update extension sample

重新整理目录结构
This commit is contained in:
何冠峰
2024-12-27 17:29:00 +08:00
parent fe352ceb84
commit 7f566e5388
62 changed files with 24 additions and 0 deletions

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fileFormatVersion: 2
guid: ccb22c5c90bfe2f43a0f83f873dd6646
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

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#if UNITY_WEBGL && BYTEMINIGAME
using System.Collections.Generic;
using UnityEngine;
using YooAsset;
using StarkSDKSpace;
public static class ByteGameFileSystemCreater
{
public static FileSystemParameters CreateByteGameFileSystemParameters(IRemoteServices remoteServices)
{
string fileSystemClass = $"{nameof(ByteGameFileSystem)},YooAsset.RuntimeExtension";
var fileSystemParams = new FileSystemParameters(fileSystemClass, null);
fileSystemParams.AddParameter("REMOTE_SERVICES", remoteServices);
return fileSystemParams;
}
}
/// <summary>
/// 抖音小游戏文件系统
/// 参考https://developer.open-douyin.com/docs/resource/zh-CN/mini-game/develop/guide/know
/// </summary>
internal class ByteGameFileSystem : IFileSystem
{
private class WebRemoteServices : IRemoteServices
{
private readonly string _webPackageRoot;
protected readonly Dictionary<string, string> _mapping = new Dictionary<string, string>(10000);
public WebRemoteServices(string buildinPackRoot)
{
_webPackageRoot = buildinPackRoot;
}
string IRemoteServices.GetRemoteMainURL(string fileName)
{
return GetFileLoadURL(fileName);
}
string IRemoteServices.GetRemoteFallbackURL(string fileName)
{
return GetFileLoadURL(fileName);
}
private string GetFileLoadURL(string fileName)
{
if (_mapping.TryGetValue(fileName, out string url) == false)
{
string filePath = PathUtility.Combine(_webPackageRoot, fileName);
url = DownloadSystemHelper.ConvertToWWWPath(filePath);
_mapping.Add(fileName, url);
}
return url;
}
}
private readonly Dictionary<string, string> _cacheFilePaths = new Dictionary<string, string>(10000);
private StarkFileSystemManager _fileSystemManager;
/// <summary>
/// 包裹名称
/// </summary>
public string PackageName { private set; get; }
/// <summary>
/// 文件根目录
/// </summary>
public string FileRoot
{
get
{
return string.Empty;
}
}
/// <summary>
/// 文件数量
/// </summary>
public int FileCount
{
get
{
return 0;
}
}
#region
/// <summary>
/// 自定义参数:远程服务接口
/// </summary>
public IRemoteServices RemoteServices { private set; get; } = null;
#endregion
public ByteGameFileSystem()
{
}
public virtual FSInitializeFileSystemOperation InitializeFileSystemAsync()
{
var operation = new BGFSInitializeOperation(this);
OperationSystem.StartOperation(PackageName, operation);
return operation;
}
public virtual FSLoadPackageManifestOperation LoadPackageManifestAsync(string packageVersion, int timeout)
{
var operation = new BGFSLoadPackageManifestOperation(this, packageVersion, timeout);
OperationSystem.StartOperation(PackageName, operation);
return operation;
}
public virtual FSRequestPackageVersionOperation RequestPackageVersionAsync(bool appendTimeTicks, int timeout)
{
var operation = new BGFSRequestPackageVersionOperation(this, timeout);
OperationSystem.StartOperation(PackageName, operation);
return operation;
}
public virtual FSClearCacheBundleFilesOperation ClearCacheBundleFilesAsync(PackageManifest manifest, string clearMode, object clearParam)
{
var operation = new FSClearCacheBundleFilesCompleteOperation(null);
OperationSystem.StartOperation(PackageName, operation);
return operation;
}
public virtual FSDownloadFileOperation DownloadFileAsync(PackageBundle bundle, DownloadParam param)
{
param.MainURL = RemoteServices.GetRemoteMainURL(bundle.FileName);
param.FallbackURL = RemoteServices.GetRemoteFallbackURL(bundle.FileName);
var operation = new BGFSDownloadFileOperation(this, bundle, param);
OperationSystem.StartOperation(PackageName, operation);
return operation;
}
public virtual FSLoadBundleOperation LoadBundleFile(PackageBundle bundle)
{
if (bundle.BundleType == (int)EBuildBundleType.AssetBundle)
{
var operation = new BGFSLoadBundleOperation(this, bundle);
OperationSystem.StartOperation(PackageName, operation);
return operation;
}
else
{
string error = $"{nameof(ByteGameFileSystem)} not support load bundle type : {bundle.BundleType}";
var operation = new FSLoadBundleCompleteOperation(error);
OperationSystem.StartOperation(PackageName, operation);
return operation;
}
}
public virtual void SetParameter(string name, object value)
{
if (name == "REMOTE_SERVICES")
{
RemoteServices = (IRemoteServices)value;
}
else
{
YooLogger.Warning($"Invalid parameter : {name}");
}
}
public virtual void OnCreate(string packageName, string rootDirectory)
{
PackageName = packageName;
// 注意CDN服务未启用的情况下使用抖音WEB服务器
if (RemoteServices == null)
{
string webRoot = PathUtility.Combine(Application.streamingAssetsPath, YooAssetSettingsData.Setting.DefaultYooFolderName, packageName);
RemoteServices = new WebRemoteServices(webRoot);
}
_fileSystemManager = StarkSDK.API.GetStarkFileSystemManager();
}
public virtual void OnUpdate()
{
}
public virtual bool Belong(PackageBundle bundle)
{
return true;
}
public virtual bool Exists(PackageBundle bundle)
{
string filePath = GetCacheFileLoadPath(bundle);
return _fileSystemManager.AccessSync(filePath);
}
public virtual bool NeedDownload(PackageBundle bundle)
{
if (Belong(bundle) == false)
return false;
return Exists(bundle) == false;
}
public virtual bool NeedUnpack(PackageBundle bundle)
{
return false;
}
public virtual bool NeedImport(PackageBundle bundle)
{
return false;
}
public virtual string GetBundleFilePath(PackageBundle bundle)
{
throw new System.NotImplementedException();
}
public virtual byte[] ReadBundleFileData(PackageBundle bundle)
{
throw new System.NotImplementedException();
}
public virtual string ReadBundleFileText(PackageBundle bundle)
{
throw new System.NotImplementedException();
}
#region
private string GetCacheFileLoadPath(PackageBundle bundle)
{
if (_cacheFilePaths.TryGetValue(bundle.BundleGUID, out string filePath) == false)
{
filePath = _fileSystemManager.GetLocalCachedPathForUrl(bundle.FileName);
_cacheFilePaths.Add(bundle.BundleGUID, filePath);
}
return filePath;
}
#endregion
}
#endif

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fileFormatVersion: 2
guid: e6b4324eddc60f045aa271bc5bb50cc9
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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fileFormatVersion: 2
guid: 8cba5e0b26df8ee40a93d697f889e33d
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

