diff --git a/Assets/YooAsset/Samples~/Extension Sample/Editor/CreateBuildinCatalog/CreateBuildinCatalogWindow.cs b/Assets/YooAsset/Samples~/Extension Sample/Editor/CreateBuildinCatalog/CreateBuildinCatalogWindow.cs
index b8c03bda..f292382f 100644
--- a/Assets/YooAsset/Samples~/Extension Sample/Editor/CreateBuildinCatalog/CreateBuildinCatalogWindow.cs
+++ b/Assets/YooAsset/Samples~/Extension Sample/Editor/CreateBuildinCatalog/CreateBuildinCatalogWindow.cs
@@ -55,7 +55,7 @@ namespace YooAsset.Editor
string packageName = directoryInfo.Name;
try
{
- bool result = CatalogTools.CreateCatalogFile(null, packageName, packageRoot); //TODO 自行处理解密
+ bool result = CatalogFileHelper.CreateFile(null, packageName, packageRoot); //TODO 自行处理解密
if (result == false)
{
Debug.LogError($"Create package {packageName} catalog file failed ! See the detail error in console !");
diff --git a/Assets/YooAsset/Samples~/Extension Sample/Editor/CreateBuildinCatalog/CreateEmptyCatalogWindow.cs b/Assets/YooAsset/Samples~/Extension Sample/Editor/CreateBuildinCatalog/CreateEmptyCatalogWindow.cs
index ea244849..0035262d 100644
--- a/Assets/YooAsset/Samples~/Extension Sample/Editor/CreateBuildinCatalog/CreateEmptyCatalogWindow.cs
+++ b/Assets/YooAsset/Samples~/Extension Sample/Editor/CreateBuildinCatalog/CreateEmptyCatalogWindow.cs
@@ -47,7 +47,7 @@ namespace YooAsset.Editor
{
try
{
- bool result = CatalogTools.CreateEmptyCatalogFile(_packageName, string.Empty, outputPath);
+ bool result = CatalogFileHelper.CreateEmptyFile(_packageName, string.Empty, outputPath);
if (result == false)
{
Debug.LogError($"Create package {_packageName} catalog file failed ! See the detail error in console !");
diff --git a/Assets/YooAsset/Samples~/Extension Sample/Editor/PackageComparator/PackageComparatorWindow.cs b/Assets/YooAsset/Samples~/Extension Sample/Editor/PackageComparator/PackageComparatorWindow.cs
index 6af12fa5..e0d28f00 100644
--- a/Assets/YooAsset/Samples~/Extension Sample/Editor/PackageComparator/PackageComparatorWindow.cs
+++ b/Assets/YooAsset/Samples~/Extension Sample/Editor/PackageComparator/PackageComparatorWindow.cs
@@ -106,11 +106,11 @@ namespace YooAsset.Editor
// 加载补丁清单1
byte[] bytesData1 = FileUtility.ReadAllBytes(_manifestPath1);
- PackageManifest manifest1 = ManifestTools.DeserializeFromBinary(bytesData1, null); //TODO 自行处理解密
+ PackageManifest manifest1 = PackageManifestTools.DeserializeFromBinary(bytesData1, null); //TODO 自行处理解密
// 加载补丁清单1
byte[] bytesData2 = FileUtility.ReadAllBytes(_manifestPath2);
- PackageManifest manifest2 = ManifestTools.DeserializeFromBinary(bytesData2, null); //TODO 自行处理解密
+ PackageManifest manifest2 = PackageManifestTools.DeserializeFromBinary(bytesData2, null); //TODO 自行处理解密
// 拷贝文件列表
foreach (var bundle2 in manifest2.BundleList)
diff --git a/Assets/YooAsset/Samples~/Extension Sample/Editor/PackageImporter/PackageImporterWindow.cs b/Assets/YooAsset/Samples~/Extension Sample/Editor/PackageImporter/PackageImporterWindow.cs
index ac3ac2e6..7a1ba040 100644
--- a/Assets/YooAsset/Samples~/Extension Sample/Editor/PackageImporter/PackageImporterWindow.cs
+++ b/Assets/YooAsset/Samples~/Extension Sample/Editor/PackageImporter/PackageImporterWindow.cs
@@ -71,7 +71,7 @@ namespace YooAsset.Editor
// 加载补丁清单
byte[] bytesData = FileUtility.ReadAllBytes(manifestFilePath);
- PackageManifest manifest = ManifestTools.DeserializeFromBinary(bytesData, null); //TODO 自行处理解密
+ PackageManifest manifest = PackageManifestTools.DeserializeFromBinary(bytesData, null); //TODO 自行处理解密
// 拷贝文件列表
int fileCount = 0;
diff --git a/Assets/YooAsset/Samples~/Extension Sample/Editor/PreprocessBuild/PreprocessBuildCatalog.cs b/Assets/YooAsset/Samples~/Extension Sample/Editor/PreprocessBuild/PreprocessBuildCatalog.cs
index 339fc58d..583b1d52 100644
--- a/Assets/YooAsset/Samples~/Extension Sample/Editor/PreprocessBuild/PreprocessBuildCatalog.cs
+++ b/Assets/YooAsset/Samples~/Extension Sample/Editor/PreprocessBuild/PreprocessBuildCatalog.cs
@@ -32,7 +32,7 @@ namespace YooAsset
string pacakgeDirectory = subDirectory.FullName;
try
{
- bool result = CatalogTools.CreateCatalogFile(null, packageName, pacakgeDirectory); //TODO 自行处理解密
+ bool result = CatalogFileHelper.CreateFile(null, packageName, pacakgeDirectory); //TODO 自行处理解密
if (result == false)
{
Debug.LogError($"Create package {packageName} catalog file failed ! See the detail error in console !");
diff --git a/Assets/YooAsset/Samples~/Extension Sample/Runtime/CompatibleOldVersion.cs b/Assets/YooAsset/Samples~/Extension Sample/Runtime/CompatibleOldVersion.cs
index 545bb647..de83e243 100644
--- a/Assets/YooAsset/Samples~/Extension Sample/Runtime/CompatibleOldVersion.cs
+++ b/Assets/YooAsset/Samples~/Extension Sample/Runtime/CompatibleOldVersion.cs
@@ -1,4 +1,6 @@
-using YooAsset;
+using System.Collections.Generic;
+using UnityEngine;
+using YooAsset;
#region InitializeParameters
///
@@ -144,7 +146,27 @@ public class UpdatePackageManifestOperation : AsyncOperationBase
}
#endregion
-public static class CompatibleOldVersion
+#region ImportFileInfo
+public struct ImportFileInfo
+{
+ ///
+ /// 本地文件路径
+ ///
+ public string FilePath;
+
+ ///
+ /// 资源包名称
+ ///
+ public string BundleName;
+
+ ///
+ /// 资源包GUID
+ ///
+ public string BundleGUID;
+}
+#endregion
+
+public static class CompatibleResourcePackage
{
///
/// 兼容Yoo2版本
@@ -221,15 +243,14 @@ public static class CompatibleOldVersion
OperationSystem.StartOperation(package.PackageName, wrapper);
return wrapper;
}
-
+
///
/// 兼容Yoo2版本
///
public static RequestPackageVersionOperation RequestPackageVersionAsync(this ResourcePackage package, bool appendTimeTicks = true, int timeout = 60)
{
var options = new RequestPackageVersionOptions(appendTimeTicks, timeout);
