mirror of
https://github.com/tuyoogame/YooAsset.git
synced 2026-05-22 16:50:18 +00:00
update package
scriptablebuildpipeline版本切换为1.21.25
This commit is contained in:
@@ -32,7 +32,7 @@ namespace YooAsset.Editor
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// 开始构建
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// 开始构建
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IBundleBuildResults buildResults;
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IBundleBuildResults buildResults;
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var buildParameters = scriptableBuildParameters.GetBundleBuildParameters();
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var buildParameters = scriptableBuildParameters.GetBundleBuildParameters();
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var taskList = SBPBuildTasks.Create(buildMapContext.Command.ShadersBundleName);
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var taskList = SBPBuildTasks.Create(buildMapContext.Command.ShadersBundleName, null);
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ReturnCode exitCode = ContentPipeline.BuildAssetBundles(buildParameters, buildContent, out buildResults, taskList);
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ReturnCode exitCode = ContentPipeline.BuildAssetBundles(buildParameters, buildContent, out buildResults, taskList);
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if (exitCode < 0)
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if (exitCode < 0)
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{
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{
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@@ -9,7 +9,7 @@ namespace UnityEditor.Build.Pipeline.Tasks
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{
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{
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public static class SBPBuildTasks
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public static class SBPBuildTasks
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{
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{
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public static IList<IBuildTask> Create(string builtInShaderBundleName)
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public static IList<IBuildTask> Create(string builtInShaderBundleName, string unityMonoScriptsBundleName)
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{
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{
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var buildTasks = new List<IBuildTask>();
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var buildTasks = new List<IBuildTask>();
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@@ -28,13 +28,10 @@ namespace UnityEditor.Build.Pipeline.Tasks
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#endif
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#endif
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buildTasks.Add(new CalculateAssetDependencyData());
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buildTasks.Add(new CalculateAssetDependencyData());
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buildTasks.Add(new StripUnusedSpriteSources());
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buildTasks.Add(new StripUnusedSpriteSources());
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if (string.IsNullOrEmpty(builtInShaderBundleName) == false)
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#if TUANJIE_1_0_OR_NEWER
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buildTasks.Add(new CreateBuiltInShadersBundle(builtInShaderBundleName));
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buildTasks.Add(new CreateBuiltInShadersBundle(builtInShaderBundleName));
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if (string.IsNullOrEmpty(unityMonoScriptsBundleName) == false)
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#else
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buildTasks.Add(new CreateMonoScriptBundle(unityMonoScriptsBundleName));
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buildTasks.Add(new CreateBuiltInBundle(builtInShaderBundleName));
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#endif
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buildTasks.Add(new PostDependencyCallback());
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buildTasks.Add(new PostDependencyCallback());
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// Packing
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// Packing
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@@ -31,7 +31,7 @@
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},
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},
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"relatedPackages": {},
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"relatedPackages": {},
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"dependencies": {
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"dependencies": {
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"com.unity.scriptablebuildpipeline": "2.1.3",
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"com.unity.scriptablebuildpipeline": "1.21.25",
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"com.unity.modules.assetbundle": "1.0.0",
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"com.unity.modules.assetbundle": "1.0.0",
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"com.unity.modules.unitywebrequest": "1.0.0",
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"com.unity.modules.unitywebrequest": "1.0.0",
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"com.unity.modules.unitywebrequestassetbundle": "1.0.0"
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"com.unity.modules.unitywebrequestassetbundle": "1.0.0"
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