refactor : editor simulate build

移除了枚举定义类型:EDefaultBuildPipeline
修改了EditorSimulateModeHelper.SimulateBuild()方法
This commit is contained in:
何冠峰
2024-12-16 19:37:09 +08:00
parent 3fd24f6f19
commit 8a2bac8770
6 changed files with 27 additions and 41 deletions

View File

@@ -3,27 +3,6 @@ using System.Collections.Generic;
namespace YooAsset
{
/// <summary>
/// 默认的构建管线
/// </summary>
public enum EDefaultBuildPipeline
{
/// <summary>
/// 内置构建管线
/// </summary>
BuiltinBuildPipeline,
/// <summary>
/// 可编程构建管线
/// </summary>
ScriptableBuildPipeline,
/// <summary>
/// 原生文件构建管线
/// </summary>
RawFileBuildPipeline,
}
/// <summary>
/// 运行模式
/// </summary>
@@ -89,7 +68,7 @@ namespace YooAsset
/// 创建默认的编辑器文件系统参数
/// <param name="simulateBuildResult">模拟构建结果</param>
/// </summary>
public static FileSystemParameters CreateDefaultEditorFileSystemParameters(SimulateBuildResult simulateBuildResult)
public static FileSystemParameters CreateDefaultEditorFileSystemParameters(EditorSimulateBuildResult simulateBuildResult)
{
string fileSystemClass = typeof(DefaultEditorFileSystem).FullName;
var fileSystemParams = new FileSystemParameters(fileSystemClass, simulateBuildResult.PackageRootDirectory);