- var operation = package.RequestPackageVersionAsync(options);
- return operation;
+ return package.RequestPackageVersionAsync(options);
}
///
@@ -243,15 +264,14 @@ public static class CompatibleOldVersion
OperationSystem.StartOperation(package.PackageName, wrapper);
return wrapper;
}
-
+
///
/// 兼容Yoo2版本
///
public static PreDownloadContentOperation PreDownloadContentAsync(this ResourcePackage package, string packageVersion, int timeout = 60)
{
var options = new PreDownloadContentOptions(packageVersion, timeout);
- var operation = package.PreDownloadContentAsync(options);
- return operation;
+ return package.PreDownloadContentAsync(options);
}
///
@@ -271,4 +291,216 @@ public static class CompatibleOldVersion
var options = new ClearCacheFilesOptions(fileClearMode, clearParam);
return package.ClearCacheFilesAsync(options);
}
+
+ ///
+ /// 兼容Yoo2版本
+ ///
+ public static UnloadUnusedAssetsOperation UnloadUnusedAssetsAsync(this ResourcePackage package, int loopCount)
+ {
+ var options = new UnloadUnusedAssetsOptions(loopCount);
+ return package.UnloadUnusedAssetsAsync(options);
+ }
+
+ #region 资源下载
+ ///
+ /// 兼容Yoo2版本
+ ///
+ public static ResourceDownloaderOperation CreateResourceDownloader(this ResourcePackage package, int downloadingMaxNumber, int failedTryAgain)
+ {
+ var options = new ResourceDownloaderOptions(downloadingMaxNumber, failedTryAgain);
+ return package.CreateResourceDownloader(options);
+ }
+
+ ///
+ /// 兼容Yoo2版本
+ ///
+ public static ResourceDownloaderOperation CreateResourceDownloader(this ResourcePackage package, string tag, int downloadingMaxNumber, int failedTryAgain)
+ {
+ string[] tags = new string[] { tag };
+ var options = new ResourceDownloaderOptions(tags, downloadingMaxNumber, failedTryAgain);
+ return package.CreateResourceDownloader(options);
+ }
+
+ ///
+ /// 兼容Yoo2版本
+ ///
+ public static ResourceDownloaderOperation CreateResourceDownloader(this ResourcePackage package, string[] tags, int downloadingMaxNumber, int failedTryAgain)
+ {
+ var options = new ResourceDownloaderOptions(tags, downloadingMaxNumber, failedTryAgain);
+ return package.CreateResourceDownloader(options);
+ }
+
+ ///
+ /// 兼容Yoo2版本
+ ///
+ public static ResourceDownloaderOperation CreateBundleDownloader(this ResourcePackage package, string location, bool recursiveDownload, int downloadingMaxNumber, int failedTryAgain)
+ {
+ var assetInfo = package.ConvertLocationToAssetInfo(location, null);
+ var options = new BundleDownloaderOptions(assetInfo, recursiveDownload, downloadingMaxNumber, failedTryAgain);
+ return package.CreateBundleDownloader(options);
+ }
+ public static ResourceDownloaderOperation CreateBundleDownloader(this ResourcePackage package, string location, int downloadingMaxNumber, int failedTryAgain)
+ {
+ return package.CreateBundleDownloader(location, false, downloadingMaxNumber, failedTryAgain);
+ }
+
+ ///
+ /// 兼容Yoo2版本
+ ///
+ public static ResourceDownloaderOperation CreateBundleDownloader(this ResourcePackage package, string[] locations, bool recursiveDownload, int downloadingMaxNumber, int failedTryAgain)
+ {
+ List assetInfos = new List(locations.Length);
+ foreach (var location in locations)
+ {
+ var assetInfo = package.ConvertLocationToAssetInfo(location, null);
+ assetInfos.Add(assetInfo);
+ }
+
+ var options = new BundleDownloaderOptions(assetInfos.ToArray(), recursiveDownload, downloadingMaxNumber, failedTryAgain);
+ return package.CreateBundleDownloader(options);
+ }
+ public static ResourceDownloaderOperation CreateBundleDownloader(this ResourcePackage package, string[] locations, int downloadingMaxNumber, int failedTryAgain)
+ {
+ return package.CreateBundleDownloader(locations, false, downloadingMaxNumber, failedTryAgain);
+ }
+
+ ///
+ /// 兼容Yoo2版本
+ ///
+ public static ResourceDownloaderOperation CreateBundleDownloader(this ResourcePackage package, AssetInfo assetInfo, bool recursiveDownload, int downloadingMaxNumber, int failedTryAgain)
+ {
+ AssetInfo[] assetInfos = new AssetInfo[] { assetInfo };
+ var options = new BundleDownloaderOptions(assetInfos, recursiveDownload, downloadingMaxNumber, failedTryAgain);
+ return package.CreateBundleDownloader(options);
+ }
+ public static ResourceDownloaderOperation CreateBundleDownloader(this ResourcePackage package, AssetInfo assetInfo, int downloadingMaxNumber, int failedTryAgain)
+ {
+ return package.CreateBundleDownloader(assetInfo, false, downloadingMaxNumber, failedTryAgain);
+ }
+
+ ///
+ /// 兼容Yoo2版本
+ ///
+ public static ResourceDownloaderOperation CreateBundleDownloader(this ResourcePackage package, AssetInfo[] assetInfos, bool recursiveDownload, int downloadingMaxNumber, int failedTryAgain)
+ {
+ var options = new BundleDownloaderOptions(assetInfos, recursiveDownload, downloadingMaxNumber, failedTryAgain);
+ return package.CreateBundleDownloader(options);
+ }
+ public static ResourceDownloaderOperation CreateBundleDownloader(this ResourcePackage package, AssetInfo[] assetInfos, int downloadingMaxNumber, int failedTryAgain)
+ {
+ return package.CreateBundleDownloader(assetInfos, false, downloadingMaxNumber, failedTryAgain);
+ }
+ #endregion
+
+ #region 资源解压
+ ///
+ /// 兼容Yoo2版本
+ ///
+ public static ResourceUnpackerOperation CreateResourceUnpacker(this ResourcePackage package, int unpackingMaxNumber, int failedTryAgain)
+ {
+ var options = new ResourceUnpackerOptions(unpackingMaxNumber, failedTryAgain);
+ return package.CreateResourceUnpacker(options);
+ }
+
+ ///
+ /// 兼容Yoo2版本
+ ///
+ public static ResourceUnpackerOperation CreateResourceUnpacker(this ResourcePackage package, string tag, int unpackingMaxNumber, int failedTryAgain)
+ {
+ string[] tags = new string[] { tag };
