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https://github.com/tuyoogame/YooAsset.git
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style : Code text indent format
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@@ -4,43 +4,43 @@ using UnityEngine;
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namespace YooAsset.Editor
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{
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public class AssetBundleInspector
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{
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[CustomEditor(typeof(AssetBundle))]
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internal class AssetBundleEditor : UnityEditor.Editor
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{
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internal bool pathFoldout = false;
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internal bool advancedFoldout = false;
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public override void OnInspectorGUI()
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{
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AssetBundle bundle = target as AssetBundle;
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public class AssetBundleInspector
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{
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[CustomEditor(typeof(AssetBundle))]
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internal class AssetBundleEditor : UnityEditor.Editor
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{
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internal bool pathFoldout = false;
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internal bool advancedFoldout = false;
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public override void OnInspectorGUI()
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{
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AssetBundle bundle = target as AssetBundle;
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using (new EditorGUI.DisabledScope(true))
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{
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var leftStyle = new GUIStyle(GUI.skin.GetStyle("Label"));
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leftStyle.alignment = TextAnchor.UpperLeft;
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GUILayout.Label(new GUIContent("Name: " + bundle.name), leftStyle);
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using (new EditorGUI.DisabledScope(true))
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{
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var leftStyle = new GUIStyle(GUI.skin.GetStyle("Label"));
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leftStyle.alignment = TextAnchor.UpperLeft;
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GUILayout.Label(new GUIContent("Name: " + bundle.name), leftStyle);
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var assetNames = bundle.GetAllAssetNames();
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pathFoldout = EditorGUILayout.Foldout(pathFoldout, "Source Asset Paths");
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if (pathFoldout)
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{
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EditorGUI.indentLevel++;
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foreach (var asset in assetNames)
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EditorGUILayout.LabelField(asset);
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EditorGUI.indentLevel--;
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}
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var assetNames = bundle.GetAllAssetNames();
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pathFoldout = EditorGUILayout.Foldout(pathFoldout, "Source Asset Paths");
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if (pathFoldout)
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{
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EditorGUI.indentLevel++;
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foreach (var asset in assetNames)
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EditorGUILayout.LabelField(asset);
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EditorGUI.indentLevel--;
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}
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advancedFoldout = EditorGUILayout.Foldout(advancedFoldout, "Advanced Data");
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}
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advancedFoldout = EditorGUILayout.Foldout(advancedFoldout, "Advanced Data");
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}
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if (advancedFoldout)
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{
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EditorGUI.indentLevel++;
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base.OnInspectorGUI();
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EditorGUI.indentLevel--;
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}
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}
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}
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}
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if (advancedFoldout)
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{
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EditorGUI.indentLevel++;
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base.OnInspectorGUI();
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EditorGUI.indentLevel--;
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}
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}
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}
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}
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}
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