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feat : webgl platform logs
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@@ -24,7 +24,13 @@ namespace YooAsset
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}
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internal override void InternalOnStart()
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{
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#if UNITY_WEBGL
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_steps = ESteps.Done;
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Status = EOperationStatus.Failed;
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Error = $"{nameof(DefaultBuildinFileSystem)} is not support WEBGL platform !";
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#else
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_steps = ESteps.InitUnpackFileSystem;
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#endif
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}
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internal override void InternalOnUpdate()
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{
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