+ var options = new ResourceUnpackerOptions(tags, unpackingMaxNumber, failedTryAgain);
+ return package.CreateResourceUnpacker(options);
+ }
+
+ ///
+ /// 兼容Yoo2版本
+ ///
+ public static ResourceUnpackerOperation CreateResourceUnpacker(this ResourcePackage package, string[] tags, int unpackingMaxNumber, int failedTryAgain)
+ {
+ var options = new ResourceUnpackerOptions(tags, unpackingMaxNumber, failedTryAgain);
+ return package.CreateResourceUnpacker(options);
+ }
+ #endregion
+
+ #region 资源导入
+ ///
+ /// 兼容Yoo2版本
+ ///
+ public static ResourceImporterOperation CreateResourceImporter(this ResourcePackage package, string[] filePaths, int importerMaxNumber, int failedTryAgain)
+ {
+ ImportFileInfo[] fileInfos = new ImportFileInfo[filePaths.Length];
+ for (int i = 0; i < filePaths.Length; i++)
+ {
+ ImportFileInfo fileInfo = new ImportFileInfo();
+ fileInfo.FilePath = filePaths[i];
+ fileInfos[i] = fileInfo;
+ }
+
+ return package.CreateResourceImporter(fileInfos, importerMaxNumber, failedTryAgain);
+ }
+
+ ///
+ /// 兼容Yoo2版本
+ ///
+ public static ResourceImporterOperation CreateResourceImporter(this ResourcePackage package, ImportFileInfo[] fileInfos, int importerMaxNumber, int failedTryAgain)
+ {
+ ImportBundleInfo[] bundleInfos = new ImportBundleInfo[fileInfos.Length];
+ for (int i = 0; i < fileInfos.Length; i++)
+ {
+ ImportBundleInfo bundleInfo = new ImportBundleInfo();
+ bundleInfo.FilePath = fileInfos[i].FilePath;
+ bundleInfo.BundleName = fileInfos[i].BundleName;
+ bundleInfo.BundleGUID = fileInfos[i].BundleGUID;
+ bundleInfos[i] = bundleInfo;
+ }
+
+ var options = new BundleImporterOptions(bundleInfos, importerMaxNumber, failedTryAgain);
+ return package.CreateResourceImporter(options);
+ }
+ #endregion
+}
+
+public static class CompatibleAssetHandle
+{
+ public static GameObject InstantiateSync(this AssetHandle handle, Transform parent)
+ {
+ var options = new InstantiateOptions(true, parent, false);
+ return handle.InstantiateSync(options);
+ }
+ public static GameObject InstantiateSync(this AssetHandle handle, Transform parent, bool worldPositionStays)
+ {
+ var options = new InstantiateOptions(true, parent, worldPositionStays);
+ return handle.InstantiateSync(options);
+ }
+ public static GameObject InstantiateSync(this AssetHandle handle, Vector3 position, Quaternion rotation)
+ {
+ var options = new InstantiateOptions(true, position, rotation);
+ return handle.InstantiateSync(options);
+ }
+ public static GameObject InstantiateSync(this AssetHandle handle, Vector3 position, Quaternion rotation, Transform parent)
+ {
+ var options = new InstantiateOptions(true, parent, position, rotation);
+ return handle.InstantiateSync(options);
+ }
+
+ public static InstantiateOperation InstantiateAsync(this AssetHandle handle, Transform parent, bool actived = true)
+ {
+ var options = new InstantiateOptions(actived, parent, false);
+ return handle.InstantiateAsync(options);
+ }
+ public static InstantiateOperation InstantiateAsync(this AssetHandle handle, Transform parent, bool worldPositionStays, bool actived = true)
+ {
+ var options = new InstantiateOptions(actived, parent, worldPositionStays);
+ return handle.InstantiateAsync(options);
+ }
+ public static InstantiateOperation InstantiateAsync(this AssetHandle handle, Vector3 position, Quaternion rotation, bool actived = true)
+ {
+ var options = new InstantiateOptions(actived, position, rotation);
+ return handle.InstantiateAsync(options);
+ }
+ public static InstantiateOperation InstantiateAsync(this AssetHandle handle, Vector3 position, Quaternion rotation, Transform parent, bool actived = true)
+ {
+ var options = new InstantiateOptions(actived, parent, position, rotation);
+ return handle.InstantiateAsync(options);
+ }
}
\ No newline at end of file
diff --git a/Assets/YooAsset/Samples~/Extension Sample/Runtime/ExtensionOperation/LoadAssetsByTagOperation.cs b/Assets/YooAsset/Samples~/Extension Sample/Runtime/ExtensionOperation/LoadAssetsByTagOperation.cs
index 46931c1b..82fe34fa 100644
--- a/Assets/YooAsset/Samples~/Extension Sample/Runtime/ExtensionOperation/LoadAssetsByTagOperation.cs
+++ b/Assets/YooAsset/Samples~/Extension Sample/Runtime/ExtensionOperation/LoadAssetsByTagOperation.cs
@@ -14,6 +14,7 @@ public class LoadAssetsByTagOperation : AsyncOperationBase where TObjec
Done,
}
+ private readonly string _packageName;
private readonly string _tag;
private ESteps _steps = ESteps.None;
private List _handles;
@@ -24,8 +25,9 @@ public class LoadAssetsByTagOperation : AsyncOperationBase where TObjec
public List AssetObjects { private set; get; }
- public LoadAssetsByTagOperation(string tag)
+ public LoadAssetsByTagOperation(string packageName, string tag)
{
+ _packageName = packageName;
_tag = tag;
}
internal override void InternalStart()
@@ -39,11 +41,12 @@ public class LoadAssetsByTagOperation : AsyncOperationBase where TObjec
if (_steps == ESteps.LoadAssets)
{
- AssetInfo[] assetInfos = YooAssets.GetAssetInfos(_tag);
+ var package = YooAssets.GetPackage(_packageName);
+ AssetInfo[] assetInfos = package.GetAssetInfos(_tag);
_handles = new List(assetInfos.Length);
foreach (var assetInfo in assetInfos)
{
- var handle = YooAssets.LoadAssetAsync(assetInfo);
+ var handle = package.LoadAssetAsync(assetInfo);
_handles.Add(handle);
}
_steps = ESteps.CheckResult;
diff --git a/Assets/YooAsset/Samples~/Extension Sample/Runtime/ExtensionOperation/LoadGameObjectOperation.cs b/Assets/YooAsset/Samples~/Extension Sample/Runtime/ExtensionOperation/LoadGameObjectOperation.cs
index 08719f12..21bb2ef5 100644
--- a/Assets/YooAsset/Samples~/Extension Sample/Runtime/ExtensionOperation/LoadGameObjectOperation.cs