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#if UNITY_WEBGL && BYTEMINIGAME
using UnityEngine;
using UnityEngine.Networking;
using YooAsset;
internal class BGFSDownloadFileOperation : DefaultDownloadFileOperation
{
private ByteGameFileSystem _fileSystem;
private ESteps _steps = ESteps.None;
internal BGFSDownloadFileOperation(ByteGameFileSystem fileSystem, PackageBundle bundle, DownloadParam param) : base(bundle, param)
{
_fileSystem = fileSystem;
}
internal override void InternalOnStart()
{
_steps = ESteps.CreateRequest;
}
internal override void InternalOnUpdate()
{
// 创建下载器
if (_steps == ESteps.CreateRequest)
{
// 获取请求地址
_requestURL = GetRequestURL();
// 重置变量
ResetRequestFiled();
// 创建下载器
CreateWebRequest();
_steps = ESteps.CheckRequest;
}
// 检测下载结果
if (_steps == ESteps.CheckRequest)
{
DownloadProgress = _webRequest.downloadProgress;
DownloadedBytes = (long)_webRequest.downloadedBytes;
Progress = DownloadProgress;
if (_webRequest.isDone == false)
{
CheckRequestTimeout();
return;
}
// 检查网络错误
if (CheckRequestResult())
{
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
}
else
{
_steps = ESteps.TryAgain;
}
// 注意:最终释放请求器
DisposeWebRequest();
}
// 重新尝试下载
if (_steps == ESteps.TryAgain)
{
if (FailedTryAgain <= 0)
{
Status = EOperationStatus.Failed;
_steps = ESteps.Done;
YooLogger.Error(Error);
return;
}
_tryAgainTimer += Time.unscaledDeltaTime;
if (_tryAgainTimer > 1f)
{
FailedTryAgain--;
_steps = ESteps.CreateRequest;
YooLogger.Warning(Error);
}
}
}
private void CreateWebRequest()
{
//TODO : 抖音小游戏没有找到预下载方法
_webRequest = UnityWebRequestAssetBundle.GetAssetBundle(_requestURL);
_webRequest.disposeDownloadHandlerOnDispose = true;
_webRequest.SendWebRequest();
}
private void DisposeWebRequest()
{
if (_webRequest != null)
{
//注意引擎底层会自动调用Abort方法
_webRequest.Dispose();
_webRequest = null;
}
}
}
#endif

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fileFormatVersion: 2
guid: 0bdf53359f9e17b41b08982a2be2098c
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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#if UNITY_WEBGL && BYTEMINIGAME
using YooAsset;
internal partial class BGFSInitializeOperation : FSInitializeFileSystemOperation
{
private readonly ByteGameFileSystem _fileSystem;
public BGFSInitializeOperation(ByteGameFileSystem fileSystem)
{
_fileSystem = fileSystem;
}
internal override void InternalOnStart()
{
Status = EOperationStatus.Succeed;
}
internal override void InternalOnUpdate()
{
}
}
#endif

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fileFormatVersion: 2
guid: 614227bf558da7149a7eb6de7dfa1a21
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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#if UNITY_WEBGL && BYTEMINIGAME
using UnityEngine;
using UnityEngine.Networking;
using WeChatWASM;
using YooAsset;
internal class BGFSLoadBundleOperation : FSLoadBundleOperation
{
private enum ESteps
{
None,
LoadBundleFile,
Done,
}
private readonly ByteGameFileSystem _fileSystem;
private readonly PackageBundle _bundle;
private UnityWebRequest _webRequest;
private ESteps _steps = ESteps.None;
internal BGFSLoadBundleOperation(ByteGameFileSystem fileSystem, PackageBundle bundle)
{
_fileSystem = fileSystem;
_bundle = bundle;
}
internal override void InternalOnStart()
{
_steps = ESteps.LoadBundleFile;
}
internal override void InternalOnUpdate()
{
if (_steps == ESteps.None || _steps == ESteps.Done)
return;
if (_steps == ESteps.LoadBundleFile)
{
if (_webRequest == null)
{
string mainURL = _fileSystem.RemoteServices.GetRemoteMainURL(_bundle.FileName);
_webRequest = UnityWebRequestAssetBundle.GetAssetBundle(mainURL);
_webRequest.SendWebRequest();
}
DownloadProgress = _webRequest.downloadProgress;
DownloadedBytes = (long)_webRequest.downloadedBytes;
Progress = DownloadProgress;
if (_webRequest.isDone == false)
return;
if (CheckRequestResult())
{
var assetBundle = (_webRequest.downloadHandler as DownloadHandlerAssetBundle).assetBundle;
if (assetBundle == null)
{
_steps = ESteps.Done;
Error = $"{nameof(DownloadHandlerAssetBundle)} loaded asset bundle is null !";
Status = EOperationStatus.Failed;
}
else
{
_steps = ESteps.Done;
Result = new AssetBundleResult(_fileSystem, _bundle, assetBundle, null);
Status = EOperationStatus.Succeed;
}
}
else
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
}
}
}
internal override void InternalWaitForAsyncComplete()
{
if (_steps != ESteps.Done)
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = "WebGL platform not support sync load method !";
UnityEngine.Debug.LogError(Error);
}
}
public override void AbortDownloadOperation()
{
}
private bool CheckRequestResult()
{
#if UNITY_2020_3_OR_NEWER
if (_webRequest.result != UnityWebRequest.Result.Success)
{
Error = _webRequest.error;
return false;
}
else
{
return true;
}
#else
if (_webRequest.isNetworkError || _webRequest.isHttpError)
{
Error = _webRequest.error;
return false;
}
else
{
return true;
}
#endif
}
}
#endif

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fileFormatVersion: 2
guid: 19997de7b89b54445961e8b973f43ab3
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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#if UNITY_WEBGL && BYTEMINIGAME
using YooAsset;
internal class BGFSLoadPackageManifestOperation : FSLoadPackageManifestOperation
{
private enum ESteps
{
None,
RequestRemotePackageHash,
LoadRemotePackageManifest,
Done,
}
private readonly ByteGameFileSystem _fileSystem;
private readonly string _packageVersion;
private readonly int _timeout;
private RequestByteGamePackageHashOperation _requestRemotePackageHashOp;
private LoadByteGamePackageManifestOperation _loadRemotePackageManifestOp;
private ESteps _steps = ESteps.None;
public BGFSLoadPackageManifestOperation(ByteGameFileSystem fileSystem, string packageVersion, int timeout)
{
_fileSystem = fileSystem;
_packageVersion = packageVersion;
_timeout = timeout;
}
internal override void InternalOnStart()
{
_steps = ESteps.RequestRemotePackageHash;
}
internal override void InternalOnUpdate()
{
if (_steps == ESteps.None || _steps == ESteps.Done)
return;
if (_steps == ESteps.RequestRemotePackageHash)
{
if (_requestRemotePackageHashOp == null)
{
_requestRemotePackageHashOp = new RequestByteGamePackageHashOperation(_fileSystem, _packageVersion, _timeout);
OperationSystem.StartOperation(_fileSystem.PackageName, _requestRemotePackageHashOp);
}
if (_requestRemotePackageHashOp.IsDone == false)
return;
if (_requestRemotePackageHashOp.Status == EOperationStatus.Succeed)
{
_steps = ESteps.LoadRemotePackageManifest;
}
else
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = _requestRemotePackageHashOp.Error;
}
}
if (_steps == ESteps.LoadRemotePackageManifest)
{
if (_loadRemotePackageManifestOp == null)
{
string packageHash = _requestRemotePackageHashOp.PackageHash;
_loadRemotePackageManifestOp = new LoadByteGamePackageManifestOperation(_fileSystem, _packageVersion, packageHash, _timeout);
OperationSystem.StartOperation(_fileSystem.PackageName, _loadRemotePackageManifestOp);
}
Progress = _loadRemotePackageManifestOp.Progress;
if (_loadRemotePackageManifestOp.IsDone == false)
return;
if (_loadRemotePackageManifestOp.Status == EOperationStatus.Succeed)
{
_steps = ESteps.Done;
Manifest = _loadRemotePackageManifestOp.Manifest;
Status = EOperationStatus.Succeed;
}
else
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = _loadRemotePackageManifestOp.Error;
}
}
}
}
#endif

