mirror of
https://github.com/tuyoogame/YooAsset.git
synced 2026-05-22 00:11:41 +00:00
Update AssetBundleBuilder
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@@ -14,7 +14,7 @@ namespace YooAsset.Editor
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void IBuildTask.Run(BuildContext context)
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{
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var buildParametersContext = context.GetContextObject<BuildParametersContext>();
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// 模拟构建模式下跳过验证
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if (buildParametersContext.Parameters.BuildMode == EBuildMode.SimulateBuild)
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return;
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@@ -37,20 +37,31 @@ namespace YooAsset.Editor
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string[] buildedBundles = unityManifest.GetAllAssetBundles();
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// 1. 过滤掉原生Bundle
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string[] expectBundles = buildMapContext.BundleInfos.Where(t => t.IsRawFile == false).Select(t => t.BundleName).ToArray();
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string[] mapBundles = buildMapContext.BundleInfos.Where(t => t.IsRawFile == false).Select(t => t.BundleName).ToArray();
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// 2. 验证Bundle
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List<string> intersectBundleList = buildedBundles.Except(expectBundles).ToList();
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if (intersectBundleList.Count > 0)
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List<string> exceptBundleList1 = buildedBundles.Except(mapBundles).ToList();
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if (exceptBundleList1.Count > 0)
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{
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foreach (var intersectBundle in intersectBundleList)
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foreach (var exceptBundle in exceptBundleList1)
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{
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Debug.LogWarning($"差异资源包: {intersectBundle}");
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Debug.LogWarning($"差异资源包: {exceptBundle}");
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}
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throw new System.Exception("存在差异资源包!请查看警告信息!");
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}
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// 3. 验证Asset
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// 3. 验证Bundle
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List<string> exceptBundleList2 = mapBundles.Except(buildedBundles).ToList();
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if (exceptBundleList2.Count > 0)
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{
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foreach (var exceptBundle in exceptBundleList2)
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{
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Debug.LogWarning($"差异资源包: {exceptBundle}");
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}
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throw new System.Exception("存在差异资源包!请查看警告信息!");
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}
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// 4. 验证Asset
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bool isPass = true;
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var buildMode = buildParameters.Parameters.BuildMode;
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if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
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@@ -59,15 +70,20 @@ namespace YooAsset.Editor
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foreach (var buildedBundle in buildedBundles)
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{
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string filePath = $"{buildParameters.PipelineOutputDirectory}/{buildedBundle}";
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string[] allBuildinAssetPaths = GetAssetBundleAllAssets(filePath);
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string[] expectBuildinAssetPaths = buildMapContext.GetBuildinAssetPaths(buildedBundle);
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if (expectBuildinAssetPaths.Length != allBuildinAssetPaths.Length)
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string[] buildedAssetPaths = GetAssetBundleAllAssets(filePath);
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string[] mapAssetPaths = buildMapContext.GetBuildinAssetPaths(buildedBundle);
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if (mapAssetPaths.Length != buildedAssetPaths.Length)
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{
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Debug.LogWarning($"构建的Bundle文件内的资源对象数量和预期不匹配 : {buildedBundle}");
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var intersectAssetList = expectBuildinAssetPaths.Except(allBuildinAssetPaths).ToList();
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foreach (var intersectAssset in intersectAssetList)
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var exceptAssetList1 = mapAssetPaths.Except(buildedAssetPaths).ToList();
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foreach (var excpetAsset in exceptAssetList1)
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{
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Debug.LogWarning($"构建失败的资源对象路径为 : {intersectAssset}");
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Debug.LogWarning($"构建失败的资源对象路径为 : {excpetAsset}");
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}
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var exceptAssetList2 = buildedAssetPaths.Except(mapAssetPaths).ToList();
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foreach (var excpetAsset in exceptAssetList2)
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{
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Debug.LogWarning($"构建失败的资源对象路径为 : {excpetAsset}");
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}
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isPass = false;
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continue;
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@@ -75,6 +91,7 @@ namespace YooAsset.Editor
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EditorTools.DisplayProgressBar("验证构建结果", ++progressValue, buildedBundles.Length);
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}
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EditorTools.ClearProgressBar();
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if (isPass == false)
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{
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throw new Exception("构建结果验证没有通过,请参考警告日志!");
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