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https://github.com/tuyoogame/YooAsset.git
synced 2026-05-23 09:10:11 +00:00
Support do a dry run build.
支持演练构建模式。
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@@ -62,14 +62,14 @@ namespace YooAsset.Editor
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// 内置标记列表
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List<string> buildinTags = buildParameters.Parameters.GetBuildinTags();
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bool dryRunBuild = buildParameters.Parameters.DryRunBuild;
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foreach (var bundleInfo in buildMapContext.BundleInfos)
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{
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var bundleName = bundleInfo.BundleName;
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string filePath = $"{buildParameters.PipelineOutputDirectory}/{bundleName}";
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string hash = HashUtility.FileMD5(filePath);
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string crc32 = HashUtility.FileCRC32(filePath);
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long size = FileUtility.GetFileSize(filePath);
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int version = buildParameters.Parameters.BuildVersion;
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string hash = GetFileHash(filePath, dryRunBuild);
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string crc32 = GetFileCRC(filePath, dryRunBuild);
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long size = GetFileSize(filePath, dryRunBuild);
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string[] tags = buildMapContext.GetAssetTags(bundleName);
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bool isEncrypted = encryptionContext.IsEncryptFile(bundleName);
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bool isBuildin = IsBuildinBundle(tags, buildinTags);
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@@ -101,6 +101,27 @@ namespace YooAsset.Editor
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}
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return false;
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}
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private string GetFileHash(string filePath, bool dryRunBuild)
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{
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if (dryRunBuild)
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return "00000000000000000000000000000000"; //32位
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else
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return HashUtility.FileMD5(filePath);
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}
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private string GetFileCRC(string filePath, bool dryRunBuild)
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{
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if (dryRunBuild)
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return "00000000"; //8位
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else
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return HashUtility.FileCRC32(filePath);
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}
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private long GetFileSize(string filePath, bool dryRunBuild)
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{
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if (dryRunBuild)
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return 0;
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else
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return FileUtility.GetFileSize(filePath);
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}
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/// <summary>
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/// 获取资源列表
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