mirror of
https://github.com/tuyoogame/YooAsset.git
synced 2026-05-26 18:50:10 +00:00
update AssetBundleBuilder
1. 移除了资源包构建流程任务节点可扩展功能 2. 新增了构建流程可扩展的方法。
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@@ -13,17 +13,18 @@ namespace YooAsset.Editor
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private readonly BuildContext _buildContext = new BuildContext();
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/// <summary>
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/// 开始构建
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/// 构建资源包
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/// </summary>
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public BuildResult Run(BuildParameters buildParameters)
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public BuildResult Run(BuildParameters buildParameters, List<IBuildTask> buildPipeline)
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{
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// 清空旧数据
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_buildContext.ClearAllContext();
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// 检测构建参数是否为空
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if (buildParameters == null)
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throw new Exception($"{nameof(buildParameters)} is null !");
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// 检测构建参数是否为空
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if (buildPipeline.Count == 0)
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throw new Exception($"Build pipeline is empty !");
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// 检测可编程构建管线参数
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if (buildParameters.BuildPipeline == EBuildPipeline.ScriptableBuildPipeline)
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{
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@@ -37,6 +38,9 @@ namespace YooAsset.Editor
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throw new Exception($"{nameof(EBuildPipeline.ScriptableBuildPipeline)} not support {nameof(EBuildMode.ForceRebuild)} build mode !");
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}
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// 清空旧数据
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_buildContext.ClearAllContext();
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// 构建参数
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var buildParametersContext = new BuildParametersContext(buildParameters);
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_buildContext.SetContextObject(buildParametersContext);
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@@ -45,8 +49,7 @@ namespace YooAsset.Editor
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BuildLogger.InitLogger(buildParameters.EnableLog);
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// 执行构建流程
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var pipeline = GetBuildTasks(buildParameters.BuildPipeline);
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var buildResult = BuildRunner.Run(pipeline, _buildContext);
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var buildResult = BuildRunner.Run(buildPipeline, _buildContext);
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if (buildResult.Success)
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{
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buildResult.OutputPackageDirectory = buildParametersContext.GetPackageOutputDirectory();
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@@ -62,13 +65,23 @@ namespace YooAsset.Editor
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return buildResult;
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}
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private List<IBuildTask> GetBuildTasks(EBuildPipeline buildPipeline)
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/// <summary>
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/// 构建资源包
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/// </summary>
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public BuildResult Run(BuildParameters buildParameters)
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{
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var buildPipeline = GetDefaultBuildPipeline(buildParameters.BuildPipeline);
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return Run(buildParameters, buildPipeline);
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}
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/// <summary>
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/// 获取默认的构建流程
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/// </summary>
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private List<IBuildTask> GetDefaultBuildPipeline(EBuildPipeline buildPipeline)
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{
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// 获取任务节点的属性集合
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List<TaskAttribute> attrList = new List<TaskAttribute>();
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if (buildPipeline == EBuildPipeline.BuiltinBuildPipeline)
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{
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/*
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List<IBuildTask> pipeline = new List<IBuildTask>
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{
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new TaskPrepare(), //前期准备工作
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@@ -83,23 +96,10 @@ namespace YooAsset.Editor
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new TaskCreatePackage(), //制作包裹
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new TaskCopyBuildinFiles(), //拷贝内置文件
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};
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*/
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var classTypes = EditorTools.GetAssignableTypes(typeof(IBuildTask));
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foreach (var classType in classTypes)
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{
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var attribute = classType.GetCustomAttribute<TaskAttribute>();
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if (attribute == null)
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throw new Exception($"Not found {nameof(TaskAttribute)} int type : {classType.FullName}");
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attribute.ClassType = classType;
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if (attribute.Pipeline == ETaskPipeline.AllPipeline || attribute.Pipeline == ETaskPipeline.BuiltinBuildPipeline)
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attrList.Add(attribute);
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}
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return pipeline;
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}
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else if (buildPipeline == EBuildPipeline.ScriptableBuildPipeline)
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{
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/*
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List<IBuildTask> pipeline = new List<IBuildTask>
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{
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new TaskPrepare(), //前期准备工作
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@@ -114,42 +114,12 @@ namespace YooAsset.Editor
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new TaskCreatePackage(), //制作补丁包
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new TaskCopyBuildinFiles(), //拷贝内置文件
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};
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*/
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var classTypes = EditorTools.GetAssignableTypes(typeof(IBuildTask));
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foreach (var classType in classTypes)
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{
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var attribute = classType.GetCustomAttribute<TaskAttribute>();
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if (attribute == null)
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throw new Exception($"Not found {nameof(TaskAttribute)} int type : {classType.FullName}");
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attribute.ClassType = classType;
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if (attribute.Pipeline == ETaskPipeline.AllPipeline || attribute.Pipeline == ETaskPipeline.ScriptableBuildPipeline)
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attrList.Add(attribute);
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}
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return pipeline;
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}
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else
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{
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throw new NotImplementedException();
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}
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// 对任务节点进行排序
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attrList.Sort((a, b) =>
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{
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if (a.TaskOrder > b.TaskOrder) { return 1; }
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else if (a.TaskOrder < b.TaskOrder) { return -1; }
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else { return 0; }
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});
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// 创建任务节点实例
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List<IBuildTask> pipeline = new List<IBuildTask>(attrList.Count);
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foreach (var taskAttr in attrList)
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{
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var task = Activator.CreateInstance(taskAttr.ClassType) as IBuildTask;
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pipeline.Add(task);
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}
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return pipeline;
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}
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}
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}
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