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Update AssetBundleBuilder
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@@ -63,7 +63,7 @@ namespace YooAsset.Editor
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IsRawAsset = isRawAsset;
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System.Type assetType = UnityEditor.AssetDatabase.GetMainAssetTypeAtPath(assetPath);
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if (assetType == typeof(UnityEngine.Shader))
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if (assetType == typeof(UnityEngine.Shader) || assetType == typeof(UnityEngine.ShaderVariantCollection))
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IsShaderAsset = true;
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else
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IsShaderAsset = false;
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@@ -76,7 +76,7 @@ namespace YooAsset.Editor
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IsRawAsset = false;
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System.Type assetType = UnityEditor.AssetDatabase.GetMainAssetTypeAtPath(assetPath);
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if (assetType == typeof(UnityEngine.Shader))
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if (assetType == typeof(UnityEngine.Shader) || assetType == typeof(UnityEngine.ShaderVariantCollection))
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IsShaderAsset = true;
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else
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IsShaderAsset = false;
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