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fileFormatVersion: 2
guid: 2850c0b0e742f824f9d1f12b7d68b806
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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#if UNITY_WEBGL && BYTEMINIGAME
using YooAsset;
internal class BGFSRequestPackageVersionOperation : FSRequestPackageVersionOperation
{
private enum ESteps
{
None,
RequestPackageVersion,
Done,
}
private readonly ByteGameFileSystem _fileSystem;
private readonly int _timeout;
private RequestByteGamePackageVersionOperation _requestWebPackageVersionOp;
private ESteps _steps = ESteps.None;
internal BGFSRequestPackageVersionOperation(ByteGameFileSystem fileSystem, int timeout)
{
_fileSystem = fileSystem;
_timeout = timeout;
}
internal override void InternalOnStart()
{
_steps = ESteps.RequestPackageVersion;
}
internal override void InternalOnUpdate()
{
if (_steps == ESteps.None || _steps == ESteps.Done)
return;
if (_steps == ESteps.RequestPackageVersion)
{
if (_requestWebPackageVersionOp == null)
{
_requestWebPackageVersionOp = new RequestByteGamePackageVersionOperation(_fileSystem, _timeout);
OperationSystem.StartOperation(_fileSystem.PackageName, _requestWebPackageVersionOp);
}
Progress = _requestWebPackageVersionOp.Progress;
if (_requestWebPackageVersionOp.IsDone == false)
return;
if (_requestWebPackageVersionOp.Status == EOperationStatus.Succeed)
{
_steps = ESteps.Done;
PackageVersion = _requestWebPackageVersionOp.PackageVersion;
Status = EOperationStatus.Succeed;
}
else
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = _requestWebPackageVersionOp.Error;
}
}
}
}
#endif

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fileFormatVersion: 2
guid: 8210185faba92a3479bf6713abab1f19
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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fileFormatVersion: 2
guid: 101c97835f86e9147993961f514caf2c
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

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#if UNITY_WEBGL && BYTEMINIGAME
using YooAsset;
internal class LoadByteGamePackageManifestOperation : AsyncOperationBase
{
private enum ESteps
{
None,
RequestFileData,
VerifyFileData,
LoadManifest,
Done,
}
private readonly ByteGameFileSystem _fileSystem;
private readonly string _packageVersion;
private readonly string _packageHash;
private readonly int _timeout;
private UnityWebDataRequestOperation _webDataRequestOp;
private DeserializeManifestOperation _deserializer;
private int _requestCount = 0;
private ESteps _steps = ESteps.None;
/// <summary>
/// 包裹清单
/// </summary>
public PackageManifest Manifest { private set; get; }
internal LoadByteGamePackageManifestOperation(ByteGameFileSystem fileSystem, string packageVersion, string packageHash, int timeout)
{
_fileSystem = fileSystem;
_packageVersion = packageVersion;
_packageHash = packageHash;
_timeout = timeout;
}
internal override void InternalOnStart()
{
_requestCount = WebRequestCounter.GetRequestFailedCount(_fileSystem.PackageName, nameof(LoadByteGamePackageManifestOperation));
_steps = ESteps.RequestFileData;
}
internal override void InternalOnUpdate()
{
if (_steps == ESteps.None || _steps == ESteps.Done)
return;
if (_steps == ESteps.RequestFileData)
{
if (_webDataRequestOp == null)
{
string fileName = YooAssetSettingsData.GetManifestBinaryFileName(_fileSystem.PackageName, _packageVersion);
string url = GetRequestURL(fileName);
_webDataRequestOp = new UnityWebDataRequestOperation(url, _timeout);
OperationSystem.StartOperation(_fileSystem.PackageName, _webDataRequestOp);
}
Progress = _webDataRequestOp.Progress;
if (_webDataRequestOp.IsDone == false)
return;
if (_webDataRequestOp.Status == EOperationStatus.Succeed)
{
_steps = ESteps.VerifyFileData;
}
else
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = _webDataRequestOp.Error;
WebRequestCounter.RecordRequestFailed(_fileSystem.PackageName, nameof(LoadByteGamePackageManifestOperation));
}
}
if (_steps == ESteps.VerifyFileData)
{
string fileHash = HashUtility.BytesMD5(_webDataRequestOp.Result);
if (fileHash == _packageHash)
{
_steps = ESteps.LoadManifest;
}
else
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = "Failed to verify wechat package manifest file!";
}
}
if (_steps == ESteps.LoadManifest)
{
if (_deserializer == null)
{
_deserializer = new DeserializeManifestOperation(_webDataRequestOp.Result);
OperationSystem.StartOperation(_fileSystem.PackageName, _deserializer);
}
Progress = _deserializer.Progress;
if (_deserializer.IsDone == false)
return;
if (_deserializer.Status == EOperationStatus.Succeed)
{
_steps = ESteps.Done;
Manifest = _deserializer.Manifest;
Status = EOperationStatus.Succeed;
}
else
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = _deserializer.Error;
}
}
}
private string GetRequestURL(string fileName)
{
// 轮流返回请求地址
if (_requestCount % 2 == 0)
return _fileSystem.RemoteServices.GetRemoteMainURL(fileName);
else
return _fileSystem.RemoteServices.GetRemoteFallbackURL(fileName);
}
}
#endif

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fileFormatVersion: 2
guid: b648d648fa0c4e44d811b42b80891543
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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#if UNITY_WEBGL && BYTEMINIGAME
using YooAsset;
internal class RequestByteGamePackageHashOperation : AsyncOperationBase
{
private enum ESteps
{
None,
RequestPackageHash,
Done,
}
private readonly ByteGameFileSystem _fileSystem;
private readonly string _packageVersion;
private readonly int _timeout;
private UnityWebTextRequestOperation _webTextRequestOp;
private int _requestCount = 0;
private ESteps _steps = ESteps.None;
/// <summary>
/// 包裹哈希值
/// </summary>
public string PackageHash { private set; get; }
public RequestByteGamePackageHashOperation(ByteGameFileSystem fileSystem, string packageVersion, int timeout)
{
_fileSystem = fileSystem;
_packageVersion = packageVersion;
_timeout = timeout;
}
internal override void InternalOnStart()
{
_requestCount = WebRequestCounter.GetRequestFailedCount(_fileSystem.PackageName, nameof(RequestByteGamePackageHashOperation));
_steps = ESteps.RequestPackageHash;
}
internal override void InternalOnUpdate()
{
if (_steps == ESteps.None || _steps == ESteps.Done)
return;
if (_steps == ESteps.RequestPackageHash)
{
if (_webTextRequestOp == null)
{
string fileName = YooAssetSettingsData.GetPackageHashFileName(_fileSystem.PackageName, _packageVersion);
string url = GetRequestURL(fileName);
_webTextRequestOp = new UnityWebTextRequestOperation(url, _timeout);
OperationSystem.StartOperation(_fileSystem.PackageName, _webTextRequestOp);
}
Progress = _webTextRequestOp.Progress;
if (_webTextRequestOp.IsDone == false)
return;
if (_webTextRequestOp.Status == EOperationStatus.Succeed)
{
PackageHash = _webTextRequestOp.Result;
if (string.IsNullOrEmpty(PackageHash))
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = $"Wechat package hash file content is empty !";
}
else
{
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
}
}
else
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = _webTextRequestOp.Error;
WebRequestCounter.RecordRequestFailed(_fileSystem.PackageName, nameof(RequestByteGamePackageHashOperation));
}
}
}
private string GetRequestURL(string fileName)
{
// 轮流返回请求地址
if (_requestCount % 2 == 0)
return _fileSystem.RemoteServices.GetRemoteMainURL(fileName);
else
return _fileSystem.RemoteServices.GetRemoteFallbackURL(fileName);
}
}
#endif

