mirror of
https://github.com/tuyoogame/YooAsset.git
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Update Patch System
离线模式移除资内置资源解压功能。
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@@ -124,72 +124,6 @@ namespace YooAsset
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/// </summary>
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internal static class PatchHelper
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{
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/// <summary>
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/// 获取内置资源解压列表
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/// </summary>
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public static List<BundleInfo> GetUnpackListByTags(PatchManifest appPatchManifest, string[] tags)
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{
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// 注意:离线运行模式也依赖下面逻辑,所以判断沙盒内文件是否存在不能通过缓存系统去验证。
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List<PatchBundle> downloadList = new List<PatchBundle>(1000);
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foreach (var patchBundle in appPatchManifest.BundleList)
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{
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// 如果已经在沙盒内
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string filePath = SandboxHelper.MakeCacheFilePath(patchBundle.Hash);
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if (System.IO.File.Exists(filePath))
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continue;
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// 如果不是内置资源
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if (patchBundle.IsBuildin == false)
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continue;
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// 查询DLC资源
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if (patchBundle.HasTag(tags))
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{
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downloadList.Add(patchBundle);
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}
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}
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return ConvertToUnpackList(downloadList);
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}
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public static List<BundleInfo> GetUnpackListByAll(PatchManifest appPatchManifest)
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{
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// 注意:离线运行模式也依赖下面逻辑,所以判断沙盒内文件是否存在不能通过缓存系统去验证。
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List<PatchBundle> downloadList = new List<PatchBundle>(1000);
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foreach (var patchBundle in appPatchManifest.BundleList)
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{
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// 如果已经在沙盒内
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string filePath = SandboxHelper.MakeCacheFilePath(patchBundle.Hash);
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if (System.IO.File.Exists(filePath))
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continue;
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// 如果不是内置资源
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if (patchBundle.IsBuildin == false)
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continue;
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downloadList.Add(patchBundle);
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}
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return ConvertToUnpackList(downloadList);
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}
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private static List<BundleInfo> ConvertToUnpackList(List<PatchBundle> unpackList)
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{
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List<BundleInfo> result = new List<BundleInfo>(unpackList.Count);
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foreach (var patchBundle in unpackList)
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{
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var bundleInfo = ConvertToUnpackInfo(patchBundle);
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result.Add(bundleInfo);
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}
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return result;
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}
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private static BundleInfo ConvertToUnpackInfo(PatchBundle patchBundle)
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{
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// 注意:我们把流加载路径指定为远端下载地址
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string streamingPath = PathHelper.MakeStreamingLoadPath(patchBundle.Hash);
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streamingPath = PathHelper.ConvertToWWWPath(streamingPath);
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BundleInfo bundleInfo = new BundleInfo(patchBundle, BundleInfo.ELoadMode.LoadFromRemote, streamingPath, streamingPath);
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return bundleInfo;
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}
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/// <summary>
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/// 获取资源信息列表
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/// </summary>
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