优化场景卸载逻辑
This commit is contained in:
何冠峰
2024-12-27 11:53:55 +08:00
parent 069e29ac07
commit 8944ec0e02
7 changed files with 59 additions and 116 deletions

View File

@@ -9,12 +9,10 @@ namespace YooAsset
{
internal class ResourceManager
{
// 全局场景句柄集合
private readonly static Dictionary<string, SceneHandle> _sceneHandles = new Dictionary<string, SceneHandle>(100);
private static long _sceneCreateCount = 0;
internal readonly Dictionary<string, ProviderOperation> _providerDic = new Dictionary<string, ProviderOperation>(5000);
internal readonly Dictionary<string, LoadBundleFileOperation> _loaderDic = new Dictionary<string, LoadBundleFileOperation>(5000);
internal readonly List<SceneHandle> _sceneHandles = new List<SceneHandle>(100);
private long _sceneCreateIndex = 0;
private IBundleQuery _bundleQuery;
/// <summary>
@@ -34,6 +32,15 @@ namespace YooAsset
public void Initialize(InitializeParameters initializeParameters, IBundleQuery bundleServices)
{
_bundleQuery = bundleServices;
SceneManager.sceneUnloaded += OnSceneUnloaded;
}
/// <summary>
/// 销毁管理器
/// </summary>
public void Destroy()
{
SceneManager.sceneUnloaded -= OnSceneUnloaded;
}
/// <summary>
@@ -93,14 +100,8 @@ namespace YooAsset
return completedProvider.CreateHandle<SceneHandle>();
}
// 如果加载的是主场景,则卸载所有缓存的场景
if (loadSceneParams.loadSceneMode == LoadSceneMode.Single)
{
UnloadAllScene();
}
// 注意同一个场景的ProviderGUID每次加载都会变化
string providerGUID = $"{assetInfo.GUID}-{++_sceneCreateCount}";
string providerGUID = $"{assetInfo.GUID}-{++_sceneCreateIndex}";
ProviderOperation provider;
{
provider = new SceneProvider(this, providerGUID, assetInfo, loadSceneParams, suspendLoad);
@@ -112,7 +113,7 @@ namespace YooAsset
provider.Priority = priority;
var handle = provider.CreateHandle<SceneHandle>();
handle.PackageName = PackageName;
_sceneHandles.Add(providerGUID, handle);
_sceneHandles.Add(handle);
return handle;
}
@@ -224,56 +225,6 @@ namespace YooAsset
return provider.CreateHandle<RawFileHandle>();
}
internal void UnloadSubScene(string sceneName)
{
List<string> removeKeys = new List<string>();
foreach (var valuePair in _sceneHandles)
{
var sceneHandle = valuePair.Value;
if (sceneHandle.SceneName == sceneName)
{
// 释放子场景句柄
sceneHandle.ReleaseInternal();
removeKeys.Add(valuePair.Key);
}
}
foreach (string key in removeKeys)
{
_sceneHandles.Remove(key);
}
}
internal void UnloadAllScene()
{
// 释放所有场景句柄
foreach (var valuePair in _sceneHandles)
{
valuePair.Value.ReleaseInternal();
}
_sceneHandles.Clear();
}
internal void ClearSceneHandle()
{
// 释放资源包下的所有场景
if (_bundleQuery.ManifestValid())
{
string packageName = PackageName;
List<string> removeList = new List<string>();
foreach (var valuePair in _sceneHandles)
{
if (valuePair.Value.PackageName == packageName)
{
removeList.Add(valuePair.Key);
}
}
foreach (var key in removeList)
{
_sceneHandles.Remove(key);
}
}
}
internal LoadBundleFileOperation CreateMainBundleFileLoader(AssetInfo assetInfo)
{
BundleInfo bundleInfo = _bundleQuery.GetMainBundleInfo(assetInfo);
@@ -330,6 +281,25 @@ namespace YooAsset
else
return null;
}
private void OnSceneUnloaded(Scene scene)
{
List<SceneHandle> removeList = new List<SceneHandle>();
foreach (var sceneHandle in _sceneHandles)
{
if (sceneHandle.IsValid)
{
if (sceneHandle.SceneObject == scene)
{
sceneHandle.ReleaseInternal();
removeList.Add(sceneHandle);
}
}
}
foreach (var sceneHandle in removeList)
{
_sceneHandles.Remove(sceneHandle);
}
}
#region
internal List<DebugProviderInfo> GetDebugReportInfos()