mirror of
https://github.com/tuyoogame/YooAsset.git
synced 2026-05-23 17:20:12 +00:00
fix #224
This commit is contained in:
@@ -44,10 +44,15 @@ namespace YooAsset
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{
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{
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public static class EditorSimulateModeHelper
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public static class EditorSimulateModeHelper
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{
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/// <summary>
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public static string SimulateBuild(string buildPipelineName, string packageName)
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/// 编辑器下模拟构建清单
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{
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/// </summary>
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throw new System.Exception("Only support in unity editor !");
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public static string SimulateBuild(string buildPipelineName, string packageName) { throw new System.Exception("Only support in unity editor !"); }
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}
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public static string SimulateBuild(EDefaultBuildPipeline buildPipeline, string packageName)
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{
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throw new System.Exception("Only support in unity editor !");
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}
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}
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}
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}
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}
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#endif
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#endif
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@@ -1,15 +1,16 @@
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using System;
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using System;
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using System.IO;
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using System.IO;
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using System.Text;
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using System.Text;
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using YooAsset;
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using YooAsset;
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/// <summary>
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/// <summary>
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/// <EFBFBD>ļ<EFBFBD>ƫ<EFBFBD>Ƽ<EFBFBD><EFBFBD>ܷ<EFBFBD>ʽ
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/// 文件偏移加密方式
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/// </summary>
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/// </summary>
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public class FileOffsetEncryption : IEncryptionServices
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public class FileOffsetEncryption : IEncryptionServices
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{
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{
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public EncryptResult Encrypt(EncryptFileInfo fileInfo)
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public EncryptResult Encrypt(EncryptFileInfo fileInfo)
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{
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{
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// 注意:只对音频资源包加密
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if (fileInfo.BundleName.Contains("_gameres_audio"))
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if (fileInfo.BundleName.Contains("_gameres_audio"))
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{
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{
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int offset = 32;
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int offset = 32;
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@@ -32,7 +33,7 @@ public class FileOffsetEncryption : IEncryptionServices
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}
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}
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/// <summary>
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/// <summary>
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/// <EFBFBD>ļ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ܷ<EFBFBD>ʽ
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/// 文件流加密方式
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/// </summary>
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/// </summary>
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public class FileStreamEncryption : IEncryptionServices
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public class FileStreamEncryption : IEncryptionServices
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{
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{
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