+++ b/Assets/YooAsset/Samples~/Extension Sample/Runtime/ExtensionOperation/LoadGameObjectOperation.cs
@@ -6,9 +6,9 @@ using YooAsset;
public static class YooAssetsExtension
{
- public static LoadGameObjectOperation LoadGameObjectAsync(this ResourcePackage resourcePackage, string location, Vector3 position, Quaternion rotation, Transform parent, bool destroyGoOnRelease = false)
+ public static LoadGameObjectOperation LoadGameObjectAsync(this ResourcePackage package, string location, Vector3 position, Quaternion rotation, Transform parent, bool destroyGoOnRelease = false)
{
- var operation = new LoadGameObjectOperation(location, position, rotation, parent, destroyGoOnRelease);
+ var operation = new LoadGameObjectOperation(package.PackageName, location, position, rotation, parent, destroyGoOnRelease);
OperationSystem.StartOperation(OperationSystem.GLOBAL_SCHEDULER_NAME, operation);
return operation;
}
@@ -23,6 +23,7 @@ public class LoadGameObjectOperation : AsyncOperationBase
Done,
}
+ private readonly string _packageName;
private readonly string _location;
private readonly Vector3 _positon;
private readonly Quaternion _rotation;
@@ -36,9 +37,10 @@ public class LoadGameObjectOperation : AsyncOperationBase
///
public GameObject Go { private set; get; }
-
- public LoadGameObjectOperation(string location, Vector3 position, Quaternion rotation, Transform parent, bool destroyGoOnRelease = false)
+
+ public LoadGameObjectOperation(string packageName, string location, Vector3 position, Quaternion rotation, Transform parent, bool destroyGoOnRelease = false)
{
+ _packageName = packageName;
_location = location;
_positon = position;
_rotation = rotation;
@@ -58,7 +60,8 @@ public class LoadGameObjectOperation : AsyncOperationBase
{
if (_handle == null)
{
- _handle = YooAssets.LoadAssetAsync(_location);
+ var package = YooAssets.GetPackage(_packageName);
+ _handle = package.LoadAssetAsync(_location);
}
Progress = _handle.Progress;
diff --git a/Assets/YooAsset/Samples~/Mini Game/Runtime/MiniGameTest/FileSystemTester.cs b/Assets/YooAsset/Samples~/Mini Game/Runtime/MiniGameTest/FileSystemTester.cs
index 28ead26d..55a5bd73 100644
--- a/Assets/YooAsset/Samples~/Mini Game/Runtime/MiniGameTest/FileSystemTester.cs
+++ b/Assets/YooAsset/Samples~/Mini Game/Runtime/MiniGameTest/FileSystemTester.cs
@@ -50,8 +50,8 @@ namespace YooAsset
{
var manifest = loadPackageManifestOp.Manifest;
var packageBundle = GetPackageBundle(manifest, testLocation);
- var options = new DownloadFileOptions(1);
- var downloadFileOp = fileSystem.DownloadFileAsync(packageBundle, options);
+ var options = new DownloadFileOptions(packageBundle, 1);
+ var downloadFileOp = fileSystem.DownloadFileAsync(options);
OperationSystem.StartOperation(packageName, downloadFileOp);
yield return downloadFileOp;
if (downloadFileOp.Status != EOperationStatus.Succeed)
@@ -70,7 +70,8 @@ namespace YooAsset
{
var manifest = loadPackageManifestOp.Manifest;
var packageBundle = GetPackageBundle(manifest, testLocation);
- var loadBundleFileOp = fileSystem.LoadBundleFile(packageBundle);
+ var loadBundleFileOptions = new LoadBundleOptions(packageBundle);
+ var loadBundleFileOp = fileSystem.LoadBundleAsync(loadBundleFileOptions);
OperationSystem.StartOperation(packageName, loadBundleFileOp);
yield return loadBundleFileOp;
if (loadBundleFileOp.Status != EOperationStatus.Succeed)
diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/BattleLogic/BattleRoom.cs b/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/BattleLogic/BattleRoom.cs
index a5313d00..abe7e3f8 100644
--- a/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/BattleLogic/BattleRoom.cs
+++ b/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/BattleLogic/BattleRoom.cs
@@ -100,7 +100,7 @@ public class BattleRoom
if (_startWaitTimer.Update(Time.deltaTime))
{
// 生成实体
- var assetHandle = YooAssets.LoadAssetAsync("player_ship");
+ var assetHandle = GameManager.Instance.GamePakcage.LoadAssetAsync("player_ship");
assetHandle.Completed += (AssetHandle handle) =>
{
handle.InstantiateSync(_roomRoot.transform);
@@ -117,7 +117,7 @@ public class BattleRoom
Quaternion spawnRotation = Quaternion.identity;
// 生成实体
- var assetHandle = YooAssets.LoadAssetAsync(enemyLocation);
+ var assetHandle = GameManager.Instance.GamePakcage.LoadAssetAsync(enemyLocation);
assetHandle.Completed += (AssetHandle handle) =>
{
handle.InstantiateSync(spawnPosition, spawnRotation, _roomRoot.transform);
@@ -166,7 +166,7 @@ public class BattleRoom
var msg = message as BattleEventDefine.PlayerDead;
// 创建爆炸效果
- var assetHandle = YooAssets.LoadAssetAsync("explosion_player");
+ var assetHandle = GameManager.Instance.GamePakcage.LoadAssetAsync("explosion_player");
assetHandle.Completed += (AssetHandle handle) =>
{
handle.InstantiateSync(msg.Position, msg.Rotation, _roomRoot.transform);
@@ -181,7 +181,7 @@ public class BattleRoom
var msg = message as BattleEventDefine.EnemyDead;
// 创建爆炸效果
- var assetHandle = YooAssets.LoadAssetAsync("explosion_enemy");
+ var assetHandle = GameManager.Instance.GamePakcage.LoadAssetAsync("explosion_enemy");
assetHandle.Completed += (AssetHandle handle) =>
{
handle.InstantiateSync(msg.Position, msg.Rotation, _roomRoot.transform);
@@ -196,7 +196,7 @@ public class BattleRoom
var msg = message as BattleEventDefine.AsteroidExplosion;
// 创建爆炸效果
- var assetHandle = YooAssets.LoadAssetAsync("explosion_asteroid");
+ var assetHandle = GameManager.Instance.GamePakcage.LoadAssetAsync("explosion_asteroid");
assetHandle.Completed += (AssetHandle handle) =>
{
handle.InstantiateSync(msg.Position, msg.Rotation, _roomRoot.transform);
@@ -211,7 +211,7 @@ public class BattleRoom
var msg = message as BattleEventDefine.PlayerFireBullet;
// 创建子弹实体
- var assetHandle = YooAssets.LoadAssetAsync("player_bullet");
