mirror of
https://github.com/tuyoogame/YooAsset.git
synced 2026-05-26 10:40:14 +00:00
Merge branch 'tuyoogame:main' into main
This commit is contained in:
@@ -152,11 +152,14 @@ namespace YooAsset.Editor
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}
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Dictionary<string, CollectAssetInfo> result = new Dictionary<string, CollectAssetInfo>(1000);
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bool isRawAsset = PackRuleName == nameof(PackRawFile);
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// 检测是否为原生资源打包规则
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IPackRule packRuleInstance = AssetBundleCollectorSettingData.GetPackRuleInstance(PackRuleName);
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bool isRawFilePackRule = packRuleInstance.IsRawFilePackRule();
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// 检测原生资源包的收集器类型
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if (isRawAsset && CollectorType != ECollectorType.MainAssetCollector)
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throw new Exception($"The raw file must be set to {nameof(ECollectorType)}.{ECollectorType.MainAssetCollector} : {CollectPath}");
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if (isRawFilePackRule && CollectorType != ECollectorType.MainAssetCollector)
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throw new Exception($"The raw file pack rule must be set to {nameof(ECollectorType)}.{ECollectorType.MainAssetCollector} : {CollectPath}");
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if (string.IsNullOrEmpty(CollectPath))
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throw new Exception($"The collect path is null or empty in group : {group.GroupName}");
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@@ -168,7 +171,7 @@ namespace YooAsset.Editor
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string[] findAssets = EditorTools.FindAssets(EAssetSearchType.All, collectDirectory);
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foreach (string assetPath in findAssets)
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{
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if (IsValidateAsset(assetPath) && IsCollectAsset(assetPath))
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if (IsValidateAsset(assetPath, isRawFilePackRule) && IsCollectAsset(assetPath))
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{
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if (IsMultiPlatform)
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{
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@@ -186,7 +189,7 @@ namespace YooAsset.Editor
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if (result.ContainsKey(assetPath) == false)
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{
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var collectAssetInfo = CreateCollectAssetInfo(command, group, assetPath, isRawAsset);
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var collectAssetInfo = CreateCollectAssetInfo(command, group, assetPath, isRawFilePackRule);
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result.Add(assetPath, collectAssetInfo);
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}
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else
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@@ -199,9 +202,9 @@ namespace YooAsset.Editor
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else
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{
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string assetPath = CollectPath;
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if (IsValidateAsset(assetPath) && IsCollectAsset(assetPath))
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if (IsValidateAsset(assetPath, isRawFilePackRule) && IsCollectAsset(assetPath))
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{
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var collectAssetInfo = CreateCollectAssetInfo(command, group, assetPath, isRawAsset);
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var collectAssetInfo = CreateCollectAssetInfo(command, group, assetPath, isRawFilePackRule);
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result.Add(assetPath, collectAssetInfo);
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}
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else
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@@ -231,22 +234,22 @@ namespace YooAsset.Editor
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return result.Values.ToList();
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}
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private CollectAssetInfo CreateCollectAssetInfo(CollectCommand command, AssetBundleCollectorGroup group, string assetPath, bool isRawAsset)
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private CollectAssetInfo CreateCollectAssetInfo(CollectCommand command, AssetBundleCollectorGroup group, string assetPath, bool isRawFilePackRule)
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{
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string address = GetAddress(group, assetPath);
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string bundleName = GetBundleName(group, assetPath);
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string bundleName = GetBundleName(command, group, assetPath);
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List<string> assetTags = GetAssetTags(group);
