Update AssetBundleBuilder

This commit is contained in:
hevinci
2022-10-17 16:20:47 +08:00
parent c14db5fd0d
commit 661c3a6d61
2 changed files with 2 additions and 10 deletions

View File

@@ -63,7 +63,7 @@ namespace YooAsset.Editor
IsRawAsset = isRawAsset;
System.Type assetType = UnityEditor.AssetDatabase.GetMainAssetTypeAtPath(assetPath);
if (assetType == typeof(UnityEngine.Shader))
if (assetType == typeof(UnityEngine.Shader) || assetType == typeof(UnityEngine.ShaderVariantCollection))
IsShaderAsset = true;
else
IsShaderAsset = false;
@@ -76,7 +76,7 @@ namespace YooAsset.Editor
IsRawAsset = false;
System.Type assetType = UnityEditor.AssetDatabase.GetMainAssetTypeAtPath(assetPath);
if (assetType == typeof(UnityEngine.Shader))
if (assetType == typeof(UnityEngine.Shader) || assetType == typeof(UnityEngine.ShaderVariantCollection))
IsShaderAsset = true;
else
IsShaderAsset = false;