
buildReport.Summary.UseAssetDependencyDB = buildParameters.UseAssetDependencyDB;
buildReport.Summary.EnableSharePackRule = buildParameters.EnableSharePackRule;

View File

@@ -13,6 +13,8 @@ namespace YooAsset.Editor
public class BuildResultContext : IContextObject
{
public IBundleBuildResults Results;
public string BuiltinShadersBundleName;
public string MonoScriptsBundleName;
}
void IBuildTask.Run(BuildContext context)
@@ -53,6 +55,8 @@ namespace YooAsset.Editor
BuildLogger.Log("UnityEngine build success!");
BuildResultContext buildResultContext = new BuildResultContext();
buildResultContext.Results = buildResults;
buildResultContext.BuiltinShadersBundleName = builtinShadersBundleName;
buildResultContext.MonoScriptsBundleName = monoScriptsBundleName;
context.SetContextObject(buildResultContext);
}
}

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@@ -9,7 +9,7 @@ namespace YooAsset.Editor
private readonly Dictionary<System.Type, IContextObject> _contextObjects = new Dictionary<System.Type, IContextObject>();
/// <summary>
/// 清空所有情景对象
/// 清空所有上下文对象
/// </summary>
public void ClearAllContext()
{
@@ -17,7 +17,7 @@ namespace YooAsset.Editor
}
/// <summary>
/// 设置情景对象
/// 设置上下文对象
/// </summary>
public void SetContextObject(IContextObject contextObject)
{
@@ -32,7 +32,7 @@ namespace YooAsset.Editor
}
/// <summary>
/// 获取情景对象
/// 获取上下文对象
/// </summary>
public T GetContextObject<T>() where T : IContextObject
{
@@ -46,5 +46,21 @@ namespace YooAsset.Editor
throw new Exception($"Not found context object : {type}");
}
}
/// <summary>
/// 获取上下文对象
/// </summary>
public T TryGetContextObject<T>() where T : IContextObject
{
var type = typeof(T);
if (_contextObjects.TryGetValue(type, out IContextObject contextObject))
{
return (T)contextObject;
}
else
{
return default;
}
}
}
}

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@@ -67,6 +67,7 @@ namespace YooAsset.Editor
public string IgnoreRuleName;
// 构建参数
public bool LegacyDependency;
public bool ClearBuildCacheFiles;
public bool UseAssetDependencyDB;
public bool EnableSharePackRule;

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@@ -75,9 +75,10 @@ namespace YooAsset.Editor
_items.Add(new ItemWrapper("Include Asset GUID", $"{buildReport.Summary.IncludeAssetGUID}"));
_items.Add(new ItemWrapper("Auto Collect Shaders", $"{buildReport.Summary.AutoCollectShaders}"));
_items.Add(new ItemWrapper("Ignore Rule Name", $"{buildReport.Summary.IgnoreRuleName}"));
_items.Add(new ItemWrapper(string.Empty, string.Empty));
_items.Add(new ItemWrapper("Build Params", string.Empty));
_items.Add(new ItemWrapper("Legacy Dependency Mode", $"{buildReport.Summary.LegacyDependency}"));
_items.Add(new ItemWrapper("Clear Build Cache Files", $"{buildReport.Summary.ClearBuildCacheFiles}"));
_items.Add(new ItemWrapper("Use Asset Dependency DB", $"{buildReport.Summary.UseAssetDependencyDB}"));
_items.Add(new ItemWrapper("Enable Share Pack Rule", $"{buildReport.Summary.EnableSharePackRule}"));