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fileFormatVersion: 2
guid: 51a0e40e248b49a4783b3dca33a23cf1
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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#if UNITY_WEBGL && BYTEMINIGAME
using YooAsset;
internal class RequestByteGamePackageVersionOperation : AsyncOperationBase
{
private enum ESteps
{
None,
RequestPackageVersion,
Done,
}
private readonly ByteGameFileSystem _fileSystem;
private readonly int _timeout;
private UnityWebTextRequestOperation _webTextRequestOp;
private int _requestCount = 0;
private ESteps _steps = ESteps.None;
/// <summary>
/// 包裹版本
/// </summary>
public string PackageVersion { private set; get; }
public RequestByteGamePackageVersionOperation(ByteGameFileSystem fileSystem, int timeout)
{
_fileSystem = fileSystem;
_timeout = timeout;
}
internal override void InternalOnStart()
{
_requestCount = WebRequestCounter.GetRequestFailedCount(_fileSystem.PackageName, nameof(RequestByteGamePackageVersionOperation));
_steps = ESteps.RequestPackageVersion;
}
internal override void InternalOnUpdate()
{
if (_steps == ESteps.None || _steps == ESteps.Done)
return;
if (_steps == ESteps.RequestPackageVersion)
{
if (_webTextRequestOp == null)
{
string fileName = YooAssetSettingsData.GetPackageVersionFileName(_fileSystem.PackageName);
string url = GetRequestURL(fileName);
_webTextRequestOp = new UnityWebTextRequestOperation(url, _timeout);
OperationSystem.StartOperation(_fileSystem.PackageName, _webTextRequestOp);
}
Progress = _webTextRequestOp.Progress;
if (_webTextRequestOp.IsDone == false)
return;
if (_webTextRequestOp.Status == EOperationStatus.Succeed)
{
PackageVersion = _webTextRequestOp.Result;
if (string.IsNullOrEmpty(PackageVersion))
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = $"Wechat package version file content is empty !";
}
else
{
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
}
}
else
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = _webTextRequestOp.Error;
WebRequestCounter.RecordRequestFailed(_fileSystem.PackageName, nameof(RequestByteGamePackageVersionOperation));
}
}
}
private string GetRequestURL(string fileName)
{
// 轮流返回请求地址
if (_requestCount % 2 == 0)
return _fileSystem.RemoteServices.GetRemoteMainURL(fileName);
else
return _fileSystem.RemoteServices.GetRemoteFallbackURL(fileName);
}
}
#endif

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fileFormatVersion: 2
guid: a04c463fb00f60f499541fbb98e4fdc4
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: f0165bf1a62988a439ce3a00db043620
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: b4c0dec5e8fae814eb7ac0299187e8f4
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,68 @@
#if UNITY_WEBGL && WEIXINMINIGAME
using System.IO;
using UnityEngine;
using UnityEngine.SceneManagement;
using WeChatWASM;
namespace YooAsset
{
internal class WXAssetBundleResult : BundleResult
{
private readonly IFileSystem _fileSystem;
private readonly PackageBundle _packageBundle;
private readonly AssetBundle _assetBundle;
public WXAssetBundleResult(IFileSystem fileSystem, PackageBundle packageBundle, AssetBundle assetBundle)
{
_fileSystem = fileSystem;
_packageBundle = packageBundle;
_assetBundle = assetBundle;
}
public override void UnloadBundleFile()
{
if (_assetBundle != null)
{
_assetBundle.WXUnload(true);
}
}
public override string GetBundleFilePath()
{
return _fileSystem.GetBundleFilePath(_packageBundle);
}
public override byte[] ReadBundleFileData()
{
return _fileSystem.ReadBundleFileData(_packageBundle);
}
public override string ReadBundleFileText()
{
return _fileSystem.ReadBundleFileText(_packageBundle);
}
public override FSLoadAssetOperation LoadAssetAsync(AssetInfo assetInfo)
{
var operation = new AssetBundleLoadAssetOperation(_packageBundle, _assetBundle, assetInfo);
OperationSystem.StartOperation(_fileSystem.PackageName, operation);
return operation;
}
public override FSLoadAllAssetsOperation LoadAllAssetsAsync(AssetInfo assetInfo)
{
var operation = new AssetBundleLoadAllAssetsOperation(_packageBundle, _assetBundle, assetInfo);
OperationSystem.StartOperation(_fileSystem.PackageName, operation);
return operation;
}
public override FSLoadSubAssetsOperation LoadSubAssetsAsync(AssetInfo assetInfo)
{
var operation = new AssetBundleLoadSubAssetsOperation(_packageBundle, _assetBundle, assetInfo);
OperationSystem.StartOperation(_fileSystem.PackageName, operation);
return operation;
}
public override FSLoadSceneOperation LoadSceneOperation(AssetInfo assetInfo, LoadSceneParameters loadParams, bool suspendLoad)
{
var operation = new AssetBundleLoadSceneOperation(assetInfo, loadParams, suspendLoad);
OperationSystem.StartOperation(_fileSystem.PackageName, operation);
return operation;
}
}
}
#endif

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@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 750c122b5d921aa4a9c882e21982ebd5
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 85ec3f4c43303f74a9b9fa14288f9201
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,49 @@
#if UNITY_WEBGL && WEIXINMINIGAME
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using YooAsset;
using WeChatWASM;
internal class WXFSClearAllBundleFilesOperation : FSClearCacheBundleFilesOperation
{
private enum ESteps
{
None,
ClearAllCacheFiles,
Done,
}
private readonly WechatFileSystem _fileSystem;
private ESteps _steps = ESteps.None;
internal WXFSClearAllBundleFilesOperation(WechatFileSystem fileSystem)
{
_fileSystem = fileSystem;
}
internal override void InternalOnStart()
{
_steps = ESteps.ClearAllCacheFiles;
}
internal override void InternalOnUpdate()
{
if (_steps == ESteps.None || _steps == ESteps.Done)
return;
if (_steps == ESteps.ClearAllCacheFiles)
{
WX.CleanAllFileCache((bool isOk) =>
{
if (isOk)
YooLogger.Log("微信缓存清理成功!");
else
YooLogger.Log("微信缓存清理失败!");
});
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
}
}
}
#endif

