mirror of
https://github.com/tuyoogame/YooAsset.git
synced 2026-05-25 18:20:15 +00:00
Update AssetSystem
This commit is contained in:
@@ -0,0 +1,138 @@
|
||||
using UnityEngine.SceneManagement;
|
||||
|
||||
namespace YooAsset
|
||||
{
|
||||
public class SceneOperationHandle : OperationHandleBase
|
||||
{
|
||||
private System.Action<SceneOperationHandle> _callback;
|
||||
|
||||
internal SceneOperationHandle(ProviderBase provider) : base(provider)
|
||||
{
|
||||
}
|
||||
internal override void InvokeCallback()
|
||||
{
|
||||
if (IsValid)
|
||||
{
|
||||
_callback?.Invoke(this);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 完成委托
|
||||
/// </summary>
|
||||
public event System.Action<SceneOperationHandle> Completed
|
||||
{
|
||||
add
|
||||
{
|
||||
if (IsValid == false)
|
||||
throw new System.Exception($"{nameof(SceneOperationHandle)} is invalid");
|
||||
if (_provider.IsDone)
|
||||
value.Invoke(this);
|
||||
else
|
||||
_callback += value;
|
||||
}
|
||||
remove
|
||||
{
|
||||
if (IsValid == false)
|
||||
throw new System.Exception($"{nameof(SceneOperationHandle)} is invalid");
|
||||
_callback -= value;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 场景对象
|
||||
/// </summary>
|
||||
public Scene SceneObject
|
||||
{
|
||||
get
|
||||
{
|
||||
if (IsValid == false)
|
||||
return new Scene();
|
||||
return _provider.SceneObject;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 激活场景
|
||||
/// </summary>
|
||||
public bool ActivateScene()
|
||||
{
|
||||
if (IsValid == false)
|
||||
return false;
|
||||
|
||||
if (SceneObject.IsValid() && SceneObject.isLoaded)
|
||||
{
|
||||
return SceneManager.SetActiveScene(SceneObject);
|
||||
}
|
||||
else
|
||||
{
|
||||
YooLogger.Warning($"Scene is invalid or not loaded : {SceneObject.name}");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 异步卸载场景
|
||||
/// </summary>
|
||||
public UnloadSceneOperation UnloadAsync()
|
||||
{
|
||||
if (IsValid == false)
|
||||
{
|
||||
string error = $"{nameof(SceneOperationHandle)} is invalid.";
|
||||
var operation = new UnloadSceneOperation(error);
|
||||
OperationSystem.ProcessOperaiton(operation);
|
||||
return operation;
|
||||
}
|
||||
|
||||
ProviderBase provider = _provider;
|
||||
|
||||
// 释放场景句柄
|
||||
ReleaseInternal();
|
||||
|
||||
// 卸载未被使用的资源(包括场景)
|
||||
AssetSystem.UnloadUnusedAssets();
|
||||
|
||||
// 返回场景卸载异步操作类
|
||||
if (provider.IsDestroyed == false)
|
||||
{
|
||||
YooLogger.Warning($"Scene can not unload. The provider not destroyed : {provider.AssetPath}");
|
||||
var operation = new UnloadSceneOperation();
|
||||
OperationSystem.ProcessOperaiton(operation);
|
||||
return operation;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (IsAdditiveScene(provider))
|
||||
{
|
||||
var operation = new UnloadSceneOperation(provider.SceneObject);
|
||||
OperationSystem.ProcessOperaiton(operation);
|
||||
return operation;
|
||||
}
|
||||
else
|
||||
{
|
||||
var operation = new UnloadSceneOperation();
|
||||
OperationSystem.ProcessOperaiton(operation);
|
||||
return operation;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private bool IsAdditiveScene(ProviderBase provider)
|
||||
{
|
||||
if (provider is DatabaseSceneProvider)
|
||||
{
|
||||
var temp = provider as DatabaseSceneProvider;
|
||||
return temp.SceneMode == LoadSceneMode.Additive;
|
||||
}
|
||||
else if (provider is BundledSceneProvider)
|
||||
{
|
||||
var temp = provider as BundledSceneProvider;
|
||||
return temp.SceneMode == LoadSceneMode.Additive;
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new System.NotImplementedException();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user