mirror of
https://github.com/tuyoogame/YooAsset.git
synced 2026-05-17 21:30:13 +00:00
refactor : editor simulate build
移除了枚举定义类型:EDefaultBuildPipeline 修改了EditorSimulateModeHelper.SimulateBuild()方法
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@@ -8,8 +8,9 @@ namespace YooAsset.Editor
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/// <summary>
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/// 模拟构建
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/// </summary>
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public static SimulateBuildResult SimulateBuild(string buildPipelineName, string packageName)
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public static EditorSimulateBuildResult SimulateBuild(EditorSimulateBuildParam buildParam)
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{
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string packageName = buildParam.PackageName;
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var buildParameters = new EditorSimulateBuildParameters();
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buildParameters.BuildOutputRoot = AssetBundleBuilderHelper.GetDefaultBuildOutputRoot();
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buildParameters.BuildinFileRoot = AssetBundleBuilderHelper.GetStreamingAssetsRoot();
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@@ -25,7 +26,7 @@ namespace YooAsset.Editor
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BuildResult buildResult = pipeline.Run(buildParameters, false);
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if (buildResult.Success)
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{
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SimulateBuildResult reulst = new SimulateBuildResult();
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var reulst = new EditorSimulateBuildResult();
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reulst.PackageRootDirectory = buildResult.OutputPackageDirectory;
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return reulst;
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}
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@@ -3,27 +3,6 @@ using System.Collections.Generic;
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namespace YooAsset
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{
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/// <summary>
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/// 默认的构建管线
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/// </summary>
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public enum EDefaultBuildPipeline
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{
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/// <summary>
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/// 内置构建管线
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/// </summary>
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BuiltinBuildPipeline,
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/// <summary>
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/// 可编程构建管线
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/// </summary>
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ScriptableBuildPipeline,
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/// <summary>
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/// 原生文件构建管线
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/// </summary>
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RawFileBuildPipeline,
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}
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/// <summary>
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/// 运行模式
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/// </summary>
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@@ -89,7 +68,7 @@ namespace YooAsset
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/// 创建默认的编辑器文件系统参数
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/// <param name="simulateBuildResult">模拟构建结果</param>
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/// </summary>
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public static FileSystemParameters CreateDefaultEditorFileSystemParameters(SimulateBuildResult simulateBuildResult)
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public static FileSystemParameters CreateDefaultEditorFileSystemParameters(EditorSimulateBuildResult simulateBuildResult)
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{
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string fileSystemClass = typeof(DefaultEditorFileSystem).FullName;
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var fileSystemParams = new FileSystemParameters(fileSystemClass, simulateBuildResult.PackageRootDirectory);
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@@ -0,0 +1,8 @@
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namespace YooAsset
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{
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public class EditorSimulateBuildParam
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{
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public string PackageName;
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 720a3c8ecde4cd443bedd238c03713c0
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -1,7 +1,7 @@
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namespace YooAsset
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{
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public class SimulateBuildResult
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public class EditorSimulateBuildResult
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{
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public string PackageRootDirectory;
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}
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@@ -10,20 +10,12 @@ namespace YooAsset
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/// <summary>
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/// 编辑器下模拟构建清单
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/// </summary>
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public static SimulateBuildResult SimulateBuild(string buildPipelineName, string packageName)
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public static EditorSimulateBuildResult SimulateBuild(EditorSimulateBuildParam buildParam)
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{
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if (_classType == null)
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_classType = Assembly.Load("YooAsset.Editor").GetType("YooAsset.Editor.AssetBundleSimulateBuilder");
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return (SimulateBuildResult)InvokePublicStaticMethod(_classType, "SimulateBuild", buildPipelineName, packageName);
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}
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/// <summary>
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/// 编辑器下模拟构建清单
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/// </summary>
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public static SimulateBuildResult SimulateBuild(EDefaultBuildPipeline buildPipeline, string packageName)
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{
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return SimulateBuild(buildPipeline.ToString(), packageName);
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return (EditorSimulateBuildResult)InvokePublicStaticMethod(_classType, "SimulateBuild", buildParam);
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}
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private static object InvokePublicStaticMethod(System.Type type, string method, params object[] parameters)
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@@ -43,12 +35,7 @@ namespace YooAsset
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{
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public static class EditorSimulateModeHelper
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{
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public static SimulateBuildResult SimulateBuild(string buildPipelineName, string packageName)
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{
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throw new System.Exception("Only support in unity editor !");
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}
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public static SimulateBuildResult SimulateBuild(EDefaultBuildPipeline buildPipeline, string packageName)
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public static EditorSimulateBuildResult SimulateBuild(EditorSimulateBuildParam buildParam)
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{
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throw new System.Exception("Only support in unity editor !");
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}
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