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CollectAssetInfo collectAssetInfo = new CollectAssetInfo(CollectorType, bundleName, address, assetPath, assetTags, isRawAsset);
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CollectAssetInfo collectAssetInfo = new CollectAssetInfo(CollectorType, bundleName, address, assetPath, isRawFilePackRule, assetTags);
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// 注意:模拟构建模式下不需要收集依赖资源
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if (command.BuildMode == EBuildMode.SimulateBuild)
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collectAssetInfo.DependAssets = new List<string>();
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else
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collectAssetInfo.DependAssets = GetAllDependencies(assetPath);
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collectAssetInfo.DependAssets = GetAllDependencies(assetPath, isRawFilePackRule);
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return collectAssetInfo;
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}
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private bool IsValidateAsset(string assetPath)
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private bool IsValidateAsset(string assetPath, bool isRawFilePackRule)
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{
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if (assetPath.StartsWith("Assets/") == false && assetPath.StartsWith("Packages/") == false)
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{
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@@ -263,10 +266,31 @@ namespace YooAsset.Editor
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if (type == typeof(LightingDataAsset))
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return false;
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// 忽略Unity无法识别的无效文件
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// 注意:只对非原生文件收集器处理
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if(PackRuleName != nameof(PackRawFile))
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// 检测原生文件是否合规
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if (isRawFilePackRule)
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{
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string extension = StringUtility.RemoveFirstChar(System.IO.Path.GetExtension(assetPath));
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if (extension == EAssetFileExtension.unity.ToString() || extension == EAssetFileExtension.prefab.ToString() ||
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extension == EAssetFileExtension.mat.ToString() || extension == EAssetFileExtension.controller.ToString() ||
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extension == EAssetFileExtension.fbx.ToString() || extension == EAssetFileExtension.anim.ToString() ||
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extension == EAssetFileExtension.shader.ToString())
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{
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UnityEngine.Debug.LogWarning($"Raw file pack rule can not support file estension : {extension}");
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return false;
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}
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// 注意:原生文件只支持无依赖关系的资源
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string[] depends = AssetDatabase.GetDependencies(assetPath, true);
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if (depends.Length != 1)
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{
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UnityEngine.Debug.LogWarning($"Raw file pack rule can not support estension : {extension}");
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return false;
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}
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}
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else
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{
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// 忽略Unity无法识别的无效文件
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// 注意:只对非原生文件收集器处理
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if (type == typeof(UnityEditor.DefaultAsset))
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{
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UnityEngine.Debug.LogWarning($"Cannot pack default asset : {assetPath}");
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@@ -282,7 +306,7 @@ namespace YooAsset.Editor
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}
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private bool IsIgnoreFile(string fileExtension)
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{
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foreach (var extension in YooAssetSettings.IgnoreFileExtensions)
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foreach (var extension in DefaultFilterRule.IgnoreFileExtensions)
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{
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if (extension == fileExtension)
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return true;
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@@ -308,19 +332,22 @@ namespace YooAsset.Editor
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string adressValue = addressRuleInstance.GetAssetAddress(new AddressRuleData(assetPath, CollectPath, group.GroupName, Address, IsMultiPlatform));