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@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: d48600eb90915544586c0108b94cfd02
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,124 @@
#if UNITY_WEBGL && WEIXINMINIGAME
using System.Collections.Generic;
using System.IO;
using UnityEngine;
using YooAsset;
using WeChatWASM;
internal class WXFSClearUnusedBundleFilesAsync : FSClearCacheBundleFilesOperation
{
private enum ESteps
{
None,
GetAllCacheFiles,
WaitResult,
GetUnusedCacheFiles,
ClearUnusedCacheFiles,
Done,
}
private readonly WechatFileSystem _fileSystem;
private readonly PackageManifest _manifest;
private List<string> _unusedCacheFiles;
private int _unusedFileTotalCount = 0;
private GetSavedFileListSuccessCallbackResult _result;
private ESteps _steps = ESteps.None;
internal WXFSClearUnusedBundleFilesAsync(WechatFileSystem fileSystem, PackageManifest manifest)
{
_fileSystem = fileSystem;
_manifest = manifest;
}
internal override void InternalOnStart()
{
_steps = ESteps.GetAllCacheFiles;
}
internal override void InternalOnUpdate()
{
if (_steps == ESteps.None || _steps == ESteps.Done)
return;
if (_steps == ESteps.GetAllCacheFiles)
{
_steps = ESteps.WaitResult;
var fileSystemMgr = WX.GetFileSystemManager();
var option = new GetSavedFileListOption();
fileSystemMgr.GetSavedFileList(option);
option.fail += (FileError error) =>
{
_steps = ESteps.Done;
Error = error.errMsg;
Status = EOperationStatus.Failed;
};
option.success += (GetSavedFileListSuccessCallbackResult result) =>
{
_result = result;
_steps = ESteps.GetUnusedCacheFiles;
};
}
if (_steps == ESteps.WaitResult)
{
return;
}
if (_steps == ESteps.GetUnusedCacheFiles)
{
_unusedCacheFiles = GetUnusedCacheFiles();
_unusedFileTotalCount = _unusedCacheFiles.Count;
_steps = ESteps.ClearUnusedCacheFiles;
YooLogger.Log($"Found unused cache files count : {_unusedFileTotalCount}");
}
if (_steps == ESteps.ClearUnusedCacheFiles)
{
for (int i = _unusedCacheFiles.Count - 1; i >= 0; i--)
{
string cacheFilePath = _unusedCacheFiles[i];
WX.RemoveFile(cacheFilePath, null);
_unusedCacheFiles.RemoveAt(i);
if (OperationSystem.IsBusy)
break;
}
if (_unusedFileTotalCount == 0)
Progress = 1.0f;
else
Progress = 1.0f - (_unusedCacheFiles.Count / _unusedFileTotalCount);
if (_unusedCacheFiles.Count == 0)
{
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
}
}
}
private List<string> GetUnusedCacheFiles()
{
List<string> result = new List<string>(_result.fileList.Length);
foreach (var fileInfo in _result.fileList)
{
// 如果存储文件名是按照Bundle文件哈希值存储
string bundleGUID = Path.GetFileNameWithoutExtension(fileInfo.filePath);
if (_manifest.TryGetPackageBundleByBundleGUID(bundleGUID, out PackageBundle value) == false)
{
result.Add(fileInfo.filePath);
}
// 如果存储文件名是按照Bundle文件名称存储
/*
string bundleName = Path.GetFileNameWithoutExtension(fileInfo.filePath);
if (_manifest.TryGetPackageBundleByBundleName(bundleName, out PackageBundle value) == false)
{
result.Add(fileInfo.filePath);
}
*/
}
return result;
}
}
#endif

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@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: e4938d8a5a9d7f24db37f8df6b32501f
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

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#if UNITY_WEBGL && WEIXINMINIGAME
using UnityEngine;
using UnityEngine.Networking;
using YooAsset;
using WeChatWASM;
internal class WXFSDownloadFileOperation : DefaultDownloadFileOperation
{
private WechatFileSystem _fileSystem;
private ESteps _steps = ESteps.None;
internal WXFSDownloadFileOperation(WechatFileSystem fileSystem, PackageBundle bundle, DownloadParam param) : base(bundle, param)
{
_fileSystem = fileSystem;
}
internal override void InternalOnStart()
{
_steps = ESteps.CreateRequest;
}
internal override void InternalOnUpdate()
{
// 创建下载器
if (_steps == ESteps.CreateRequest)
{
// 获取请求地址
_requestURL = GetRequestURL();
// 重置变量
ResetRequestFiled();
// 创建下载器
CreateWebRequest();
_steps = ESteps.CheckRequest;
}
// 检测下载结果
if (_steps == ESteps.CheckRequest)
{
DownloadProgress = _webRequest.downloadProgress;
DownloadedBytes = (long)_webRequest.downloadedBytes;
Progress = DownloadProgress;
if (_webRequest.isDone == false)
{
CheckRequestTimeout();
return;
}
// 检查网络错误
if (CheckRequestResult())
{
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
}
else
{
_steps = ESteps.TryAgain;
}
// 注意:最终释放请求器
DisposeWebRequest();
}
// 重新尝试下载
if (_steps == ESteps.TryAgain)
{
if (FailedTryAgain <= 0)
{
Status = EOperationStatus.Failed;
_steps = ESteps.Done;
YooLogger.Error(Error);
return;
}
_tryAgainTimer += Time.unscaledDeltaTime;
if (_tryAgainTimer > 1f)
{
FailedTryAgain--;
_steps = ESteps.CreateRequest;
YooLogger.Warning(Error);
}
}
}
private void CreateWebRequest()
{
_webRequest = WXAssetBundle.GetAssetBundle(_requestURL);
_webRequest.SetRequestHeader("wechatminigame-preload", "1");
_webRequest.disposeDownloadHandlerOnDispose = true;
_webRequest.SendWebRequest();
}
private void DisposeWebRequest()
{
if (_webRequest != null)
{
//注意引擎底层会自动调用Abort方法
_webRequest.Dispose();
_webRequest = null;
}
}
}
#endif

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@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: e58c7876bd106e04380cbf4c00e8d584
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,20 @@
#if UNITY_WEBGL && WEIXINMINIGAME
using YooAsset;
internal partial class WXFSInitializeOperation : FSInitializeFileSystemOperation
{
private readonly WechatFileSystem _fileSystem;
public WXFSInitializeOperation(WechatFileSystem fileSystem)
{
_fileSystem = fileSystem;
}
internal override void InternalOnStart()
{
Status = EOperationStatus.Succeed;
}
internal override void InternalOnUpdate()
{
}
}
#endif

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: a0c5566de97a44245b840bf388cdfbe0
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,112 @@
#if UNITY_WEBGL && WEIXINMINIGAME
using UnityEngine;
using UnityEngine.Networking;
using YooAsset;
using WeChatWASM;
internal class WXFSLoadBundleOperation : FSLoadBundleOperation
{
private enum ESteps
{
None,
LoadBundleFile,
Done,
}
private readonly WechatFileSystem _fileSystem;
private readonly PackageBundle _bundle;
private UnityWebRequest _webRequest;
private ESteps _steps = ESteps.None;
internal WXFSLoadBundleOperation(WechatFileSystem fileSystem, PackageBundle bundle)
{
_fileSystem = fileSystem;
_bundle = bundle;
}
internal override void InternalOnStart()
{
_steps = ESteps.LoadBundleFile;
}
internal override void InternalOnUpdate()
{
if (_steps == ESteps.None || _steps == ESteps.Done)
return;
if (_steps == ESteps.LoadBundleFile)
{
if (_webRequest == null)
{
string mainURL = _fileSystem.RemoteServices.GetRemoteMainURL(_bundle.FileName);
_webRequest = WXAssetBundle.GetAssetBundle(mainURL);
_webRequest.SendWebRequest();
}
DownloadProgress = _webRequest.downloadProgress;
DownloadedBytes = (long)_webRequest.downloadedBytes;
Progress = DownloadProgress;
if (_webRequest.isDone == false)
return;
if (CheckRequestResult())
{
var assetBundle = (_webRequest.downloadHandler as DownloadHandlerWXAssetBundle).assetBundle;
if (assetBundle == null)
{
_steps = ESteps.Done;
Error = $"{nameof(DownloadHandlerWXAssetBundle)} loaded asset bundle is null !";
Status = EOperationStatus.Failed;
}
else
{
_steps = ESteps.Done;
Result = new WXAssetBundleResult(_fileSystem, _bundle, assetBundle);
Status = EOperationStatus.Succeed;
}
}
else
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
}
}
}
internal override void InternalWaitForAsyncComplete()
{
if (_steps != ESteps.Done)
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = "Wechat platform not support sync load method !";
UnityEngine.Debug.LogError(Error);
}
}
public override void AbortDownloadOperation()
{
}
private bool CheckRequestResult()
{
#if UNITY_2020_3_OR_NEWER
if (_webRequest.result != UnityWebRequest.Result.Success)
{
Error = _webRequest.error;
return false;
}
else
{
return true;
}
#else
if (_webRequest.isNetworkError || _webRequest.isHttpError)
{
Error = _webRequest.error;
return false;
}
else
{
return true;
}
#endif
}
}
#endif

