From 7382afe535a2ed4b47819831aa5434e88d684075 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E4=BD=95=E5=86=A0=E5=B3=B0?= Date: Thu, 27 Feb 2025 17:43:10 +0800 Subject: [PATCH] Update CHANGELOG.md --- Assets/YooAsset/CHANGELOG.md | 35 +++++++++++++++++++++++++++++++++++ 1 file changed, 35 insertions(+) diff --git a/Assets/YooAsset/CHANGELOG.md b/Assets/YooAsset/CHANGELOG.md index dc9bc5f4..ea318b65 100644 --- a/Assets/YooAsset/CHANGELOG.md +++ b/Assets/YooAsset/CHANGELOG.md @@ -2,6 +2,41 @@ All notable changes to this package will be documented in this file. +## [2.3.2-preview] - 2025-02-27 + +### Fixed + +- (2.3.1) 修复小游戏平台下载器不生效的问题。 +- (#480) 修复了Unity工程打包导出时的报错。 + +### Added + +- 下载器新增参数:recursiveDownload + + ```csharp + /// + /// 创建资源下载器,用于下载指定的资源依赖的资源包文件 + /// + /// 下载资源对象所属资源包内所有资源对象依赖的资源包 + public ResourceDownloaderOperation CreateBundleDownloader() + ``` + +- 新增CustomPlayMode模式 + + ```csharp + /// + /// 自定义运行模式的初始化参数 + /// + public class CustomPlayModeParameters : InitializeParameters + { + /// + /// 文件系统初始化参数列表 + /// 注意:列表最后一个元素作为主文件系统! + /// + public List FileSystemParameterList; + } + ``` + ## [2.3.1-preview] - 2025-02-25 **资源加载依赖计算方式还原为了1.5x版本的模式,只加载资源对象实际依赖的资源包,不再以资源对象所在资源包的依赖关系为加载标准**。