update AssetBundleBuilder

ScriptableBuildParameters类新增BuiltinShadersBundleName和MonoScriptsBundleName字段
This commit is contained in:
何冠峰
2025-02-08 10:09:52 +08:00
parent e031498d5b
commit 6571faae4e
12 changed files with 133 additions and 119 deletions

View File

@@ -21,7 +21,7 @@ namespace YooAsset.Editor
// 1. 获取所有收集器收集的资源
bool useAssetDependencyDB = buildParameters.UseAssetDependencyDB;
var collectResult = AssetBundleCollectorSettingData.Setting.GetPackageAssets(simulateBuild, useAssetDependencyDB, packageName);
var collectResult = AssetBundleCollectorSettingData.Setting.BeginCollect(packageName, simulateBuild, useAssetDependencyDB);
List<CollectAssetInfo> allCollectAssets = collectResult.CollectAssets;
// 2. 剔除未被引用的依赖项资源