+ var assetHandle = GameManager.Instance.GamePakcage.LoadAssetAsync("player_bullet");
assetHandle.Completed += (AssetHandle handle) =>
{
handle.InstantiateSync(msg.Position, msg.Rotation, _roomRoot.transform);
@@ -223,7 +223,7 @@ public class BattleRoom
var msg = message as BattleEventDefine.EnemyFireBullet;
// 创建子弹实体
- var assetHandle = YooAssets.LoadAssetAsync("enemy_bullet");
+ var assetHandle = GameManager.Instance.GamePakcage.LoadAssetAsync("enemy_bullet");
assetHandle.Completed += (AssetHandle handle) =>
{
handle.InstantiateSync(msg.Position, msg.Rotation, _roomRoot.transform);
diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/GameLogic/GameManager.cs b/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/GameLogic/GameManager.cs
index 3fe1b261..be2ec095 100644
--- a/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/GameLogic/GameManager.cs
+++ b/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/GameLogic/GameManager.cs
@@ -19,6 +19,11 @@ public class GameManager
private readonly EventGroup _eventGroup = new EventGroup();
+ ///
+ /// 游戏包裹
+ ///
+ public ResourcePackage GamePakcage;
+
///
/// 协程启动器
///
@@ -47,11 +52,11 @@ public class GameManager
{
if (message is SceneEventDefine.ChangeToHomeScene)
{
- YooAssets.LoadSceneAsync("scene_home");
+ GamePakcage.LoadSceneAsync("scene_home");
}
else if (message is SceneEventDefine.ChangeToBattleScene)
{
- YooAssets.LoadSceneAsync("scene_battle");
+ GamePakcage.LoadSceneAsync("scene_battle");
}
}
}
\ No newline at end of file
diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/GameLogic/SceneBattle.cs b/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/GameLogic/SceneBattle.cs
index b2312de8..78292f4e 100644
--- a/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/GameLogic/SceneBattle.cs
+++ b/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/GameLogic/SceneBattle.cs
@@ -14,12 +14,12 @@ internal class SceneBattle : MonoBehaviour
private IEnumerator Start()
{
// 加载战斗页面
- _windowHandle = YooAssets.LoadAssetAsync("UIBattle");
+ _windowHandle = GameManager.Instance.GamePakcage.LoadAssetAsync("UIBattle");
yield return _windowHandle;
_windowHandle.InstantiateSync(CanvasDesktop.transform);
// 加载背景音乐
- _musicHandle = YooAssets.LoadAssetAsync("music_background");
+ _musicHandle = GameManager.Instance.GamePakcage.LoadAssetAsync("music_background");
yield return _musicHandle;
// 播放背景音乐
diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/GameLogic/SceneHome.cs b/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/GameLogic/SceneHome.cs
index c6756e86..7df2f530 100644
--- a/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/GameLogic/SceneHome.cs
+++ b/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/GameLogic/SceneHome.cs
@@ -11,7 +11,7 @@ public class SceneHome : MonoBehaviour
private IEnumerator Start()
{
// 加载主页面
- _windowHandle = YooAssets.LoadAssetAsync("UIHome");
+ _windowHandle = GameManager.Instance.GamePakcage.LoadAssetAsync("UIHome");
yield return _windowHandle;
_windowHandle.InstantiateSync(CanvasDesktop.transform);
diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmInitializePackage.cs b/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmInitializePackage.cs
index 7e586444..3cb33732 100644
--- a/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmInitializePackage.cs
+++ b/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmInitializePackage.cs
@@ -40,10 +40,13 @@ internal class FsmInitializePackage : IStateNode
InitializationOperation initializationOperation = null;
if (playMode == EPlayMode.EditorSimulateMode)
{
- var buildResult = EditorSimulateModeHelper.SimulateBuild(packageName);
+ var buildResult = EditorSimulateBuildInvoker.Build(packageName);
var packageRoot = buildResult.PackageRootDirectory;
var createParameters = new EditorSimulateModeParameters();
createParameters.EditorFileSystemParameters = FileSystemParameters.CreateDefaultEditorFileSystemParameters(packageRoot);
+ createParameters.EditorFileSystemParameters.AddParameter(FileSystemParametersDefine.VIRTUAL_WEBGL_MODE, true);
+ createParameters.EditorFileSystemParameters.AddParameter(FileSystemParametersDefine.VIRTUAL_DOWNLOAD_MODE, true);
+ createParameters.EditorFileSystemParameters.AddParameter(FileSystemParametersDefine.VIRTUAL_DOWNLOAD_SPEED, 1024 * 1000);
initializationOperation = package.InitializeAsync(createParameters);
}
@@ -63,7 +66,11 @@ internal class FsmInitializePackage : IStateNode
IRemoteServices remoteServices = new RemoteServices(defaultHostServer, fallbackHostServer);
var createParameters = new HostPlayModeParameters();
createParameters.BuildinFileSystemParameters = FileSystemParameters.CreateDefaultBuildinFileSystemParameters();
+ createParameters.BuildinFileSystemParameters.AddParameter(FileSystemParametersDefine.COPY_BUILDIN_PACKAGE_MANIFEST, true);
createParameters.CacheFileSystemParameters = FileSystemParameters.CreateDefaultCacheFileSystemParameters(remoteServices);
+ createParameters.CacheFileSystemParameters.AddParameter(FileSystemParametersDefine.DOWNLOAD_MAX_CONCURRENCY, 5);
+ createParameters.CacheFileSystemParameters.AddParameter(FileSystemParametersDefine.DOWNLOAD_MAX_REQUEST_PER_FRAME, 1);
+ createParameters.CacheFileSystemParameters.AddParameter(FileSystemParametersDefine.DOWNLOAD_WATCH_DOG_TIME, 10);
initializationOperation = package.InitializeAsync(createParameters);
}
diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmStartGame.cs b/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmStartGame.cs
index 06cfc092..e21249fc 100644
--- a/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmStartGame.cs
+++ b/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmStartGame.cs