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@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 7277b7d1ed5616b41986cad60c3fe97c
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,88 @@
#if UNITY_WEBGL && WEIXINMINIGAME
using YooAsset;
internal class WXFSLoadPackageManifestOperation : FSLoadPackageManifestOperation
{
private enum ESteps
{
None,
RequestRemotePackageHash,
LoadRemotePackageManifest,
Done,
}
private readonly WechatFileSystem _fileSystem;
private readonly string _packageVersion;
private readonly int _timeout;
private RequestWechatPackageHashOperation _requestRemotePackageHashOp;
private LoadWechatPackageManifestOperation _loadRemotePackageManifestOp;
private ESteps _steps = ESteps.None;
public WXFSLoadPackageManifestOperation(WechatFileSystem fileSystem, string packageVersion, int timeout)
{
_fileSystem = fileSystem;
_packageVersion = packageVersion;
_timeout = timeout;
}
internal override void InternalOnStart()
{
_steps = ESteps.RequestRemotePackageHash;
}
internal override void InternalOnUpdate()
{
if (_steps == ESteps.None || _steps == ESteps.Done)
return;
if (_steps == ESteps.RequestRemotePackageHash)
{
if (_requestRemotePackageHashOp == null)
{
_requestRemotePackageHashOp = new RequestWechatPackageHashOperation(_fileSystem, _packageVersion, _timeout);
OperationSystem.StartOperation(_fileSystem.PackageName, _requestRemotePackageHashOp);
}
if (_requestRemotePackageHashOp.IsDone == false)
return;
if (_requestRemotePackageHashOp.Status == EOperationStatus.Succeed)
{
_steps = ESteps.LoadRemotePackageManifest;
}
else
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = _requestRemotePackageHashOp.Error;
}
}
if (_steps == ESteps.LoadRemotePackageManifest)
{
if (_loadRemotePackageManifestOp == null)
{
string packageHash = _requestRemotePackageHashOp.PackageHash;
_loadRemotePackageManifestOp = new LoadWechatPackageManifestOperation(_fileSystem, _packageVersion, packageHash, _timeout);
OperationSystem.StartOperation(_fileSystem.PackageName, _loadRemotePackageManifestOp);
}
Progress = _loadRemotePackageManifestOp.Progress;
if (_loadRemotePackageManifestOp.IsDone == false)
return;
if (_loadRemotePackageManifestOp.Status == EOperationStatus.Succeed)
{
_steps = ESteps.Done;
Manifest = _loadRemotePackageManifestOp.Manifest;
Status = EOperationStatus.Succeed;
}
else
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = _loadRemotePackageManifestOp.Error;
}
}
}
}
#endif

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@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: cfbe2efa84cb0524f9e3482e6b895f41
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,62 @@
#if UNITY_WEBGL && WEIXINMINIGAME
using YooAsset;
internal class WXFSRequestPackageVersionOperation : FSRequestPackageVersionOperation
{
private enum ESteps
{
None,
RequestPackageVersion,
Done,
}
private readonly WechatFileSystem _fileSystem;
private readonly bool _appendTimeTicks;
private readonly int _timeout;
private RequestWechatPackageVersionOperation _requestWebPackageVersionOp;
private ESteps _steps = ESteps.None;
internal WXFSRequestPackageVersionOperation(WechatFileSystem fileSystem, bool appendTimeTicks, int timeout)
{
_fileSystem = fileSystem;
_appendTimeTicks = appendTimeTicks;
_timeout = timeout;
}
internal override void InternalOnStart()
{
_steps = ESteps.RequestPackageVersion;
}
internal override void InternalOnUpdate()
{
if (_steps == ESteps.None || _steps == ESteps.Done)
return;
if (_steps == ESteps.RequestPackageVersion)
{
if (_requestWebPackageVersionOp == null)
{
_requestWebPackageVersionOp = new RequestWechatPackageVersionOperation(_fileSystem, _appendTimeTicks, _timeout);
OperationSystem.StartOperation(_fileSystem.PackageName, _requestWebPackageVersionOp);
}
Progress = _requestWebPackageVersionOp.Progress;
if (_requestWebPackageVersionOp.IsDone == false)
return;
if (_requestWebPackageVersionOp.Status == EOperationStatus.Succeed)
{
_steps = ESteps.Done;
PackageVersion = _requestWebPackageVersionOp.PackageVersion;
Status = EOperationStatus.Succeed;
}
else
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = _requestWebPackageVersionOp.Error;
}
}
}
}
#endif

