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refactor : editor simulate build
移除了枚举定义类型:EDefaultBuildPipeline 修改了EditorSimulateModeHelper.SimulateBuild()方法
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@@ -3,27 +3,6 @@ using System.Collections.Generic;
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namespace YooAsset
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{
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/// <summary>
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/// 默认的构建管线
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/// </summary>
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public enum EDefaultBuildPipeline
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{
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/// <summary>
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/// 内置构建管线
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/// </summary>
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BuiltinBuildPipeline,
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/// <summary>
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/// 可编程构建管线
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/// </summary>
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ScriptableBuildPipeline,
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/// <summary>
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/// 原生文件构建管线
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/// </summary>
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RawFileBuildPipeline,
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}
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/// <summary>
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/// 运行模式
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/// </summary>
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@@ -89,7 +68,7 @@ namespace YooAsset
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/// 创建默认的编辑器文件系统参数
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/// <param name="simulateBuildResult">模拟构建结果</param>
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/// </summary>
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public static FileSystemParameters CreateDefaultEditorFileSystemParameters(SimulateBuildResult simulateBuildResult)
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public static FileSystemParameters CreateDefaultEditorFileSystemParameters(EditorSimulateBuildResult simulateBuildResult)
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{
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string fileSystemClass = typeof(DefaultEditorFileSystem).FullName;
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var fileSystemParams = new FileSystemParameters(fileSystemClass, simulateBuildResult.PackageRootDirectory);
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