@@ -14,8 +14,7 @@ internal class FsmStartGame : IStateNode
PatchEventDefine.PatchStepsChange.SendEventMessage("开始游戏!");
// 设置默认的资源包
- var gamePackage = YooAssets.GetPackage("DefaultPackage");
- YooAssets.SetDefaultPackage(gamePackage);
+ GameManager.Instance.GamePakcage = YooAssets.GetPackage("DefaultPackage");
// 切换到主页面场景
SceneEventDefine.ChangeToHomeScene.SendEventMessage();
diff --git a/Assets/YooAsset/Samples~/Test Sample/Editor/TestPackageBuilder.cs b/Assets/YooAsset/Samples~/Test Sample/Editor/TestPackageBuilder.cs
index 676ed303..8fedc1db 100644
--- a/Assets/YooAsset/Samples~/Test Sample/Editor/TestPackageBuilder.cs
+++ b/Assets/YooAsset/Samples~/Test Sample/Editor/TestPackageBuilder.cs
@@ -22,7 +22,7 @@ public static class TestPackageBuilder
buildParameters.BuildOutputRoot = outputRoot;
buildParameters.BuildinFileRoot = AssetBundleBuilderHelper.GetStreamingAssetsRoot();
buildParameters.BuildPipeline = EBuildPipeline.EditorSimulateBuildPipeline.ToString();
- buildParameters.BuildBundleType = (int)EBuildBundleType.VirtualBundle;
+ buildParameters.BuildBundleType = (int)EBundleType.VirtualBundle;
buildParameters.BuildTarget = EditorUserBuildSettings.activeBuildTarget;
buildParameters.PackageName = packageName;
buildParameters.PackageVersion = "TestVersion";
@@ -58,7 +58,7 @@ public static class TestPackageBuilder
buildParameters.BuildOutputRoot = outputRoot;
buildParameters.BuildinFileRoot = AssetBundleBuilderHelper.GetStreamingAssetsRoot();
buildParameters.BuildPipeline = EBuildPipeline.ScriptableBuildPipeline.ToString();
- buildParameters.BuildBundleType = (int)EBuildBundleType.AssetBundle;
+ buildParameters.BuildBundleType = (int)EBundleType.AssetBundle;
buildParameters.BuildTarget = EditorUserBuildSettings.activeBuildTarget;
buildParameters.PackageName = packageName;
buildParameters.PackageVersion = "TestVersion";
@@ -98,7 +98,7 @@ public static class TestPackageBuilder
buildParameters.BuildOutputRoot = outputRoot;
buildParameters.BuildinFileRoot = AssetBundleBuilderHelper.GetStreamingAssetsRoot();
buildParameters.BuildPipeline = EBuildPipeline.ScriptableBuildPipeline.ToString();
- buildParameters.BuildBundleType = (int)EBuildBundleType.AssetBundle;
+ buildParameters.BuildBundleType = (int)EBundleType.AssetBundle;
buildParameters.BuildTarget = EditorUserBuildSettings.activeBuildTarget;
buildParameters.PackageName = packageName;
buildParameters.PackageVersion = "TestVersion";
@@ -137,7 +137,7 @@ public static class TestPackageBuilder
buildParameters.BuildOutputRoot = outputRoot;
buildParameters.BuildinFileRoot = AssetBundleBuilderHelper.GetStreamingAssetsRoot();
buildParameters.BuildPipeline = EBuildPipeline.RawFileBuildPipeline.ToString();
- buildParameters.BuildBundleType = (int)EBuildBundleType.RawBundle;
+ buildParameters.BuildBundleType = (int)EBundleType.RawBundle;
buildParameters.BuildTarget = EditorUserBuildSettings.activeBuildTarget;
buildParameters.PackageName = packageName;
buildParameters.PackageVersion = "TestVersion";
diff --git a/Assets/YooAsset/Samples~/Test Sample/Runtime/CryptoSample/TestFileOffsetEncryption.cs b/Assets/YooAsset/Samples~/Test Sample/Runtime/CryptoSample/TestFileOffsetEncryption.cs
index 483a5788..bf795909 100644
--- a/Assets/YooAsset/Samples~/Test Sample/Runtime/CryptoSample/TestFileOffsetEncryption.cs
+++ b/Assets/YooAsset/Samples~/Test Sample/Runtime/CryptoSample/TestFileOffsetEncryption.cs
@@ -8,9 +8,9 @@ using YooAsset;
///
/// 文件偏移加密方式
///
-public class TestFileOffsetEncryption : IEncryptionServices
+public class TestFileOffsetEncryption : IBundleEncryptionServices
{
- public EncryptResult Encrypt(EncryptFileInfo fileInfo)
+ public EncryptResult Encrypt(EncryptBundleInfo fileInfo)
{
// 说明:对TestRes3资源目录进行加密
if (fileInfo.BundleName.Contains("_testres3_"))
@@ -37,15 +37,15 @@ public class TestFileOffsetEncryption : IEncryptionServices
///
/// 资源文件偏移解密类
///
-public class TestFileOffsetDecryption : IDecryptionServices
+public class TestFileOffsetDecryption : IBundleDecryptionServices
{
///
/// 同步方式获取解密的资源包对象
/// 注意:加载流对象在资源包对象释放的时候会自动释放
///
- DecryptResult IDecryptionServices.LoadAssetBundle(DecryptFileInfo fileInfo)
+ DecryptSyncResult IBundleDecryptionServices.LoadAssetBundleSync(DecryptBundleInfo fileInfo)
{
- DecryptResult decryptResult = new DecryptResult();
+ var decryptResult = new DecryptSyncResult();
decryptResult.ManagedStream = null;
decryptResult.Result = AssetBundle.LoadFromFile(fileInfo.FileLoadPath, fileInfo.FileLoadCRC, GetFileOffset());
return decryptResult;
@@ -55,9 +55,9 @@ public class TestFileOffsetDecryption : IDecryptionServices
/// 异步方式获取解密的资源包对象
/// 注意:加载流对象在资源包对象释放的时候会自动释放
///
- DecryptResult IDecryptionServices.LoadAssetBundleAsync(DecryptFileInfo fileInfo)
+ DecryptAsyncResult IBundleDecryptionServices.LoadAssetBundleAsync(DecryptBundleInfo fileInfo)
{
- DecryptResult decryptResult = new DecryptResult();
+ DecryptAsyncResult decryptResult = new DecryptAsyncResult();
decryptResult.ManagedStream = null;
decryptResult.CreateRequest = AssetBundle.LoadFromFileAsync(fileInfo.FileLoadPath, fileInfo.FileLoadCRC, GetFileOffset());
return decryptResult;
@@ -66,15 +66,15 @@ public class TestFileOffsetDecryption : IDecryptionServices
///
/// 后备方式获取解密的资源包对象
///
- DecryptResult IDecryptionServices.LoadAssetBundleFallback(DecryptFileInfo fileInfo)
+ DecryptSyncResult IBundleDecryptionServices.LoadAssetBundleFallback(DecryptBundleInfo fileInfo)
{
- return new DecryptResult();
+ return new DecryptSyncResult();
}
///
/// 获取解密的字节数据
///
- byte[] IDecryptionServices.ReadFileData(DecryptFileInfo fileInfo)
+ byte[] IBundleDecryptionServices.ReadFileData(DecryptBundleInfo fileInfo)
{
throw new System.NotImplementedException();
