Update AssetBundleBuilder

This commit is contained in:
hevinci
2022-08-03 15:43:54 +08:00
parent 3e716887c9
commit 5b8a004720
9 changed files with 131 additions and 58 deletions

View File

@@ -183,24 +183,31 @@ namespace YooAsset.Editor
/// </summary>
private void UpdateBuiltInBundleReference(PatchManifest patchManifest, IBundleBuildResults buildResults)
{
// 获取所有依赖内置资源包的资源包列表
List<string> builtInBundleReferenceList = new List<string>();
// 获取所有依赖着色器资源包的资源包列表
string shadersBunldeName = YooAssetSettingsData.GetUnityShadersBundleFullName();
List<string> shaderBundleReferenceList = new List<string>();
foreach (var valuePair in buildResults.BundleInfos)
{
if (valuePair.Value.Dependencies.Any(t => t == YooAssetSettings.UnityBuiltInShadersBundleName))
builtInBundleReferenceList.Add(valuePair.Key);
if (valuePair.Value.Dependencies.Any(t => t == shadersBunldeName))
shaderBundleReferenceList.Add(valuePair.Key);
}
// 获取着色器资源包索引
Predicate<PatchBundle> predicate = new Predicate<PatchBundle>(s => s.BundleName == shadersBunldeName);
int shaderBundleId = patchManifest.BundleList.FindIndex(predicate);
if (shaderBundleId == -1)
throw new Exception("没有发现着色器资源包!");
// 检测依赖交集并更新依赖ID
int builtInBundleId = patchManifest.BundleList.Count - 1;
foreach (var patchAsset in patchManifest.AssetList)
{
List<string> dependBundles = GetPatchAssetAllDependBundles(patchManifest, patchAsset);
List<string> conflictAssetPathList = dependBundles.Intersect(builtInBundleReferenceList).ToList();
List<string> conflictAssetPathList = dependBundles.Intersect(shaderBundleReferenceList).ToList();
if (conflictAssetPathList.Count > 0)
{
List<int> newDependIDs = new List<int>(patchAsset.DependIDs);
newDependIDs.Add(builtInBundleId);
if(newDependIDs.Contains(shaderBundleId) == false)
newDependIDs.Add(shaderBundleId);
patchAsset.DependIDs = newDependIDs.ToArray();
}
}