mirror of
https://github.com/tuyoogame/YooAsset.git
synced 2026-05-25 18:20:15 +00:00
update editor code
This commit is contained in:
@@ -217,7 +217,7 @@ namespace YooAsset.Editor
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private CollectAssetInfo CreateCollectAssetInfo(CollectCommand command, AssetBundleCollectorGroup group, string assetPath, bool isRawFilePackRule)
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{
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string address = GetAddress(group, assetPath);
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string address = GetAddress(command, group, assetPath);
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string bundleName = GetBundleName(command, group, assetPath);
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List<string> assetTags = GetAssetTags(group);
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CollectAssetInfo collectAssetInfo = new CollectAssetInfo(CollectorType, bundleName, address, assetPath, isRawFilePackRule, assetTags);
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@@ -280,20 +280,11 @@ namespace YooAsset.Editor
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}
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string fileExtension = System.IO.Path.GetExtension(assetPath);
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if (IsIgnoreFile(fileExtension))
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if (DefaultFilterRule.IsIgnoreFile(fileExtension))
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return false;
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return true;
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}
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private bool IsIgnoreFile(string fileExtension)
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{
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foreach (var extension in DefaultFilterRule.IgnoreFileExtensions)
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{
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if (extension == fileExtension)
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return true;
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}
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return false;
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}
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private bool IsCollectAsset(string assetPath)
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{
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Type assetType = AssetDatabase.GetMainAssetTypeAtPath(assetPath);
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@@ -304,8 +295,11 @@ namespace YooAsset.Editor
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IFilterRule filterRuleInstance = AssetBundleCollectorSettingData.GetFilterRuleInstance(FilterRuleName);
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return filterRuleInstance.IsCollectAsset(new FilterRuleData(assetPath));
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}
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private string GetAddress(AssetBundleCollectorGroup group, string assetPath)
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private string GetAddress(CollectCommand command, AssetBundleCollectorGroup group, string assetPath)
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{
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if (command.EnableAddressable == false)
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return string.Empty;
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if (CollectorType != ECollectorType.MainAssetCollector)
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return string.Empty;
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@@ -100,7 +100,7 @@ namespace YooAsset.Editor
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{
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if (package.PackageName == packageName)
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{
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CollectCommand command = new CollectCommand(buildMode, package.PackageName, EnableAddressable, UniqueBundleName);
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CollectCommand command = new CollectCommand(buildMode, packageName, EnableAddressable, UniqueBundleName);
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CollectResult collectResult = new CollectResult(command);
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collectResult.SetCollectAssets(package.GetAllCollectAssets(command));
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return collectResult;
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@@ -109,21 +109,5 @@ namespace YooAsset.Editor
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throw new Exception($"Not found collector pacakge : {packageName}");
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}
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/// <summary>
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/// 获取所有包裹收集的资源文件
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/// </summary>
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public List<CollectResult> GetAllPackageAssets(EBuildMode buildMode)
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{
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List<CollectResult> collectResultList = new List<CollectResult>(1000);
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foreach (var package in Packages)
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{
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CollectCommand command = new CollectCommand(buildMode, package.PackageName, EnableAddressable, UniqueBundleName);
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CollectResult collectResult = new CollectResult(command);
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collectResult.SetCollectAssets(package.GetAllCollectAssets(command));
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collectResultList.Add(collectResult);
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}
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return collectResultList;
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}
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}
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}
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@@ -23,12 +23,22 @@ namespace YooAsset.Editor
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/// </summary>
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public bool UniqueBundleName { private set; get; }
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/// <summary>
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/// 着色器统一全名称
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/// </summary>
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public string ShadersBundleName { private set; get; }
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public CollectCommand(EBuildMode buildMode, string packageName, bool enableAddressable, bool uniqueBundleName)
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{
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BuildMode = buildMode;
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PackageName = packageName;
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EnableAddressable = enableAddressable;
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UniqueBundleName = uniqueBundleName;
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// 着色器统一全名称
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var packRuleResult = DefaultPackRule.CreateShadersPackRuleResult();
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ShadersBundleName = packRuleResult.GetMainBundleName(packageName, uniqueBundleName);
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}
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}
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}
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@@ -10,26 +10,15 @@ namespace YooAsset.Editor
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/// </summary>
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public CollectCommand Command { private set; get; }
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/// <summary>
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/// 着色器统一全名称
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/// </summary>
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public string ShadersBundleName { private set; get; }
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/// <summary>
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/// 收集的资源信息列表
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/// </summary>
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public List<CollectAssetInfo> CollectAssets { private set; get; }
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public CollectResult(CollectCommand command)
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{
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Command = command;
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// 着色器统一全名称
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var packRuleResult = DefaultPackRule.CreateShadersPackRuleResult();
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ShadersBundleName = packRuleResult.GetMainBundleName(command.PackageName, command.UniqueBundleName);
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}
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public void SetCollectAssets(List<CollectAssetInfo> collectAssets)
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{
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CollectAssets = collectAssets;
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@@ -1,6 +1,8 @@
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using UnityEngine;
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using UnityEditor;
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using System.Collections;
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using System.Collections.Generic;
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using System.IO;
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using UnityEngine;
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using UnityEditor;
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namespace YooAsset.Editor
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{
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@@ -9,7 +11,15 @@ namespace YooAsset.Editor
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/// <summary>
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/// 忽略的文件类型
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/// </summary>
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public static readonly string[] IgnoreFileExtensions = { "", ".so", ".dll", ".cs", ".js", ".boo", ".meta", ".cginc", ".hlsl" };
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private readonly static HashSet<string> _ignoreFileExtensions = new HashSet<string>() { "", ".so", ".dll", ".cs", ".js", ".boo", ".meta", ".cginc", ".hlsl" };
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/// <summary>
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/// 查询是否为忽略文件
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/// </summary>
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public static bool IsIgnoreFile(string fileExtension)
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{
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return _ignoreFileExtensions.Contains(fileExtension);
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}
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}
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[DisplayName("收集所有资源")]
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