Merge branch 'tuyoogame:main' into main

This commit is contained in:
Sayo
2023-02-20 16:33:35 +08:00
committed by GitHub
29 changed files with 416 additions and 222 deletions

View File

@@ -152,11 +152,14 @@ namespace YooAsset.Editor
}
Dictionary<string, CollectAssetInfo> result = new Dictionary<string, CollectAssetInfo>(1000);
bool isRawAsset = PackRuleName == nameof(PackRawFile);
// 检测是否为原生资源打包规则
IPackRule packRuleInstance = AssetBundleCollectorSettingData.GetPackRuleInstance(PackRuleName);
bool isRawFilePackRule = packRuleInstance.IsRawFilePackRule();
// 检测原生资源包的收集器类型
if (isRawAsset && CollectorType != ECollectorType.MainAssetCollector)
throw new Exception($"The raw file must be set to {nameof(ECollectorType)}.{ECollectorType.MainAssetCollector} : {CollectPath}");
if (isRawFilePackRule && CollectorType != ECollectorType.MainAssetCollector)
throw new Exception($"The raw file pack rule must be set to {nameof(ECollectorType)}.{ECollectorType.MainAssetCollector} : {CollectPath}");
if (string.IsNullOrEmpty(CollectPath))
throw new Exception($"The collect path is null or empty in group : {group.GroupName}");
@@ -168,7 +171,7 @@ namespace YooAsset.Editor
string[] findAssets = EditorTools.FindAssets(EAssetSearchType.All, collectDirectory);
foreach (string assetPath in findAssets)
{
if (IsValidateAsset(assetPath) && IsCollectAsset(assetPath))
if (IsValidateAsset(assetPath, isRawFilePackRule) && IsCollectAsset(assetPath))
{
if (IsMultiPlatform)
{
@@ -186,7 +189,7 @@ namespace YooAsset.Editor
if (result.ContainsKey(assetPath) == false)
{
var collectAssetInfo = CreateCollectAssetInfo(command, group, assetPath, isRawAsset);
var collectAssetInfo = CreateCollectAssetInfo(command, group, assetPath, isRawFilePackRule);
result.Add(assetPath, collectAssetInfo);
}
else
@@ -199,9 +202,9 @@ namespace YooAsset.Editor
else
{
string assetPath = CollectPath;
if (IsValidateAsset(assetPath) && IsCollectAsset(assetPath))
if (IsValidateAsset(assetPath, isRawFilePackRule) && IsCollectAsset(assetPath))
{
var collectAssetInfo = CreateCollectAssetInfo(command, group, assetPath, isRawAsset);
var collectAssetInfo = CreateCollectAssetInfo(command, group, assetPath, isRawFilePackRule);
result.Add(assetPath, collectAssetInfo);
}
else
@@ -231,22 +234,22 @@ namespace YooAsset.Editor
return result.Values.ToList();
}
private CollectAssetInfo CreateCollectAssetInfo(CollectCommand command, AssetBundleCollectorGroup group, string assetPath, bool isRawAsset)
private CollectAssetInfo CreateCollectAssetInfo(CollectCommand command, AssetBundleCollectorGroup group, string assetPath, bool isRawFilePackRule)
{
string address = GetAddress(group, assetPath);
string bundleName = GetBundleName(group, assetPath);
string bundleName = GetBundleName(command, group, assetPath);
List<string> assetTags = GetAssetTags(group);
CollectAssetInfo collectAssetInfo = new CollectAssetInfo(CollectorType, bundleName, address, assetPath, assetTags, isRawAsset);
CollectAssetInfo collectAssetInfo = new CollectAssetInfo(CollectorType, bundleName, address, assetPath, isRawFilePackRule, assetTags);
// 注意:模拟构建模式下不需要收集依赖资源
if (command.BuildMode == EBuildMode.SimulateBuild)
collectAssetInfo.DependAssets = new List<string>();
else
collectAssetInfo.DependAssets = GetAllDependencies(assetPath);
collectAssetInfo.DependAssets = GetAllDependencies(assetPath, isRawFilePackRule);
return collectAssetInfo;
}
private bool IsValidateAsset(string assetPath)
private bool IsValidateAsset(string assetPath, bool isRawFilePackRule)
{
if (assetPath.StartsWith("Assets/") == false && assetPath.StartsWith("Packages/") == false)
{
@@ -263,10 +266,31 @@ namespace YooAsset.Editor