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return adressValue;
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}
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private string GetBundleName(AssetBundleCollectorGroup group, string assetPath)
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private string GetBundleName(CollectCommand command, AssetBundleCollectorGroup group, string assetPath)
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{
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System.Type assetType = AssetDatabase.GetMainAssetTypeAtPath(assetPath);
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if (assetType == typeof(UnityEngine.Shader) || assetType == typeof(UnityEngine.ShaderVariantCollection))
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return EditorTools.GetRegularPath(YooAssetSettings.UnityShadersBundleName).ToLower();
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// 根据规则设置获取资源包名称
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IPackRule packRuleInstance = AssetBundleCollectorSettingData.GetPackRuleInstance(PackRuleName);
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string bundleName = packRuleInstance.GetBundleName(new PackRuleData(assetPath, CollectPath, group.GroupName));
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if(YooAssetSettingsData.Setting.RegularBundleName)
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return EditorTools.GetRegularPath(bundleName).Replace('/', '_').Replace('.', '_').ToLower();
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{
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// 获取着色器打包规则结果
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PackRuleResult packRuleResult = DefaultPackRule.CreateShadersPackRuleResult();
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return packRuleResult.GetMainBundleName(command.PackageName, command.UniqueBundleName);
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}
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else
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return EditorTools.GetRegularPath(bundleName).ToLower();
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{
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// 获取其它资源打包规则结果
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IPackRule packRuleInstance = AssetBundleCollectorSettingData.GetPackRuleInstance(PackRuleName);
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PackRuleResult packRuleResult = packRuleInstance.GetPackRuleResult(new PackRuleData(assetPath, CollectPath, group.GroupName));
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return packRuleResult.GetMainBundleName(command.PackageName, command.UniqueBundleName);
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}
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}
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private List<string> GetAssetTags(AssetBundleCollectorGroup group)
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{
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@@ -329,13 +356,13 @@ namespace YooAsset.Editor
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tags.AddRange(temper);
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return tags;
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}
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private List<string> GetAllDependencies(string mainAssetPath)
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private List<string> GetAllDependencies(string mainAssetPath, bool isRawFilePackRule)
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{
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List<string> result = new List<string>();
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string[] depends = AssetDatabase.GetDependencies(mainAssetPath, true);
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foreach (string assetPath in depends)
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{
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if (IsValidateAsset(assetPath))
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if (IsValidateAsset(assetPath, isRawFilePackRule))
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{
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// 注意:排除主资源对象
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if (assetPath != mainAssetPath)
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@@ -100,8 +100,8 @@ namespace YooAsset.Editor
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{
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if (package.PackageName == packageName)
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{
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CollectCommand command = new CollectCommand(buildMode, EnableAddressable);
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CollectResult collectResult = new CollectResult(package.PackageName, EnableAddressable, UniqueBundleName);
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CollectCommand command = new CollectCommand(buildMode, package.PackageName, EnableAddressable, UniqueBundleName);
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CollectResult collectResult = new CollectResult(command);
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collectResult.SetCollectAssets(package.GetAllCollectAssets(command));
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return collectResult;
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}
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@@ -118,8 +118,8 @@ namespace YooAsset.Editor