}
@@ -82,7 +82,7 @@ public class TestFileOffsetDecryption : IDecryptionServices
///
/// 获取解密的文本数据
///
- string IDecryptionServices.ReadFileText(DecryptFileInfo fileInfo)
+ string IBundleDecryptionServices.ReadFileText(DecryptBundleInfo fileInfo)
{
throw new System.NotImplementedException();
}
diff --git a/Assets/YooAsset/Samples~/Test Sample/Runtime/CryptoSample/TestFileStreamEncryption.cs b/Assets/YooAsset/Samples~/Test Sample/Runtime/CryptoSample/TestFileStreamEncryption.cs
index 40881058..e0cffe44 100644
--- a/Assets/YooAsset/Samples~/Test Sample/Runtime/CryptoSample/TestFileStreamEncryption.cs
+++ b/Assets/YooAsset/Samples~/Test Sample/Runtime/CryptoSample/TestFileStreamEncryption.cs
@@ -33,9 +33,9 @@ public class BundleStream : FileStream
///
/// 文件流加密方式
///
-public class TestFileStreamEncryption : IEncryptionServices
+public class TestFileStreamEncryption : IBundleEncryptionServices
{
- public EncryptResult Encrypt(EncryptFileInfo fileInfo)
+ public EncryptResult Encrypt(EncryptBundleInfo fileInfo)
{
// 说明:对TestRes3资源目录进行加密
if (fileInfo.BundleName.Contains("_testres3_"))
@@ -63,15 +63,15 @@ public class TestFileStreamEncryption : IEncryptionServices
///
/// 资源文件流解密类
///
-public class TestFileStreamDecryption : IDecryptionServices
+public class TestFileStreamDecryption : IBundleDecryptionServices
{
///
/// 同步方式获取解密的资源包对象
///
- DecryptResult IDecryptionServices.LoadAssetBundle(DecryptFileInfo fileInfo)
+ DecryptSyncResult IBundleDecryptionServices.LoadAssetBundleSync(DecryptBundleInfo fileInfo)
{
BundleStream bundleStream = new BundleStream(fileInfo.FileLoadPath, FileMode.Open, FileAccess.Read, FileShare.Read);
- DecryptResult decryptResult = new DecryptResult();
+ var decryptResult = new DecryptSyncResult();
decryptResult.ManagedStream = bundleStream;
decryptResult.Result = AssetBundle.LoadFromStream(bundleStream, fileInfo.FileLoadCRC, GetManagedReadBufferSize());
return decryptResult;
@@ -80,10 +80,10 @@ public class TestFileStreamDecryption : IDecryptionServices
///
/// 异步方式获取解密的资源包对象
///
- DecryptResult IDecryptionServices.LoadAssetBundleAsync(DecryptFileInfo fileInfo)
+ DecryptAsyncResult IBundleDecryptionServices.LoadAssetBundleAsync(DecryptBundleInfo fileInfo)
{
BundleStream bundleStream = new BundleStream(fileInfo.FileLoadPath, FileMode.Open, FileAccess.Read, FileShare.Read);
- DecryptResult decryptResult = new DecryptResult();
+ var decryptResult = new DecryptAsyncResult();
decryptResult.ManagedStream = bundleStream;
decryptResult.CreateRequest = AssetBundle.LoadFromStreamAsync(bundleStream, fileInfo.FileLoadCRC, GetManagedReadBufferSize());
return decryptResult;
@@ -94,11 +94,11 @@ public class TestFileStreamDecryption : IDecryptionServices
/// 注意:当正常解密方法失败后,会触发后备加载!
/// 说明:建议通过LoadFromMemory()方法加载资源包作为保底机制。
///
- DecryptResult IDecryptionServices.LoadAssetBundleFallback(DecryptFileInfo fileInfo)
+ DecryptSyncResult IBundleDecryptionServices.LoadAssetBundleFallback(DecryptBundleInfo fileInfo)
{
byte[] fileData = File.ReadAllBytes(fileInfo.FileLoadPath);
var assetBundle = AssetBundle.LoadFromMemory(fileData);
- DecryptResult decryptResult = new DecryptResult();
+ var decryptResult = new DecryptSyncResult();
decryptResult.Result = assetBundle;
return decryptResult;
}
@@ -106,7 +106,7 @@ public class TestFileStreamDecryption : IDecryptionServices
///
/// 获取解密的字节数据
///
- byte[] IDecryptionServices.ReadFileData(DecryptFileInfo fileInfo)
+ byte[] IBundleDecryptionServices.ReadFileData(DecryptBundleInfo fileInfo)
{
throw new System.NotImplementedException();
}
@@ -114,7 +114,7 @@ public class TestFileStreamDecryption : IDecryptionServices
///
/// 获取解密的文本数据
///
- string IDecryptionServices.ReadFileText(DecryptFileInfo fileInfo)
+ string IBundleDecryptionServices.ReadFileText(DecryptBundleInfo fileInfo)
{
throw new System.NotImplementedException();
}
@@ -129,9 +129,9 @@ public class TestFileStreamDecryption : IDecryptionServices
/// WebGL平台解密类
/// 注意:WebGL平台支持内存解密
///
-public class TestWebFileMemoryDecryption : IWebDecryptionServices
+public class TestWebFileMemoryDecryption : IWebBundleDecryptionServices
{
- public WebDecryptResult LoadAssetBundle(WebDecryptFileInfo fileInfo)
+ public WebDecryptSyncResult LoadAssetBundleSync(WebDecryptBundleInfo fileInfo)
{
/*
byte[] copyData = new byte[fileInfo.FileData.Length];
@@ -152,7 +152,7 @@ public class TestWebFileMemoryDecryption : IWebDecryptionServices
fileInfo.FileData[i] ^= BundleStream.KEY;
}
- WebDecryptResult decryptResult = new WebDecryptResult();
+ WebDecryptSyncResult decryptResult = new WebDecryptSyncResult();
decryptResult.Result = AssetBundle.LoadFromMemory(fileInfo.FileData);
return decryptResult;
}
diff --git a/Assets/YooAsset/Samples~/Test Sample/Runtime/T2_TestBuldinFileSystem/TestBundleEncryption.cs b/Assets/YooAsset/Samples~/Test Sample/Runtime/T2_TestBuldinFileSystem/TestBundleEncryption.cs
index 08a9d543..7925e36b 100644
--- a/Assets/YooAsset/Samples~/Test Sample/Runtime/T2_TestBuldinFileSystem/TestBundleEncryption.cs
+++ b/Assets/YooAsset/Samples~/Test Sample/Runtime/T2_TestBuldinFileSystem/TestBundleEncryption.cs
@@ -23,7 +23,8 @@ public class TestBundleEncryption
yield return assetHandle;
Assert.AreEqual(EOperationStatus.Succeed, assetHandle.Status);
- var go = assetHandle.InstantiateSync(Vector3.zero, Quaternion.identity);
+ var options = new InstantiateOptions(true, Vector3.zero, Quaternion.identity);
+ var go = assetHandle.InstantiateSync(options);
Assert.IsNotNull(go);
}
@@ -33,7 +34,8 @@ public class TestBundleEncryption
var assetHandle = package.LoadAssetSync("prefab_encryptB");
Assert.AreEqual(EOperationStatus.Succeed, assetHandle.Status);
- var go = assetHandle.InstantiateSync(Vector3.zero, Quaternion.identity);