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@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 4353a9a0cbf86cc43acf3320458e3ac8
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 3fd307b5063003545a663ccbec226a23
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,125 @@
#if UNITY_WEBGL && WEIXINMINIGAME
using YooAsset;
internal class LoadWechatPackageManifestOperation : AsyncOperationBase
{
private enum ESteps
{
None,
RequestFileData,
VerifyFileData,
LoadManifest,
Done,
}
private readonly WechatFileSystem _fileSystem;
private readonly string _packageVersion;
private readonly string _packageHash;
private readonly int _timeout;
private UnityWebDataRequestOperation _webDataRequestOp;
private DeserializeManifestOperation _deserializer;
private int _requestCount = 0;
private ESteps _steps = ESteps.None;
/// <summary>
/// 包裹清单
/// </summary>
public PackageManifest Manifest { private set; get; }
internal LoadWechatPackageManifestOperation(WechatFileSystem fileSystem, string packageVersion, string packageHash, int timeout)
{
_fileSystem = fileSystem;
_packageVersion = packageVersion;
_packageHash = packageHash;
_timeout = timeout;
}
internal override void InternalOnStart()
{
_requestCount = WebRequestCounter.GetRequestFailedCount(_fileSystem.PackageName, nameof(LoadWechatPackageManifestOperation));
_steps = ESteps.RequestFileData;
}
internal override void InternalOnUpdate()
{
if (_steps == ESteps.None || _steps == ESteps.Done)
return;
if (_steps == ESteps.RequestFileData)
{
if (_webDataRequestOp == null)
{
string fileName = YooAssetSettingsData.GetManifestBinaryFileName(_fileSystem.PackageName, _packageVersion);
string url = GetRequestURL(fileName);
_webDataRequestOp = new UnityWebDataRequestOperation(url, _timeout);
OperationSystem.StartOperation(_fileSystem.PackageName, _webDataRequestOp);
}
Progress = _webDataRequestOp.Progress;
if (_webDataRequestOp.IsDone == false)
return;
if (_webDataRequestOp.Status == EOperationStatus.Succeed)
{
_steps = ESteps.VerifyFileData;
}
else
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = _webDataRequestOp.Error;
WebRequestCounter.RecordRequestFailed(_fileSystem.PackageName, nameof(LoadWechatPackageManifestOperation));
}
}
if (_steps == ESteps.VerifyFileData)
{
string fileHash = HashUtility.BytesMD5(_webDataRequestOp.Result);
if (fileHash == _packageHash)
{
_steps = ESteps.LoadManifest;
}
else
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = "Failed to verify wechat package manifest file!";
}
}
if (_steps == ESteps.LoadManifest)
{
if (_deserializer == null)
{
_deserializer = new DeserializeManifestOperation(_webDataRequestOp.Result);
OperationSystem.StartOperation(_fileSystem.PackageName, _deserializer);
}
Progress = _deserializer.Progress;
if (_deserializer.IsDone == false)
return;
if (_deserializer.Status == EOperationStatus.Succeed)
{
_steps = ESteps.Done;
Manifest = _deserializer.Manifest;
Status = EOperationStatus.Succeed;
}
else
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = _deserializer.Error;
}
}
}
private string GetRequestURL(string fileName)
{
// 轮流返回请求地址
if (_requestCount % 2 == 0)
return _fileSystem.RemoteServices.GetRemoteMainURL(fileName);
else
return _fileSystem.RemoteServices.GetRemoteFallbackURL(fileName);
}
}
#endif

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 2c2153284d246964fb2146f9fdda311c
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,90 @@
#if UNITY_WEBGL && WEIXINMINIGAME
using YooAsset;
internal class RequestWechatPackageHashOperation : AsyncOperationBase
{
private enum ESteps
{
None,
RequestPackageHash,
Done,
}
private readonly WechatFileSystem _fileSystem;
private readonly string _packageVersion;
private readonly int _timeout;
private UnityWebTextRequestOperation _webTextRequestOp;
private int _requestCount = 0;
private ESteps _steps = ESteps.None;
/// <summary>
/// 包裹哈希值
/// </summary>
public string PackageHash { private set; get; }
public RequestWechatPackageHashOperation(WechatFileSystem fileSystem, string packageVersion, int timeout)
{
_fileSystem = fileSystem;
_packageVersion = packageVersion;
_timeout = timeout;
}
internal override void InternalOnStart()
{
_requestCount = WebRequestCounter.GetRequestFailedCount(_fileSystem.PackageName, nameof(RequestWechatPackageHashOperation));
_steps = ESteps.RequestPackageHash;
}
internal override void InternalOnUpdate()
{
if (_steps == ESteps.None || _steps == ESteps.Done)
return;
if (_steps == ESteps.RequestPackageHash)
{
if (_webTextRequestOp == null)
{
string fileName = YooAssetSettingsData.GetPackageHashFileName(_fileSystem.PackageName, _packageVersion);
string url = GetRequestURL(fileName);
_webTextRequestOp = new UnityWebTextRequestOperation(url, _timeout);
OperationSystem.StartOperation(_fileSystem.PackageName, _webTextRequestOp);
}
Progress = _webTextRequestOp.Progress;
if (_webTextRequestOp.IsDone == false)
return;
if (_webTextRequestOp.Status == EOperationStatus.Succeed)
{
PackageHash = _webTextRequestOp.Result;
if (string.IsNullOrEmpty(PackageHash))
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = $"Wechat package hash file content is empty !";
}
else
{
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
}
}
else
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = _webTextRequestOp.Error;
WebRequestCounter.RecordRequestFailed(_fileSystem.PackageName, nameof(RequestWechatPackageHashOperation));
}
}
}
private string GetRequestURL(string fileName)
{
// 轮流返回请求地址
if (_requestCount % 2 == 0)
return _fileSystem.RemoteServices.GetRemoteMainURL(fileName);
else
return _fileSystem.RemoteServices.GetRemoteFallbackURL(fileName);
}
}
#endif

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#if UNITY_WEBGL && WEIXINMINIGAME
using YooAsset;
internal class RequestWechatPackageVersionOperation : AsyncOperationBase
{
private enum ESteps
{
None,
RequestPackageVersion,
Done,
}
private readonly WechatFileSystem _fileSystem;
private readonly int _timeout;
private readonly bool _appendTimeTicks;
private UnityWebTextRequestOperation _webTextRequestOp;
private int _requestCount = 0;
private ESteps _steps = ESteps.None;
/// <summary>
/// 包裹版本
/// </summary>
public string PackageVersion { private set; get; }
public RequestWechatPackageVersionOperation(WechatFileSystem fileSystem, bool appendTimeTicks, int timeout)
{
_fileSystem = fileSystem;
_appendTimeTicks = appendTimeTicks;
_timeout = timeout;
}
internal override void InternalOnStart()
{
_requestCount = WebRequestCounter.GetRequestFailedCount(_fileSystem.PackageName, nameof(RequestWechatPackageVersionOperation));
_steps = ESteps.RequestPackageVersion;
}
internal override void InternalOnUpdate()
{
if (_steps == ESteps.None || _steps == ESteps.Done)
return;
if (_steps == ESteps.RequestPackageVersion)
{
if (_webTextRequestOp == null)
{
string fileName = YooAssetSettingsData.GetPackageVersionFileName(_fileSystem.PackageName);
string url = GetRequestURL(fileName);
_webTextRequestOp = new UnityWebTextRequestOperation(url, _timeout);
OperationSystem.StartOperation(_fileSystem.PackageName, _webTextRequestOp);
}
Progress = _webTextRequestOp.Progress;
if (_webTextRequestOp.IsDone == false)
return;
if (_webTextRequestOp.Status == EOperationStatus.Succeed)
{
PackageVersion = _webTextRequestOp.Result;
if (string.IsNullOrEmpty(PackageVersion))
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = $"Wechat package version file content is empty !";
}
else
{
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
}
}
else
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = _webTextRequestOp.Error;
WebRequestCounter.RecordRequestFailed(_fileSystem.PackageName, nameof(RequestWechatPackageVersionOperation));
}
}
}
private string GetRequestURL(string fileName)
{
string url;
// 轮流返回请求地址
if (_requestCount % 2 == 0)
url = _fileSystem.RemoteServices.GetRemoteMainURL(fileName);
else
url = _fileSystem.RemoteServices.GetRemoteFallbackURL(fileName);
// 在URL末尾添加时间戳
if (_appendTimeTicks)
return $"{url}?{System.DateTime.UtcNow.Ticks}";
else
return url;
}
}
#endif