if (type == typeof(LightingDataAsset))
return false;
// 忽略Unity无法识别的无效文件
// 注意:只对非原生文件收集器处理
if(PackRuleName != nameof(PackRawFile))
// 检测原生文件是否合规
if (isRawFilePackRule)
{
string extension = StringUtility.RemoveFirstChar(System.IO.Path.GetExtension(assetPath));
if (extension == EAssetFileExtension.unity.ToString() || extension == EAssetFileExtension.prefab.ToString() ||
extension == EAssetFileExtension.mat.ToString() || extension == EAssetFileExtension.controller.ToString() ||
extension == EAssetFileExtension.fbx.ToString() || extension == EAssetFileExtension.anim.ToString() ||
extension == EAssetFileExtension.shader.ToString())
{
UnityEngine.Debug.LogWarning($"Raw file pack rule can not support file estension : {extension}");
return false;
}
// 注意:原生文件只支持无依赖关系的资源
string[] depends = AssetDatabase.GetDependencies(assetPath, true);
if (depends.Length != 1)
{
UnityEngine.Debug.LogWarning($"Raw file pack rule can not support estension : {extension}");
return false;
}
}
else
{
// 忽略Unity无法识别的无效文件
// 注意:只对非原生文件收集器处理
if (type == typeof(UnityEditor.DefaultAsset))
{
UnityEngine.Debug.LogWarning($"Cannot pack default asset : {assetPath}");
@@ -282,7 +306,7 @@ namespace YooAsset.Editor
}
private bool IsIgnoreFile(string fileExtension)
{
foreach (var extension in YooAssetSettings.IgnoreFileExtensions)
foreach (var extension in DefaultFilterRule.IgnoreFileExtensions)
{
if (extension == fileExtension)
return true;
@@ -308,19 +332,22 @@ namespace YooAsset.Editor
string adressValue = addressRuleInstance.GetAssetAddress(new AddressRuleData(assetPath, CollectPath, group.GroupName, Address, IsMultiPlatform));
return adressValue;
}
private string GetBundleName(AssetBundleCollectorGroup group, string assetPath)
private string GetBundleName(CollectCommand command, AssetBundleCollectorGroup group, string assetPath)
{
System.Type assetType = AssetDatabase.GetMainAssetTypeAtPath(assetPath);
if (assetType == typeof(UnityEngine.Shader) || assetType == typeof(UnityEngine.ShaderVariantCollection))
return EditorTools.GetRegularPath(YooAssetSettings.UnityShadersBundleName).ToLower();
// 根据规则设置获取资源包名称
IPackRule packRuleInstance = AssetBundleCollectorSettingData.GetPackRuleInstance(PackRuleName);
string bundleName = packRuleInstance.GetBundleName(new PackRuleData(assetPath, CollectPath, group.GroupName));
if(YooAssetSettingsData.Setting.RegularBundleName)
return EditorTools.GetRegularPath(bundleName).Replace('/', '_').Replace('.', '_').ToLower();
{
// 获取着色器打包规则结果
PackRuleResult packRuleResult = DefaultPackRule.CreateShadersPackRuleResult();
return packRuleResult.GetMainBundleName(command.PackageName, command.UniqueBundleName);
}
else
return EditorTools.GetRegularPath(bundleName).ToLower();
{
// 获取其它资源打包规则结果
IPackRule packRuleInstance = AssetBundleCollectorSettingData.GetPackRuleInstance(PackRuleName);
PackRuleResult packRuleResult = packRuleInstance.GetPackRuleResult(new PackRuleData(assetPath, CollectPath, group.GroupName));
return packRuleResult.GetMainBundleName(command.PackageName, command.UniqueBundleName);
}
}
private List<string> GetAssetTags(AssetBundleCollectorGroup group)
{
@@ -329,13 +356,13 @@ namespace YooAsset.Editor
tags.AddRange(temper);
return tags;
}
private List<string> GetAllDependencies(string mainAssetPath)
private List<string> GetAllDependencies(string mainAssetPath, bool isRawFilePackRule)
{
List<string> result = new List<string>();
string[] depends = AssetDatabase.GetDependencies(mainAssetPath, true);
foreach (string assetPath in depends)
{
if (IsValidateAsset(assetPath))
if (IsValidateAsset(assetPath, isRawFilePackRule))
{
// 注意:排除主资源对象
if (assetPath != mainAssetPath)