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List<CollectResult> collectResultList = new List<CollectResult>(1000);
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foreach (var package in Packages)
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{
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CollectCommand command = new CollectCommand(buildMode, EnableAddressable);
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CollectResult collectResult = new CollectResult(package.PackageName, EnableAddressable, UniqueBundleName);
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CollectCommand command = new CollectCommand(buildMode, package.PackageName, EnableAddressable, UniqueBundleName);
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CollectResult collectResult = new CollectResult(command);
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collectResult.SetCollectAssets(package.GetAllCollectAssets(command));
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collectResultList.Add(collectResult);
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}
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@@ -814,7 +814,7 @@ namespace YooAsset.Editor
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||||
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||||
try
|
||||
{
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CollectCommand command = new CollectCommand(EBuildMode.DryRunBuild, _enableAddressableToogle.value);
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CollectCommand command = new CollectCommand(EBuildMode.DryRunBuild, _packageNameTxt.value, _enableAddressableToogle.value, _uniqueBundleNameToogle.value);
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collectAssetInfos = collector.GetAllCollectAssets(command, group);
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}
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catch (System.Exception e)
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@@ -14,7 +14,7 @@ namespace YooAsset.Editor
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/// 资源包名称
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/// </summary>
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public string BundleName { private set; get; }
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|
||||
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||||
/// <summary>
|
||||
/// 可寻址地址
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/// </summary>
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@@ -25,30 +25,30 @@ namespace YooAsset.Editor
|
||||
/// </summary>
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||||
public string AssetPath { private set; get; }
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/// <summary>
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/// 资源分类标签
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/// </summary>
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public List<string> AssetTags { private set; get; }
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|
||||
/// <summary>
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/// 是否为原生资源
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/// </summary>
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public bool IsRawAsset { private set; get; }
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|
||||
/// <summary>
|
||||
/// 资源分类标签
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/// </summary>
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public List<string> AssetTags { private set; get; }
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|
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/// <summary>
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/// 依赖的资源列表
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/// </summary>
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public List<string> DependAssets = new List<string>();
|
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|
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public CollectAssetInfo(ECollectorType collectorType, string bundleName, string address, string assetPath, List<string> assetTags, bool isRawAsset)
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public CollectAssetInfo(ECollectorType collectorType, string bundleName, string address, string assetPath, bool isRawAsset, List<string> assetTags)
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{
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CollectorType = collectorType;
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BundleName = bundleName;
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Address = address;
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AssetPath = assetPath;
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AssetTags = assetTags;
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IsRawAsset = isRawAsset;
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||||
AssetTags = assetTags;
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}
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||||
}
|
||||
}
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@@ -8,15 +8,27 @@ namespace YooAsset.Editor
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||||
/// </summary>
|
||||
public EBuildMode BuildMode { private set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 包裹名称
|
||||
/// </summary>
|
||||
public string PackageName { private set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 是否启用可寻址资源定位