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#if UNITY_WEBGL && WEIXINMINIGAME
using System;
using System.Collections.Generic;
using UnityEngine;
using YooAsset;
using WeChatWASM;
public static class WechatFileSystemCreater
{
public static FileSystemParameters CreateWechatFileSystemParameters(IRemoteServices remoteServices)
{
string fileSystemClass = $"{nameof(WechatFileSystem)},YooAsset.RuntimeExtension";
var fileSystemParams = new FileSystemParameters(fileSystemClass, null);
fileSystemParams.AddParameter("REMOTE_SERVICES", remoteServices);
return fileSystemParams;
}
}
/// <summary>
/// 微信小游戏文件系统
/// 参考https://wechat-miniprogram.github.io/minigame-unity-webgl-transform/Design/UsingAssetBundle.html
/// </summary>
internal class WechatFileSystem : IFileSystem
{
private class WebRemoteServices : IRemoteServices
{
private readonly string _webPackageRoot;
protected readonly Dictionary<string, string> _mapping = new Dictionary<string, string>(10000);
public WebRemoteServices(string buildinPackRoot)
{
_webPackageRoot = buildinPackRoot;
}
string IRemoteServices.GetRemoteMainURL(string fileName)
{
return GetFileLoadURL(fileName);
}
string IRemoteServices.GetRemoteFallbackURL(string fileName)
{
return GetFileLoadURL(fileName);
}
private string GetFileLoadURL(string fileName)
{
if (_mapping.TryGetValue(fileName, out string url) == false)
{
string filePath = PathUtility.Combine(_webPackageRoot, fileName);
url = DownloadSystemHelper.ConvertToWWWPath(filePath);
_mapping.Add(fileName, url);
}
return url;
}
}
/// <summary>
/// Key:资源包GUID Value:缓存路径
/// </summary>
private readonly Dictionary<string, string> _cacheFilePaths = new Dictionary<string, string>(10000);
private WXFileSystemManager _wxFileSystemMgr;
private string _fileCacheRoot = string.Empty;
/// <summary>
/// 包裹名称
/// </summary>
public string PackageName { private set; get; }
/// <summary>
/// 文件根目录
/// </summary>
public string FileRoot
{
get
{
return _fileCacheRoot;
}
}
/// <summary>
/// 文件数量
/// </summary>
public int FileCount
{
get
{
return 0;
}
}
#region
/// <summary>
/// 自定义参数:远程服务接口
/// </summary>
public IRemoteServices RemoteServices { private set; get; } = null;
#endregion
public WechatFileSystem()
{
}
public virtual FSInitializeFileSystemOperation InitializeFileSystemAsync()
{
var operation = new WXFSInitializeOperation(this);
OperationSystem.StartOperation(PackageName, operation);
return operation;
}
public virtual FSLoadPackageManifestOperation LoadPackageManifestAsync(string packageVersion, int timeout)
{
var operation = new WXFSLoadPackageManifestOperation(this, packageVersion, timeout);
OperationSystem.StartOperation(PackageName, operation);
return operation;
}
public virtual FSRequestPackageVersionOperation RequestPackageVersionAsync(bool appendTimeTicks, int timeout)
{
var operation = new WXFSRequestPackageVersionOperation(this, appendTimeTicks, timeout);
OperationSystem.StartOperation(PackageName, operation);
return operation;
}
public virtual FSClearCacheBundleFilesOperation ClearCacheBundleFilesAsync(PackageManifest manifest, string clearMode, object clearParam)
{
if (clearMode == EFileClearMode.ClearAllBundleFiles.ToString())
{
var operation = new WXFSClearAllBundleFilesOperation(this);
OperationSystem.StartOperation(PackageName, operation);
return operation;
}
else if (clearMode == EFileClearMode.ClearUnusedBundleFiles.ToString())
{
var operation = new WXFSClearUnusedBundleFilesAsync(this, manifest);
OperationSystem.StartOperation(PackageName, operation);
return operation;
}
else
{
string error = $"Invalid clear mode : {clearMode}";
var operation = new FSClearCacheBundleFilesCompleteOperation(error);
OperationSystem.StartOperation(PackageName, operation);
return operation;
}
}
public virtual FSDownloadFileOperation DownloadFileAsync(PackageBundle bundle, DownloadParam param)
{
param.MainURL = RemoteServices.GetRemoteMainURL(bundle.FileName);
param.FallbackURL = RemoteServices.GetRemoteFallbackURL(bundle.FileName);
var operation = new WXFSDownloadFileOperation(this, bundle, param);
OperationSystem.StartOperation(PackageName, operation);
return operation;
}
public virtual FSLoadBundleOperation LoadBundleFile(PackageBundle bundle)
{
if (bundle.BundleType == (int)EBuildBundleType.AssetBundle)
{
var operation = new WXFSLoadBundleOperation(this, bundle);
OperationSystem.StartOperation(PackageName, operation);
return operation;
}
else
{
string error = $"{nameof(WechatFileSystem)} not support load bundle type : {bundle.BundleType}";
var operation = new FSLoadBundleCompleteOperation(error);
OperationSystem.StartOperation(PackageName, operation);
return operation;
}
}
public virtual void SetParameter(string name, object value)
{
if (name == "REMOTE_SERVICES")
{
RemoteServices = (IRemoteServices)value;
}
else
{
YooLogger.Warning($"Invalid parameter : {name}");
}
}
public virtual void OnCreate(string packageName, string rootDirectory)
{
PackageName = packageName;
// 注意CDN服务未启用的情况下使用微信WEB服务器
if (RemoteServices == null)
{
string webRoot = PathUtility.Combine(Application.streamingAssetsPath, YooAssetSettingsData.Setting.DefaultYooFolderName, packageName);
RemoteServices = new WebRemoteServices(webRoot);
}
_wxFileSystemMgr = WX.GetFileSystemManager();
_fileCacheRoot = $"{WX.env.USER_DATA_PATH}/__GAME_FILE_CACHE";
//_fileCacheRoot = $"{WX.env.USER_DATA_PATH}/__GAME_FILE_CACHE/子目录"; //注意:如果有子目录,请修改此处!
//_fileCacheRoot = PathUtility.Combine(WX.PluginCachePath, $"StreamingAssets/WebGL");
}
public virtual void OnUpdate()
{
}
public virtual bool Belong(PackageBundle bundle)
{
return true;
}
public virtual bool Exists(PackageBundle bundle)
{
string filePath = GetCacheFileLoadPath(bundle);
return CheckCacheFileExist(filePath);
}
public virtual bool NeedDownload(PackageBundle bundle)
{
if (Belong(bundle) == false)
return false;
return Exists(bundle) == false;
}
public virtual bool NeedUnpack(PackageBundle bundle)
{
return false;
}
public virtual bool NeedImport(PackageBundle bundle)
{
return false;
}
public virtual string GetBundleFilePath(PackageBundle bundle)
{
return GetCacheFileLoadPath(bundle);
}
public virtual byte[] ReadBundleFileData(PackageBundle bundle)
{
string filePath = GetCacheFileLoadPath(bundle);
if (CheckCacheFileExist(filePath))
return _wxFileSystemMgr.ReadFileSync(filePath);
else
return Array.Empty<byte>();
}
public virtual string ReadBundleFileText(PackageBundle bundle)
{
string filePath = GetCacheFileLoadPath(bundle);
if (CheckCacheFileExist(filePath))
return _wxFileSystemMgr.ReadFileSync(filePath, "utf8");
else
return string.Empty;
}
#region
public bool CheckCacheFileExist(string filePath)
{
string result = _wxFileSystemMgr.AccessSync(filePath);
return result.Equals("access:ok");
}
public string GetCacheFileLoadPath(PackageBundle bundle)
{
if (_cacheFilePaths.TryGetValue(bundle.BundleGUID, out string filePath) == false)
{
filePath = PathUtility.Combine(_fileCacheRoot, bundle.FileName);
_cacheFilePaths.Add(bundle.BundleGUID, filePath);
}
return filePath;
}
#endregion
}
#endif

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