refactor : editor simulate build

移除了枚举定义类型:EDefaultBuildPipeline
修改了EditorSimulateModeHelper.SimulateBuild()方法
This commit is contained in:
何冠峰
2024-12-16 19:37:09 +08:00
parent 3fd24f6f19
commit 8a2bac8770
6 changed files with 27 additions and 41 deletions

View File

@@ -8,8 +8,9 @@ namespace YooAsset.Editor
/// <summary>
/// 模拟构建
/// </summary>
public static SimulateBuildResult SimulateBuild(string buildPipelineName, string packageName)
public static EditorSimulateBuildResult SimulateBuild(EditorSimulateBuildParam buildParam)
{
string packageName = buildParam.PackageName;
var buildParameters = new EditorSimulateBuildParameters();
buildParameters.BuildOutputRoot = AssetBundleBuilderHelper.GetDefaultBuildOutputRoot();
buildParameters.BuildinFileRoot = AssetBundleBuilderHelper.GetStreamingAssetsRoot();
@@ -25,7 +26,7 @@ namespace YooAsset.Editor
BuildResult buildResult = pipeline.Run(buildParameters, false);
if (buildResult.Success)
{
SimulateBuildResult reulst = new SimulateBuildResult();
var reulst = new EditorSimulateBuildResult();
reulst.PackageRootDirectory = buildResult.OutputPackageDirectory;
return reulst;
}