|
||||
/// </summary>
|
||||
public bool EnableAddressable { private set; get; }
|
||||
|
||||
public CollectCommand(EBuildMode buildMode, bool enableAddressable)
|
||||
/// <summary>
|
||||
/// 资源包名唯一化
|
||||
/// </summary>
|
||||
public bool UniqueBundleName { private set; get; }
|
||||
|
||||
public CollectCommand(EBuildMode buildMode, string packageName, bool enableAddressable, bool uniqueBundleName)
|
||||
{
|
||||
BuildMode = buildMode;
|
||||
PackageName = packageName;
|
||||
EnableAddressable = enableAddressable;
|
||||
UniqueBundleName = uniqueBundleName;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -6,19 +6,14 @@ namespace YooAsset.Editor
|
||||
public class CollectResult
|
||||
{
|
||||
/// <summary>
|
||||
/// 包裹名称
|
||||
/// 收集命令
|
||||
/// </summary>
|
||||
public string PackageName { private set; get; }
|
||||
public CollectCommand Command { private set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 是否启用可寻址资源定位
|
||||
/// 着色器统一全名称
|
||||
/// </summary>
|
||||
public bool EnableAddressable { private set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 资源包名唯一化
|
||||
/// </summary>
|
||||
public bool UniqueBundleName { private set; get; }
|
||||
public string ShadersBundleName { private set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 收集的资源信息列表
|
||||
@@ -26,11 +21,13 @@ namespace YooAsset.Editor
|
||||
public List<CollectAssetInfo> CollectAssets { private set; get; }
|
||||
|
||||
|
||||
public CollectResult(string packageName, bool enableAddressable, bool uniqueBundleName)
|
||||
public CollectResult(CollectCommand command)
|
||||
{
|
||||
PackageName = packageName;
|
||||
EnableAddressable = enableAddressable;
|
||||
UniqueBundleName = uniqueBundleName;
|
||||
Command = command;
|
||||
|
||||
// 着色器统一全名称
|
||||
var packRuleResult = DefaultPackRule.CreateShadersPackRuleResult();
|
||||
ShadersBundleName = packRuleResult.GetMainBundleName(command.PackageName, command.UniqueBundleName);
|
||||
}
|
||||
|
||||
public void SetCollectAssets(List<CollectAssetInfo> collectAssets)
|
||||
|
||||
@@ -4,6 +4,14 @@ using System.IO;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public class DefaultFilterRule
|
||||
{
|
||||
/// <summary>
|
||||
/// 忽略的文件类型
|
||||
/// </summary>
|
||||
public static readonly string[] IgnoreFileExtensions = { "", ".so", ".dll", ".cs", ".js", ".boo", ".meta", ".cginc", ".hlsl" };
|
||||
}
|
||||
|
||||
[DisplayName("收集所有资源")]
|
||||
public class CollectAll : IFilterRule
|
||||
{
|
||||
|
||||
@@ -4,6 +4,31 @@ using UnityEditor;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public class DefaultPackRule
|
||||
{
|
||||
/// <summary>
|
||||
/// AssetBundle文件的后缀名
|
||||
/// </summary>
|
||||
public const string AssetBundleFileExtension = "bundle";
|
||||
|
||||
/// <summary>
|
||||
/// 原生文件的后缀名
|
||||
/// </summary>
|
||||
public const string RawFileExtension = "rawfile";
|
||||
|
||||
/// <summary>
|
||||
/// Unity着色器资源包名称
|
||||
/// </summary>
|
||||
public const string ShadersBundleName = "unityshaders";
|
||||
|
||||
|
||||
public static PackRuleResult CreateShadersPackRuleResult()
|
||||
{
|
||||
PackRuleResult result = new PackRuleResult(ShadersBundleName, AssetBundleFileExtension);
|
||||
return result;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 以文件路径作为资源包名
|
||||
/// 注意:每个文件独自打资源包
|
||||
@@ -13,9 +38,16 @@ namespace YooAsset.Editor
|
||||
[DisplayName("以文件路径作为资源包名")]
|
||||
public class PackSeparately : IPackRule
|
||||
{
|
||||
string IPackRule.GetBundleName(PackRuleData data)
|
||||
PackRuleResult IPackRule.GetPackRuleResult(PackRuleData data)
|
||||
{
|
||||
return StringUtility.RemoveExtension(data.AssetPath);
|
||||
string bundleName = StringUtility.RemoveExtension(data.AssetPath);
|
||||
PackRuleResult result = new PackRuleResult(bundleName, DefaultPackRule.AssetBundleFileExtension);
|
||||
return result;
|
||||
}
|
||||
|
||||
bool IPackRule.IsRawFilePackRule()
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -30,9 +62,16 @@ namespace YooAsset.Editor
|
||||
{
|
||||
public static PackDirectory StaticPackRule = new PackDirectory();
|
||||
|
||||
string IPackRule.GetBundleName(PackRuleData data)
|
||||
PackRuleResult IPackRule.GetPackRuleResult(PackRuleData data)
|
||||
{
|
||||
return Path.GetDirectoryName(data.AssetPath);
|
||||
string bundleName = Path.GetDirectoryName(data.AssetPath);
|
||||
PackRuleResult result = new PackRuleResult(bundleName, DefaultPackRule.AssetBundleFileExtension);
|
||||
return result;
|
||||
}
|
||||
|
||||
bool IPackRule.IsRawFilePackRule()
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -46,7 +85,7 @@ namespace YooAsset.Editor
|
||||
[DisplayName("以收集器路径下顶级文件夹为资源包名")]
|
||||
public class PackTopDirectory : IPackRule
|
||||
{
|
||||
string IPackRule.GetBundleName(PackRuleData data)
|
||||
PackRuleResult IPackRule.GetPackRuleResult(PackRuleData data)
|
||||
{
|
||||
string assetPath = data.AssetPath.Replace(data.CollectPath, string.Empty);
|
||||
assetPath = assetPath.TrimStart('/');
|
||||
@@ -56,13 +95,19 @@ namespace YooAsset.Editor
|
||||
if (Path.HasExtension(splits[0]))
|
||||
throw new Exception($"Not found root directory : {assetPath}");
|
||||
string bundleName = $"{data.CollectPath}/{splits[0]}";
|
||||
return bundleName;
|
||||
PackRuleResult result = new PackRuleResult(bundleName, DefaultPackRule.AssetBundleFileExtension);
|
||||
return result;
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new Exception($"Not found root directory : {assetPath}");
|
||||
}
|
||||
}
|
||||
|
||||
