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https://github.com/tuyoogame/YooAsset.git
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Update AssetBundleBuilder
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@@ -8,94 +8,6 @@ namespace YooAsset.Editor
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{
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public class AssetBundleBuilder
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{
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/// <summary>
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/// 构建参数
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/// </summary>
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public class BuildParameters
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{
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/// <summary>
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/// 是否验证构建结果
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/// </summary>
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public bool IsVerifyBuildingResult = false;
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/// <summary>
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/// 输出的根目录
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/// </summary>
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public string OutputRoot;
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/// <summary>
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/// 构建的平台
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/// </summary>
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public BuildTarget BuildTarget;
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/// <summary>
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/// 构建的版本(资源版本号)
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/// </summary>
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public int BuildVersion;
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/// <summary>
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/// 是否允许冗余机制
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/// 说明:冗余机制可以帮助我们减少包体数量
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/// </summary>
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public bool ApplyRedundancy = false;
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/// <summary>
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/// 是否附加上文件扩展名
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/// </summary>
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public bool AppendFileExtension = false;
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/// <summary>
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/// 压缩选项
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/// </summary>
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public ECompressOption CompressOption;
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/// <summary>
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/// 是否强制重新构建整个项目,如果为FALSE则是增量打包
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/// </summary>
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public bool IsForceRebuild;
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/// <summary>
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/// 内置资源的标记列表
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/// 注意:分号为分隔符
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/// </summary>
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public string BuildinTags;
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#region 高级选项
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/// <summary>
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/// 文件名附加上哈希值
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/// </summary>
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public bool IsAppendHash = false;
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/// <summary>
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/// 禁止写入类型树结构(可以降低包体和内存并提高加载效率)
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/// </summary>
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public bool IsDisableWriteTypeTree = false;
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/// <summary>
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/// 忽略类型树变化
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/// </summary>
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public bool IsIgnoreTypeTreeChanges = true;
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/// <summary>
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/// 禁用名称查找资源(可以降内存并提高加载效率)
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/// </summary>
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public bool IsDisableLoadAssetByFileName = false;
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#endregion
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/// <summary>
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/// 获取内置标记列表
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/// </summary>
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public List<string> GetBuildinTags()
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{
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return StringUtility.StringToStringList(BuildinTags, ';');
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}
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}
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/// <summary>
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/// 构建参数环境
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/// </summary>
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public class BuildParametersContext : IContextObject
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{
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/// <summary>
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@@ -139,15 +51,15 @@ namespace YooAsset.Editor
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else if (Parameters.CompressOption == ECompressOption.LZ4)
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opt |= BuildAssetBundleOptions.ChunkBasedCompression;
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if (Parameters.IsForceRebuild)
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if (Parameters.ForceRebuild)
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opt |= BuildAssetBundleOptions.ForceRebuildAssetBundle; //Force rebuild the asset bundles
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if (Parameters.IsAppendHash)
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if (Parameters.AppendHash)
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opt |= BuildAssetBundleOptions.AppendHashToAssetBundleName; //Append the hash to the assetBundle name
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if (Parameters.IsDisableWriteTypeTree)
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if (Parameters.DisableWriteTypeTree)
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opt |= BuildAssetBundleOptions.DisableWriteTypeTree; //Do not include type information within the asset bundle (don't write type tree).
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if (Parameters.IsIgnoreTypeTreeChanges)
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if (Parameters.IgnoreTypeTreeChanges)
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opt |= BuildAssetBundleOptions.IgnoreTypeTreeChanges; //Ignore the type tree changes when doing the incremental build check.
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if (Parameters.IsDisableLoadAssetByFileName)
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if (Parameters.DisableLoadAssetByFileName)
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{
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opt |= BuildAssetBundleOptions.DisableLoadAssetByFileName; //Disables Asset Bundle LoadAsset by file name.
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opt |= BuildAssetBundleOptions.DisableLoadAssetByFileNameWithExtension; //Disables Asset Bundle LoadAsset by file name with extension.
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@@ -157,7 +69,6 @@ namespace YooAsset.Editor
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}
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}
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private readonly BuildContext _buildContext = new BuildContext();
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/// <summary>
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