mirror of
https://github.com/tuyoogame/YooAsset.git
synced 2026-05-31 05:58:47 +00:00
Update AssetBundleCollector
增加配置表自我修复功能。
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@@ -2,6 +2,7 @@
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using System.Collections.Generic;
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using System.Linq;
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using UnityEditor;
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using UnityEngine;
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namespace YooAsset.Editor
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{
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@@ -14,6 +15,11 @@ namespace YooAsset.Editor
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/// </summary>
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public string CollectPath = string.Empty;
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/// <summary>
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/// 收集器的GUID
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/// </summary>
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public string CollectorGUID = string.Empty;
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/// <summary>
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/// 收集器类型
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/// </summary>
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@@ -68,7 +74,8 @@ namespace YooAsset.Editor
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/// </summary>
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public void CheckConfigError()
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{
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if (AssetDatabase.LoadAssetAtPath<UnityEngine.Object>(CollectPath) == null)
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string assetGUID = AssetDatabase.AssetPathToGUID(CollectPath);
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if (string.IsNullOrEmpty(assetGUID))
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throw new Exception($"Invalid collect path : {CollectPath}");
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if (CollectorType == ECollectorType.None)
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@@ -84,6 +91,44 @@ namespace YooAsset.Editor
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throw new Exception($"Invalid {nameof(IAddressRule)} class type : {AddressRuleName} in collector : {CollectPath}");
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}
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/// <summary>
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/// 修复配置错误
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/// </summary>
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public bool FixConfigError()
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{
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bool isFixed = false;
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if (string.IsNullOrEmpty(CollectorGUID) == false)
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{
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string convertAssetPath = AssetDatabase.GUIDToAssetPath(CollectorGUID);
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if (string.IsNullOrEmpty(convertAssetPath))
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{
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Debug.LogWarning($"Collector GUID {CollectorGUID} is invalid and has been auto removed !");
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CollectorGUID = string.Empty;
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isFixed = true;
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}
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else
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{
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if (CollectPath != convertAssetPath)
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{
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CollectPath = convertAssetPath;
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isFixed = true;
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Debug.LogWarning($"Fix collect path : {CollectPath} -> {convertAssetPath}");
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}
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}
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}
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/*
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string convertGUID = AssetDatabase.AssetPathToGUID(CollectPath);
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if(string.IsNullOrEmpty(convertGUID) == false)
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{
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CollectorGUID = convertGUID;
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}
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*/
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return isFixed;
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}
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/// <summary>
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/// 获取打包收集的资源文件
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/// </summary>
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