mirror of
https://github.com/tuyoogame/YooAsset.git
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style : file system code
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@@ -106,7 +106,7 @@ namespace YooAsset
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}
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}
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internal override void InternalWaitForAsyncComplete()
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internal override void InternalWaitForAsyncComplete()
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{
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{
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//TODO 场景加载不支持异步转同步,为了支持同步加载方法需要实现该方法!
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//注意:场景加载不支持异步转同步,为了支持同步加载方法需要实现该方法!
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InternalUpdate();
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InternalUpdate();
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}
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}
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public override void UnSuspendLoad()
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public override void UnSuspendLoad()
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@@ -112,7 +112,7 @@ namespace YooAsset
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}
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}
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internal override void InternalWaitForAsyncComplete()
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internal override void InternalWaitForAsyncComplete()
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{
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{
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//TODO 场景加载不支持异步转同步,为了支持同步加载方法需要实现该方法!
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//注意:场景加载不支持异步转同步,为了支持同步加载方法需要实现该方法!
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InternalUpdate();
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InternalUpdate();
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}
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}
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public override void UnSuspendLoad()
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public override void UnSuspendLoad()
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@@ -3,11 +3,6 @@ namespace YooAsset
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{
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{
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internal class DefaultUnpackFileSystemDefine
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internal class DefaultUnpackFileSystemDefine
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{
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{
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/// <summary>
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/// 文件系统的优先级
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/// </summary>
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public const int DefaultPriority = 11;
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/// <summary>
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/// <summary>
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/// 保存的资源文件的文件夹名称
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/// 保存的资源文件的文件夹名称
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/// </summary>
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/// </summary>
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