+ var options = new InstantiateOptions(true, Vector3.zero, Quaternion.identity);
+ var go = assetHandle.InstantiateSync(options);
Assert.IsNotNull(go);
}
}
diff --git a/Assets/YooAsset/Samples~/Test Sample/Runtime/T2_TestBuldinFileSystem/TestBundleReference.cs b/Assets/YooAsset/Samples~/Test Sample/Runtime/T2_TestBuldinFileSystem/TestBundleReference.cs
index f9a8f404..5bd84a7a 100644
--- a/Assets/YooAsset/Samples~/Test Sample/Runtime/T2_TestBuldinFileSystem/TestBundleReference.cs
+++ b/Assets/YooAsset/Samples~/Test Sample/Runtime/T2_TestBuldinFileSystem/TestBundleReference.cs
@@ -23,7 +23,8 @@ public class TestBundleReference
Assert.AreEqual(EOperationStatus.Succeed, assetHandle.Status);
var pos = new Vector3(-1, -1, 0);
- var go = assetHandle.InstantiateSync(pos, Quaternion.identity);
+ var options = new InstantiateOptions(true, pos, Quaternion.identity);
+ var go = assetHandle.InstantiateSync(options);
Assert.IsNotNull(go);
}
@@ -36,7 +37,8 @@ public class TestBundleReference
Assert.AreEqual(EOperationStatus.Succeed, heroHandle.Status);
var pos = new Vector3(1, -1, 0);
- heroObject = heroHandle.InstantiateSync(pos, Quaternion.identity);
+ var options = new InstantiateOptions(true, pos, Quaternion.identity);
+ heroObject = heroHandle.InstantiateSync(options);
Assert.IsNotNull(heroObject);
}
@@ -61,7 +63,8 @@ public class TestBundleReference
Assert.AreEqual(EOperationStatus.Succeed, heroHandle.Status);
var pos = new Vector3(1, -1, 0);
- heroObject = heroHandle.InstantiateSync(pos, Quaternion.identity);
+ var options = new InstantiateOptions(true, pos, Quaternion.identity);
+ heroObject = heroHandle.InstantiateSync(options);
Assert.IsNotNull(heroObject);
// 检测材质球关联的纹理是否为空
diff --git a/Assets/YooAsset/Samples~/Test Sample/Runtime/T2_TestBuldinFileSystem/TestBundleUnpacker.cs b/Assets/YooAsset/Samples~/Test Sample/Runtime/T2_TestBuldinFileSystem/TestBundleUnpacker.cs
index 0c41a5f3..917559e7 100644
--- a/Assets/YooAsset/Samples~/Test Sample/Runtime/T2_TestBuldinFileSystem/TestBundleUnpacker.cs
+++ b/Assets/YooAsset/Samples~/Test Sample/Runtime/T2_TestBuldinFileSystem/TestBundleUnpacker.cs
@@ -16,7 +16,8 @@ public class TestBundleUnpacker
ResourcePackage package = YooAssets.GetPackage(TestDefine.AssetBundlePackageName);
Assert.IsNotNull(package);
- var resourceUnpacker = package.CreateResourceUnpacker("unpack", 10, 1);
+ var options = new ResourceUnpackerOptions("unpack", 10, 1);
+ var resourceUnpacker = package.CreateResourceUnpacker(options);
Assert.AreEqual(resourceUnpacker.TotalDownloadCount, 2);
resourceUnpacker.BeginDownload();
diff --git a/Assets/YooAsset/Samples~/Test Sample/Runtime/T3_TestCacheFileSystem/TestBundleDownloader.cs b/Assets/YooAsset/Samples~/Test Sample/Runtime/T3_TestCacheFileSystem/TestBundleDownloader.cs
index 35ed2b3d..7270f538 100644
--- a/Assets/YooAsset/Samples~/Test Sample/Runtime/T3_TestCacheFileSystem/TestBundleDownloader.cs
+++ b/Assets/YooAsset/Samples~/Test Sample/Runtime/T3_TestCacheFileSystem/TestBundleDownloader.cs
@@ -16,7 +16,8 @@ public class TestBundleDownloader
ResourcePackage package = YooAssets.GetPackage(TestDefine.AssetBundlePackageName);
Assert.IsNotNull(package);
- var downloader = package.CreateResourceDownloader(10, 1);
+ var options = new ResourceDownloaderOptions(10, 1);
+ var downloader = package.CreateResourceDownloader(options);
Assert.AreNotEqual(downloader.TotalDownloadCount, 0);
downloader.BeginDownload();
diff --git a/Assets/YooAsset/Samples~/Test Sample/Runtime/T3_TestCacheFileSystem/TestBundleImporter.cs b/Assets/YooAsset/Samples~/Test Sample/Runtime/T3_TestCacheFileSystem/TestBundleImporter.cs
index 42aa535f..4fb1347f 100644
--- a/Assets/YooAsset/Samples~/Test Sample/Runtime/T3_TestCacheFileSystem/TestBundleImporter.cs
+++ b/Assets/YooAsset/Samples~/Test Sample/Runtime/T3_TestCacheFileSystem/TestBundleImporter.cs
@@ -20,16 +20,17 @@ public class TestBundleImporter
DirectoryInfo packageDir = new DirectoryInfo(packageRoot);
string fileRoot = $"{packageDir.Parent.FullName}/OutputCache";
- ImportFileInfo fileInfoA = new ImportFileInfo();
+ ImportBundleInfo fileInfoA = new ImportBundleInfo();
fileInfoA.FilePath = $"{fileRoot}/assets_samples_test_sample_testres3_import_prefab_importa.bundle.encrypt";
fileInfoA.BundleName = "assets_samples_test_sample_testres3_import_prefab_importa.bundle";
- ImportFileInfo fileInfoB = new ImportFileInfo();
+ ImportBundleInfo fileInfoB = new ImportBundleInfo();
fileInfoB.FilePath = $"{fileRoot}/assets_samples_test_sample_testres3_import_prefab_importb.bundle.encrypt";
fileInfoB.BundleName = "assets_samples_test_sample_testres3_import_prefab_importb.bundle";
- ImportFileInfo[] importInfos = { fileInfoA, fileInfoB };
- var unpacker = package.CreateResourceImporter(importInfos, 10, 1);
+ ImportBundleInfo[] importInfos = { fileInfoA, fileInfoB };
+ var options = new BundleImporterOptions(importInfos, 10, 1);
+ var unpacker = package.CreateResourceImporter(options);
Assert.AreEqual(unpacker.TotalDownloadCount, 2);
unpacker.BeginDownload();
diff --git a/Assets/YooAsset/Samples~/Test Sample/Runtime/TestLoadAsset/TestLoadScene.cs b/Assets/YooAsset/Samples~/Test Sample/Runtime/TestLoadAsset/TestLoadScene.cs
index 3969185a..94626891 100644
--- a/Assets/YooAsset/Samples~/Test Sample/Runtime/TestLoadAsset/TestLoadScene.cs
+++ b/Assets/YooAsset/Samples~/Test Sample/Runtime/TestLoadAsset/TestLoadScene.cs
@@ -52,7 +52,7 @@ public class TestLoadScene
// 异步销毁附加场景
yield return new WaitForSeconds(0.2f);
{
- var unloadSceneOp = cachedHandle.UnloadAsync();
+ var unloadSceneOp = cachedHandle.UnloadSceneAsync();
yield return unloadSceneOp;
Assert.AreEqual(EOperationStatus.Succeed, unloadSceneOp.Status);
}