bool IPackRule.IsRawFilePackRule()
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -72,17 +117,26 @@ namespace YooAsset.Editor
|
||||
[DisplayName("以收集器路径作为资源包名")]
|
||||
public class PackCollector : IPackRule
|
||||
{
|
||||
string IPackRule.GetBundleName(PackRuleData data)
|
||||
PackRuleResult IPackRule.GetPackRuleResult(PackRuleData data)
|
||||
{
|
||||
string bundleName;
|
||||
string collectPath = data.CollectPath;
|
||||
if (AssetDatabase.IsValidFolder(collectPath))
|
||||
{
|
||||
return collectPath;
|
||||
bundleName = collectPath;
|
||||
}
|
||||
else
|
||||
{
|
||||
return StringUtility.RemoveExtension(collectPath);
|
||||
bundleName = StringUtility.RemoveExtension(collectPath);
|
||||
}
|
||||
|
||||
PackRuleResult result = new PackRuleResult(bundleName, DefaultPackRule.AssetBundleFileExtension);
|
||||
return result;
|
||||
}
|
||||
|
||||
bool IPackRule.IsRawFilePackRule()
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -93,9 +147,16 @@ namespace YooAsset.Editor
|
||||
[DisplayName("以分组名称作为资源包名")]
|
||||
public class PackGroup : IPackRule
|
||||
{
|
||||
string IPackRule.GetBundleName(PackRuleData data)
|
||||
PackRuleResult IPackRule.GetPackRuleResult(PackRuleData data)
|
||||
{
|
||||
return data.GroupName;
|
||||
string bundleName = data.GroupName;
|
||||
PackRuleResult result = new PackRuleResult(bundleName, DefaultPackRule.AssetBundleFileExtension);
|
||||
return result;
|
||||
}
|
||||
|
||||
bool IPackRule.IsRawFilePackRule()
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -106,23 +167,16 @@ namespace YooAsset.Editor
|
||||
[DisplayName("打包原生文件")]
|
||||
public class PackRawFile : IPackRule
|
||||
{
|
||||
string IPackRule.GetBundleName(PackRuleData data)
|
||||
PackRuleResult IPackRule.GetPackRuleResult(PackRuleData data)
|
||||
{
|
||||
string extension = StringUtility.RemoveFirstChar(Path.GetExtension(data.AssetPath));
|
||||
if (extension == EAssetFileExtension.unity.ToString() || extension == EAssetFileExtension.prefab.ToString() ||
|
||||
extension == EAssetFileExtension.mat.ToString() || extension == EAssetFileExtension.controller.ToString() ||
|
||||
extension == EAssetFileExtension.fbx.ToString() || extension == EAssetFileExtension.anim.ToString() ||
|
||||
extension == EAssetFileExtension.shader.ToString())
|
||||
{
|
||||
throw new Exception($"{nameof(PackRawFile)} is not support file estension : {extension}");
|
||||
}
|
||||
string bundleName = data.AssetPath;
|
||||
PackRuleResult result = new PackRuleResult(bundleName, DefaultPackRule.RawFileExtension);
|
||||
return result;
|
||||
}
|
||||
|
||||
// 注意:原生文件只支持无依赖关系的资源
|
||||
string[] depends = AssetDatabase.GetDependencies(data.AssetPath, true);
|
||||
if (depends.Length != 1)
|
||||
throw new Exception($"{nameof(PackRawFile)} is not support estension : {extension}");
|
||||
|
||||
return data.AssetPath;
|
||||
bool IPackRule.IsRawFilePackRule()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -132,9 +186,14 @@ namespace YooAsset.Editor
|
||||
[DisplayName("打包着色器变种集合")]
|
||||
public class PackShaderVariants : IPackRule
|
||||
{
|
||||
public string GetBundleName(PackRuleData data)
|
||||
public PackRuleResult GetPackRuleResult(PackRuleData data)
|
||||
{
|
||||
return YooAssetSettings.UnityShadersBundleName;
|
||||
return DefaultPackRule.CreateShadersPackRuleResult();
|
||||
}
|
||||
|
||||
bool IPackRule.IsRawFilePackRule()
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -3,7 +3,7 @@ namespace YooAsset.Editor
|
||||
{
|
||||
public struct PackRuleData
|
||||
{
|
||||
public string AssetPath;
|
||||
public string AssetPath;
|
||||
public string CollectPath;
|
||||
public string GroupName;
|
||||
|
||||
@@ -21,14 +21,59 @@ namespace YooAsset.Editor
|
||||
}
|
||||
}
|
||||
|
||||
public struct PackRuleResult
|
||||
{
|
||||
private readonly string _bundleName;
|
||||
private readonly string _bundleExtension;
|
||||
|
||||
public PackRuleResult(string bundleName, string bundleExtension)
|
||||
{
|
||||
_bundleName = bundleName;
|
||||
_bundleExtension = bundleExtension;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取主资源包全名称
|
||||
/// </summary>
|
||||
public string GetMainBundleName(string packageName, bool uniqueBundleName)
|
||||
{
|
||||
string fullName;
|
||||
string bundleName = EditorTools.GetRegularPath(_bundleName).Replace('/', '_').Replace('.', '_').ToLower();
|
||||
if (uniqueBundleName)
|
||||
fullName = $"{packageName}_{bundleName}.{_bundleExtension}";
|
||||
else
|
||||
fullName = $"{bundleName}.{_bundleExtension}";
|
||||
return fullName.ToLower();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取共享资源包全名称
|
||||
/// </summary>
|
||||
public string GetShareBundleName(string packageName, bool uniqueBundleName)
|
||||
{
|
||||
string fullName;
|
||||
string bundleName = EditorTools.GetRegularPath(_bundleName).Replace('/', '_').Replace('.', '_').ToLower();
|
||||
if (uniqueBundleName)
|
||||
fullName = $"{packageName}_share_{bundleName}.{_bundleExtension}";
|
||||
else
|
||||
fullName = $"share_{bundleName}.{_bundleExtension}";
|
||||
return fullName.ToLower();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 资源打包规则接口
|
||||
/// </summary>
|
||||
public interface IPackRule
|
||||
{
|
||||
/// <summary>
|
||||
/// 获取资源打包所属的资源包名称
|
||||
/// 获取打包规则结果
|
||||
/// </summary>
|
||||
string GetBundleName(PackRuleData data);
|
||||
PackRuleResult GetPackRuleResult(PackRuleData data);
|
||||
|
||||
/// <summary>
|
||||
/// 是否为原生文件打包规则
|
||||
/// </summary>
|
||||
bool IsRawFilePackRule();
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user