refactor : editor simulate build

移除了枚举定义类型:EDefaultBuildPipeline
修改了EditorSimulateModeHelper.SimulateBuild()方法
This commit is contained in:
何冠峰
2024-12-16 19:37:09 +08:00
parent 3fd24f6f19
commit 8a2bac8770
6 changed files with 27 additions and 41 deletions

View File

@@ -0,0 +1,8 @@

namespace YooAsset
{
public class EditorSimulateBuildParam
{
public string PackageName;
}
}

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@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 720a3c8ecde4cd443bedd238c03713c0
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -1,7 +1,7 @@

namespace YooAsset
{
public class SimulateBuildResult
public class EditorSimulateBuildResult
{
public string PackageRootDirectory;
}

View File

@@ -10,20 +10,12 @@ namespace YooAsset
/// <summary>
/// 编辑器下模拟构建清单
/// </summary>
public static SimulateBuildResult SimulateBuild(string buildPipelineName, string packageName)
public static EditorSimulateBuildResult SimulateBuild(EditorSimulateBuildParam buildParam)
{
if (_classType == null)
_classType = Assembly.Load("YooAsset.Editor").GetType("YooAsset.Editor.AssetBundleSimulateBuilder");
return (SimulateBuildResult)InvokePublicStaticMethod(_classType, "SimulateBuild", buildPipelineName, packageName);
}
/// <summary>
/// 编辑器下模拟构建清单
/// </summary>
public static SimulateBuildResult SimulateBuild(EDefaultBuildPipeline buildPipeline, string packageName)
{
return SimulateBuild(buildPipeline.ToString(), packageName);
return (EditorSimulateBuildResult)InvokePublicStaticMethod(_classType, "SimulateBuild", buildParam);
}
private static object InvokePublicStaticMethod(System.Type type, string method, params object[] parameters)
@@ -43,12 +35,7 @@ namespace YooAsset
{
public static class EditorSimulateModeHelper
{
public static SimulateBuildResult SimulateBuild(string buildPipelineName, string packageName)
{
throw new System.Exception("Only support in unity editor !");
}
public static SimulateBuildResult SimulateBuild(EDefaultBuildPipeline buildPipeline, string packageName)
public static EditorSimulateBuildResult SimulateBuild(EditorSimulateBuildParam buildParam)
{
throw new System.Exception("Only support in unity editor !");
}