diff --git a/Assets/YooAsset/Editor/AssetBundleBuilder/IBuildPipeline.cs b/Assets/YooAsset/Editor/AssetBundleBuilder/IBuildPipeline.cs index 85d97c0f..97b7f11e 100644 --- a/Assets/YooAsset/Editor/AssetBundleBuilder/IBuildPipeline.cs +++ b/Assets/YooAsset/Editor/AssetBundleBuilder/IBuildPipeline.cs @@ -3,6 +3,6 @@ namespace YooAsset.Editor { public interface IBuildPipeline { - public BuildResult Run(BuildParameters buildParameters, bool enableLog); + BuildResult Run(BuildParameters buildParameters, bool enableLog); } } \ No newline at end of file diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/BattleLogic/BattleRoom.cs b/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/BattleLogic/BattleRoom.cs index d164d6b4..a5313d00 100644 --- a/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/BattleLogic/BattleRoom.cs +++ b/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/BattleLogic/BattleRoom.cs @@ -100,12 +100,12 @@ public class BattleRoom if (_startWaitTimer.Update(Time.deltaTime)) { // 生成实体 - var handle = YooAssets.LoadAssetAsync("player_ship"); - handle.Completed += (AssetHandle handle) => + var assetHandle = YooAssets.LoadAssetAsync("player_ship"); + assetHandle.Completed += (AssetHandle handle) => { handle.InstantiateSync(_roomRoot.transform); }; - _handles.Add(handle); + _handles.Add(assetHandle); _steps = ESteps.SpawnEnemy; } } @@ -117,12 +117,12 @@ public class BattleRoom Quaternion spawnRotation = Quaternion.identity; // 生成实体 - var handle = YooAssets.LoadAssetAsync(enemyLocation); - handle.Completed += (AssetHandle handle) => + var assetHandle = YooAssets.LoadAssetAsync(enemyLocation); + assetHandle.Completed += (AssetHandle handle) => { handle.InstantiateSync(spawnPosition, spawnRotation, _roomRoot.transform); }; - _handles.Add(handle); + _handles.Add(assetHandle); _waveSpawnCount++; if (_waveSpawnCount >= EnemyCount) @@ -166,12 +166,12 @@ public class BattleRoom var msg = message as BattleEventDefine.PlayerDead; // 创建爆炸效果 - var handle = YooAssets.LoadAssetAsync("explosion_player"); - handle.Completed += (AssetHandle handle) => + var assetHandle = YooAssets.LoadAssetAsync("explosion_player"); + assetHandle.Completed += (AssetHandle handle) => { handle.InstantiateSync(msg.Position, msg.Rotation, _roomRoot.transform); }; - _handles.Add(handle); + _handles.Add(assetHandle); _steps = ESteps.GameOver; BattleEventDefine.GameOver.SendEventMessage(); @@ -181,12 +181,12 @@ public class BattleRoom var msg = message as BattleEventDefine.EnemyDead; // 创建爆炸效果 - var handle = YooAssets.LoadAssetAsync("explosion_enemy"); - handle.Completed += (AssetHandle handle) => + var assetHandle = YooAssets.LoadAssetAsync("explosion_enemy"); + assetHandle.Completed += (AssetHandle handle) => { handle.InstantiateSync(msg.Position, msg.Rotation, _roomRoot.transform); }; - _handles.Add(handle); + _handles.Add(assetHandle); _totalScore += EnemyScore; BattleEventDefine.ScoreChange.SendEventMessage(_totalScore); @@ -196,12 +196,12 @@ public class BattleRoom var msg = message as BattleEventDefine.AsteroidExplosion; // 创建爆炸效果 - var handle = YooAssets.LoadAssetAsync("explosion_asteroid"); - handle.Completed += (AssetHandle handle) => + var assetHandle = YooAssets.LoadAssetAsync("explosion_asteroid"); + assetHandle.Completed += (AssetHandle handle) => { handle.InstantiateSync(msg.Position, msg.Rotation, _roomRoot.transform); }; - _handles.Add(handle); + _handles.Add(assetHandle); _totalScore += AsteroidScore; BattleEventDefine.ScoreChange.SendEventMessage(_totalScore); @@ -211,24 +211,24 @@ public class BattleRoom var msg = message as BattleEventDefine.PlayerFireBullet; // 创建子弹实体 - var handle = YooAssets.LoadAssetAsync("player_bullet"); - handle.Completed += (AssetHandle handle) => + var assetHandle = YooAssets.LoadAssetAsync("player_bullet"); + assetHandle.Completed += (AssetHandle handle) => { handle.InstantiateSync(msg.Position, msg.Rotation, _roomRoot.transform); }; - _handles.Add(handle); + _handles.Add(assetHandle); } else if (message is BattleEventDefine.EnemyFireBullet) { var msg = message as BattleEventDefine.EnemyFireBullet; // 创建子弹实体 - var handle = YooAssets.LoadAssetAsync("enemy_bullet"); - handle.Completed += (AssetHandle handle) => + var assetHandle = YooAssets.LoadAssetAsync("enemy_bullet"); + assetHandle.Completed += (AssetHandle handle) => { handle.InstantiateSync(msg.Position, msg.Rotation, _roomRoot.transform); }; - _handles.Add(handle); + _handles.Add(assetHandle); } } } \ No newline at end of file