update file system

This commit is contained in:
何冠峰
2024-12-17 15:37:47 +08:00
parent 17aed56270
commit 8c532798cb
2 changed files with 0 additions and 0 deletions

View File

@@ -0,0 +1,38 @@
using System;
using System.Collections;
using System.Collections.Concurrent;
using System.Threading;
namespace YooAsset
{
/// <summary>
/// 同步其它线程里的回调到主线程里
/// 注意Unity3D中需要设置Scripting Runtime Version为.NET4.6
/// </summary>
internal sealed class ThreadSyncContext : SynchronizationContext
{
private readonly ConcurrentQueue<Action> _safeQueue = new ConcurrentQueue<Action>();
/// <summary>
/// 更新同步队列
/// </summary>
public void Update()
{
while (true)
{
if (_safeQueue.TryDequeue(out Action action) == false)
return;
action.Invoke();
}
}
/// <summary>
/// 向同步队列里投递一个回调方法
/// </summary>
public override void Post(SendOrPostCallback callback, object state)
{
Action action = new Action(() => { callback(state); });
_safeQueue.Enqueue(action);
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 1c8ce2c52a3e9964fa50a9c031e4e593
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant: