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https://github.com/tuyoogame/YooAsset.git
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feat #203
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@@ -161,7 +161,7 @@ namespace YooAsset.Editor
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/// 获取构建管线的输出目录
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/// 获取构建管线的输出目录
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/// </summary>
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/// </summary>
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/// <returns></returns>
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/// <returns></returns>
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public string GetPipelineOutputDirectory()
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public virtual string GetPipelineOutputDirectory()
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{
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{
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if (string.IsNullOrEmpty(_pipelineOutputDirectory))
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if (string.IsNullOrEmpty(_pipelineOutputDirectory))
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{
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{
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@@ -173,7 +173,7 @@ namespace YooAsset.Editor
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/// <summary>
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/// <summary>
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/// 获取本次构建的补丁输出目录
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/// 获取本次构建的补丁输出目录
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/// </summary>
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/// </summary>
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public string GetPackageOutputDirectory()
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public virtual string GetPackageOutputDirectory()
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{
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{
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if (string.IsNullOrEmpty(_packageOutputDirectory))
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if (string.IsNullOrEmpty(_packageOutputDirectory))
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{
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{
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@@ -185,7 +185,7 @@ namespace YooAsset.Editor
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/// <summary>
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/// <summary>
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/// 获取本次构建的补丁根目录
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/// 获取本次构建的补丁根目录
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/// </summary>
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/// </summary>
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public string GetPackageRootDirectory()
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public virtual string GetPackageRootDirectory()
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{
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{
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if (string.IsNullOrEmpty(_packageRootDirectory))
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if (string.IsNullOrEmpty(_packageRootDirectory))
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{
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{
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@@ -197,7 +197,7 @@ namespace YooAsset.Editor
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/// <summary>
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/// <summary>
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/// 获取内置资源的根目录
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/// 获取内置资源的根目录
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/// </summary>
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/// </summary>
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public string GetBuildinRootDirectory()
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public virtual string GetBuildinRootDirectory()
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{
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{
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if (string.IsNullOrEmpty(_buildinRootDirectory))
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if (string.IsNullOrEmpty(_buildinRootDirectory))
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{
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{
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